ZSU Invade and Annex
by PandaTit
1.9.1
Fixed the AI commander not turning open "establish base" requests into tasks when it takes over Fixed supply charges erroring part-way and leaving builds and services partly unpaid
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 08:02:55 GMT
- Last Modified
- Fri, 06 Nov 2026 08:03:14 GMT
1.9.0
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 14:15:09 GMT
- Last Modified
- Thu, 05 Nov 2026 14:16:03 GMT
1.8.8
Added concrete blocks to the radio tower as demo charge placement error with normal tower. Script now for destruction of tower by demo charge so one drops it.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 11:17:37 GMT
- Last Modified
- Mon, 02 Nov 2026 11:17:54 GMT
1.8.7
- Radios now have 90 km range built into the radio itself, radio script removed.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 08:26:37 GMT
- Last Modified
- Sat, 31 Oct 2026 08:26:53 GMT
1.8.6
- Fixed radio errors at round start when map-wide radio is on - Map-wide radio range now syncs to all radios, including ones spawned at round start - Map-wide radio: players' games no longer resend every radio's range to the server (less server load)
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 06:25:21 GMT
- Last Modified
- Sat, 31 Oct 2026 06:25:37 GMT
1.8.5
I&A Director Now creates a queue for counter attacks, AO and QRF units to spawn in on, rather than spawning all the units at once. Alpha Testing New Alpha Testing tab in the Game Mode Guide Starting rank is Captain while testing Squads and Radios Squad radio frequencies fixed, each squad has its own net (Raven 1-4 share one) Radios are set when you spawn: handset channel 1 squad, channel 2 platoon (48.0) Backpack radio: channel 1 platoon, channel 2 squad Nobody is put in a squad, you pick a squad and role before you can deploy A message on first join explains how squads and roles work A squad leader kick now leaves you in no squad Enemy Enemy armour drives to firing positions on threats it knows about Armed QRF vehicles do the same once their troops are out Helicopter QRFs bring Spetsnaz Group member spawn delay doubled from 1.5 to 3 seconds AOs Radio tower is now the tall BARS transmitter, still demo charges only Every AO gets 1-4 Igla AI that rearm after a minute with a new missile. Smoother map while the AO area is shown Side Missions Every side mission has a ZU-23 and an Igla gunner The Igla AI rearms after a minute with a new missile. MOB/FOB New change role interact point at the MOB flag, deletes character so they can respawn in a new role instantly. Teleport to MOB action at the flag at FOB command tents FOBs are linked to the MOB wherever they are built and can be spawned on No FOBs inside an uncleared AO, buffer zone around max AO perimeter as well. Blocked areas show as black circles on the map while picking a FOB spot One FOB at a time on every map Maps Kolguyev and Arland now match Everon: Captain start, MAWS, one FOB, same game mode settings Helis MAWS turned on, a Cold War gone hot liberty as the system was in use at the time Other Suicide XP penalty removed Conflict-only game mode components turned off Game Mode Guide updated for all of the above
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 10:06:10 GMT
- Last Modified
- Tue, 27 Oct 2026 10:07:05 GMT
1.8.4
Accidentally added an FIA vehicle to QRF list, replaced with USSR one.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 10:59:23 GMT
- Last Modified
- Sun, 25 Oct 2026 10:59:34 GMT
1.8.3
Changes to reward vehicles; now only AH-1S variants and M1A2s (the M1A2s are a few years early but reward vehicles in their initial testing era in 1989) Reduced readiness reduction from completing Side Missions from -15 to -5 readiness. Included more armoured vehicles to USSR garrison list. Included more armoured/armed vehicles to USSR QRF list. Included more Hind gunships to the USSR gunship list. Added KLMK Squads to USSR Garrison options. Tweaks to QRF limits. Increased min AO size by 50m and increased AO growth per a player from 3m to 5m per a player. Tweaks to counter attack. Smaller size but more frequent to reduce load on server.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 10:40:16 GMT
- Last Modified
- Sun, 25 Oct 2026 10:41:01 GMT
1.8.2
