Broken Frontiers - Kolguyev
by olveld
0.7.36
Renamed Broken Frontiers Kolguyev adapter; same gameplay package as 0.7.35. Updated Workshop description to the current map-specific test scenario.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 09:17:21 GMT
- Last Modified
- Sat, 07 Nov 2026 09:17:23 GMT
0.7.35
Separates the reusable Broken Frontiers modules from the Kolguyev terrain adapter; prepares the Utapau test instance and current original dependencies. Retains existing Workshop and persistence identities. Includes current Darc API adaptation and legacy shotgun resource bridges. Gameplay validation pending.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 09:01:31 GMT
- Last Modified
- Sat, 07 Nov 2026 09:01:34 GMT
0.7.34
Removes the Vehicle pool marker and obsolete harbor test-crate persistence registration.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 06:13:49 GMT
- Last Modified
- Thu, 05 Nov 2026 06:13:51 GMT
0.7.33
Adds exact account-bound 100000 mark recovery, one respawn, and a red home-shaped static-company marker.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 19:21:19 GMT
- Last Modified
- Wed, 04 Nov 2026 19:21:21 GMT
0.7.32
Starts the persistent objective journal and includes objective validator coverage.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:17:53 GMT
- Last Modified
- Wed, 04 Nov 2026 16:17:56 GMT
0.7.31
Distributes the five specialist traders across Kolguyev, adds permanent trader map markers, and updates the equipment depot anchor.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 15:39:09 GMT
- Last Modified
- Wed, 04 Nov 2026 15:39:11 GMT
0.7.30
All five trader characters now have complete role-specific outfits. The Equipment trader carries an ALICE backpack, the Weapons trader visibly carries an AK-74N, and inherited backpacks are removed from the other category traders.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 14:39:32 GMT
- Last Modified
- Wed, 04 Nov 2026 14:39:34 GMT
0.7.29
Fix empty trader menus: identify clicked NPC by replication ID, resolve and validate identity on server. Client category action labels use prefab identity. Keep all stock, prices, quantities and persistence.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 15:08:49 GMT
- Last Modified
- Tue, 03 Nov 2026 15:08:52 GMT
0.7.28
Five distinct hill traders: clothing, food, equipment, weapons/ammunition and attachments. Server-bound category/range checks; 43 existing-content products. Retain quantity trades, historical prices and all persistence.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 13:47:40 GMT
- Last Modified
- Tue, 03 Nov 2026 13:47:42 GMT
0.7.27
Repair quantity-field layout parsing so Buy/Sell and footer render; dedicated unclipped rounded worn trader shell, explicit button labels and hidden NPC action while trading. Inventory, prices and journals unchanged.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 11:58:34 GMT
- Last Modified
- Tue, 03 Nov 2026 11:58:37 GMT
0.7.26
Tablet B: focused F6 status tabs and separate F7 construction with part icons and costs. Remove notebook requirement and starter/trader supply; preserve legacy saved items. One First wheels test objective retains existing company progress and vehicle issuance.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 10:51:21 GMT
- Last Modified
- Tue, 03 Nov 2026 10:51:22 GMT
0.7.25
Keep the authored supply officer on its original three-item initial inventory, isolated from the new player building notebook. Targeted join-in-progress compatibility correction; existing inventories and saves retained. Player starter notebook unchanged.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 09:07:11 GMT
- Last Modified
- Tue, 03 Nov 2026 09:07:14 GMT
0.7.24
Separate Field Control information/organization from physical actions. Four PDA sections plus Map and Help. Direct trader, workbench, sleeping bag and lock interactions with server-validated target/range. Reusable Building notebook; automatic company milestones; transport commissioned at workbench fixed parking. Existing native saves, journals and cabinet identity fixes retained.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 08:51:06 GMT
- Last Modified
- Tue, 03 Nov 2026 08:51:08 GMT
0.7.23
Workshop I: visible company workbench (12 planks + 4 nail boxes), physical Metal scrap/Tool parts from the supply depot, lock-kit recipe (3 scrap + 1 tool parts), PDA status/requirements and company-only output. Native craft intent and completion prevent automatic replay after interruption. State schema 7 reads 1-7; preserve saves and never downgrade to schema-6-only releases. Existing world loot tables unchanged.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 07:05:52 GMT
- Last Modified
- Tue, 03 Nov 2026 07:05:54 GMT
0.7.22
Development test package: persistent hunger/water, server-authoritative consumables, food trader stock, paged trader UI, seven bounded harbor supply/loot crates, security status and PDA help. Existing character/company/base/bed state preserved. Free gear is development-only; gameplay acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 20:05:54 GMT
- Last Modified
- Sun, 01 Nov 2026 20:05:58 GMT
0.7.21
Add retrofit working doors and physical company lock kits. Company membership is checked on storage transfers and door actions; old crates start unlocked. Preserve character, company, building and sleeping-bag state. Survival/content integration remains a separate disabled candidate pending supply decisions.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:08:36 GMT
