Summary
Game Master controls for FM Metabolism2 (hunger and thirst globally or per player, current food and water) plus player options for the metabolism window.
Description
Adds Game Master controls for the hunger and thirst of FM Metabolism2, and lets every player decide how the metabolism window looks.
Game Master, global (Scenario properties > "Hunger & Thirst" tab):
- Thirst consumption and hunger consumption, 0x - 5x each. 1x is the normal FM Metabolism2 rate, 0x stops consumption.
- Movement influence, 0x - 3x (default 1x): standing, sprinting and swimming change hunger and thirst. 0x turns the effect off.
Game Master, per player (character properties > "Hunger & Thirst" tab, player characters only):
- "Own hunger/thirst values" replaces the global sliders for this player, with separate hunger and thirst factors (0x - 5x). Stays after death, respawn and reconnect until the server restarts.
- "Current food" and "Current water" (0 - 100 %) set the player's values right away, e.g. to refill or for testing.
Players (Settings > "SEG Hunger & Thirst" tab, saved locally):
- Show window (default: yes). The key action "Show/hide hunger & thirst window" (Settings > Controls, unbound by default) flips this switch.
- Show stamina (yes), show blood (no), show health (no). Rows close up without gaps.
- Show the hidden window while hunger or thirst is below 25 % (yes).
- Hint when showing/hiding the window (yes).
Movement (checked every second on the server, at movement influence 1x):
- Standing, sitting in a vehicle or unconscious: hunger 0.75x, thirst 0.75x
- Walking, crouching, crawling: hunger 1x, thirst 1x
- Sprinting: hunger 1.5x, thirst 2.5x
- Swimming: hunger 2x, thirst 1.5x
These factors multiply with the global or per-player factors.
Starvation damage and the value of food and drinks stay the same. AI is not affected. All Game Masters get a notification when global sliders or player factors change. GM values reset after a server restart.
Requires: FM Metabolism2. Works with and without Nal_Metabolism_plus.
Languages: English, German.
Made for the SEG-Echolon community (arma-milsim.de).
Built on FM Metabolism2 by FriendlyModder (APL-SA).
License
Arma Public License Share Alike (APL-SA)