Performance Server work is now spread across frames instead of all running at once Enemy bodies and leftover AI are cleaned up a few at a time instead of all at once Squad and role counts are worked out faster GM stalker groups no longer leave old waypoints behind The server now logs slow moments and freezes to help track down lag Map and Motor Pool Map markers update every 4 seconds (was 2) Motor pool pads are checked every 4 seconds (was 2)
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 03:51:56 GMT
- Last Modified
- Sun, 25 Oct 2026 03:52:09 GMT
1.8.1
### Good for live server ## ZSU Invade and Annex to 1.8.1 - Changed the HQ for AOs to a bunker, will make killing the commander harder. - Improvements to MOB on Everon.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 08:56:01 GMT
- Last Modified
- Sat, 24 Oct 2026 08:56:20 GMT
1.8.0
ZSU Invade and Annex 24 October 2026 - First release Game Mode - New co-op PvE mode, every player is US against AI-only USSR - Everon (32 AOs), Kolguyev (11 AOs) and Arland (7 AOs), up to 128 players - One Area of Operations at a time, picked at random, until the map is cleared - The campaign is saved, a server restart carries on where it left off AOs - Every AO has a radio tower, an enemy commander and sometimes a mortar pit - The radio tower keeps reinforcements coming while it stands, demo charges only - Detaining the commander pays double the XP of killing him - Destroy the tower, deal with the commander, beat the garrison, then hold the centre for 60 seconds - AO size and garrison grow with the player count - A secured AO can be counterattacked, lose it and the AO goes back in the pool Enemy - QRFs drive in by road in trucks and APCs, or fly in by helicopter - Mortars only fire at players the enemy has seen, red smoke marks the target - Enemy readiness rises with every AO taken and over time, side missions lower it - High readiness brings bigger garrisons, armour in the AO and Mi-24 gunships - The enemy raids player-built FOBs Side Missions - Mortar battery, HVT, weapons cache and vehicle depot - More run at once on a busy server, up to 3 - New thermite grenade to burn through weapons caches - Each one done pays 400 supplies, 100 XP and a reward vehicle Vehicles - Reward vehicles go to the commander, placed free at the MOB from build mode, kept across restarts - Everon has armour and helicopter pads, a destroyed vehicle respawns after 5 minutes - Armour and helicopters cannot be bought - Flip any vehicle back over with a repair truck within 10 m - Helicopter pilot seats need the pilot kit, AH-1S and Mi-24 gunner seats too - Armour crew seats are for the Sabre squad, passenger seats are open to all Squads and Roles - Fixed squads: 8 rifle squads, weapons, engineers, medics, recon, mortars, armour, logistics, 4 helicopter flights and special forces - Pick your squad and role on the spawn screen, the kit list shows only your role's kits - Arsenal gear is limited by role - Kit rank locks are off, except special forces - Raven 3 opens at 60 players, Raven 4 at 90 Map and HUD - The live AO is circled on the map - Friendly players are named dots, armour and helicopters are always marked - New HUD with AOs cleared and left, map panel with objectives, enemy readiness, side missions and the operation score - Map-wide radio - Own Game Mode Guide in the pause menu Game Master - GM objectives pay a reward tier the GM picks, Large adds a reward vehicle - Right-click to start a side mission, send a QRF or start a counterattack - Garrison, patrol, search and stalker orders for GM-placed AI Admin - #ia commands to check, skip, clear and reset the campaign and test each system - ZSU admin panel, x-ray, warnings, #cmdr and AFK kick included - Server janitor and MOB safe zone included
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 04:31:06 GMT
- Last Modified
- Sat, 24 Oct 2026 04:31:17 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 13:13:36 GMT
- Last Modified
- Fri, 23 Oct 2026 13:13:45 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 13:28:38 GMT
- Last Modified
- Thu, 22 Oct 2026 13:28:55 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 12:57:21 GMT
- Last Modified
- Thu, 22 Oct 2026 12:57:30 GMT
Showing 1 to 14 of 14 results
Rows per page
Showing 1 to 14 of 14 results
Rows per page