- Last Modified
- Sun, 01 Nov 2026 19:08:38 GMT
0.7.20
New-character respawn selection: Harbor / Starting Area or My Sleeping Bag. Server validates registration and safe placement; unavailable bags remain disabled. Create directly at selected native spawn position, retain living-character reconnects and saved registrations.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 18:11:21 GMT
- Last Modified
- Sun, 01 Nov 2026 18:11:24 GMT
0.7.19
Prepare registered-bed position before fresh character ownership transfer; preload actual prepared destination. Remove late post-assignment teleport. Retain existing registrations and living-character reconnect positions.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 17:45:38 GMT
- Last Modified
- Sun, 01 Nov 2026 17:45:41 GMT
0.7.15
New civilian survivor characters start with a large native IIFS Field Pack. Existing characters and inventories are preserved.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 16:56:15 GMT
- Last Modified
- Sun, 01 Nov 2026 16:56:18 GMT
0.7.8
Mark spawn test supplies and register persistent test storage. Retain all current structures, inventory and player state.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 13:25:09 GMT
- Last Modified
- Sun, 01 Nov 2026 13:25:11 GMT
0.7.7
Register physical material and salvage storage persistence; remove obsolete virtual resource map markers; retain current world, spawn and player saves.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 11:57:00 GMT
- Last Modified
- Sun, 01 Nov 2026 11:57:03 GMT
0.7.4
Replace own-position symbol with a fixed-size cyan arrow tracking local head/view direction, including freelook.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 11:16:05 GMT
- Last Modified
- Sun, 01 Nov 2026 11:16:08 GMT
0.7.3
Fix construction native receipt collection storage: use the WorldState/System storage for the world bundle. Add static storage-consistency check and block admission when native trade receipt state is unavailable. Existing saves and journals retained. No reset.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 09:40:48 GMT
- Last Modified
- Sun, 01 Nov 2026 09:40:58 GMT
0.7.2
Company building and native save receipts; PDA construction and sleeping-bag registration. Living reconnect position is preserved. Crates are unlocked; doorway is a frame. Development testing release. No save reset.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 09:33:21 GMT
- Last Modified
- Sun, 01 Nov 2026 09:33:25 GMT
0.7.1
Replace military player loadouts with a native civilian survivor: denim jacket, brown trousers, boots, paper map, watch and two field dressings; no rifle, ammunition, helmet or combat vest. Supply trader uses the same civilian baseline. Keep coastal initial spawn, daylight, homes and vehicle mission mechanics.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 08:10:06 GMT
- Last Modified
- Sun, 01 Nov 2026 08:10:09 GMT
0.7.0
Move new-character spawn to a low coastal plain at X/Z6600/3400. Keep existing players and parked vehicles in place. Show private home marker/area at the chosen position and rebuild managed home scenery there; use a replicated native shelter. Preserve daylight policy, current depot/source locations and native saves.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 21:04:48 GMT
- Last Modified
- Sat, 31 Oct 2026 21:04:50 GMT
0.6.2
Keep the Survivor Companies development scenario at midday after native session restoration. Preserve weather, dates, player state, fleet, company stock and journals.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 20:36:04 GMT
- Last Modified
- Sat, 31 Oct 2026 20:36:07 GMT
0.6.0
Establish native Field Control UI from the selected Field Console concept: permanent sidebar, real stock/marks cards, upgrade progress bars, full action labels, contextual primary action and matching shop. Keep authoritative owner replies, confirmations and English copy. Add visible home level1 supply bay and level2 command post, derived from the existing durable upgrade level. Only new decorative props are excluded from native saves; players/vehicles/saves/journals remain unchanged. Defer placement near players/fleet vehicles; no automatic repair or extra AI/loot. Gameplay/rendering testing pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 20:01:34 GMT
- Last Modified
- Sat, 31 Oct 2026 20:01:36 GMT
0.5.5
Show the local company claimed home as a translucent gold25m map area with a continuous boundary. The area follows map pan/zoom; the own-position triangle remains fixed-size. Only the owner-account company home index is used. Hide/remove on no claim, membership change, map close and marker deletion. No public ownership sync, gameplay Safe Zone, world/stock/save/journal change. Existing field terminal and map markers retained.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 19:11:15 GMT
- Last Modified
- Sat, 31 Oct 2026 19:11:18 GMT
0.5.3
English-only scenario interface, chat feedback and map labels. Fixed-size local player direction overlay follows the same screen-space principle as the Cherno WhereAmI implementation. Authenticated owner-only claimed home sync highlights YOUR COMPANY BASE on the map; refresh on open, company mutation and periodic open-map updates. Existing journal schema, product keys, money, company state and scene props retained. No new third-party dependencies.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 18:36:14 GMT
- Last Modified
- Sat, 31 Oct 2026 18:36:17 GMT

