ZSU Invade and Annex

by PandaTit
ZSU Invade and Annex

Summary

Co-op PvE Invade & Annex for up to 128 players. Take the map back from AI Soviets one AO at a time, with side missions, fixed squads and a campaign that survives restarts.

Description

ZSU Invade and Annex

Co-op PvE for up to 128 players, built on Conflict. Every player fights for the US against an AI-only Soviet force. Areas of Operations come up one at a time in random order until the whole map is taken back. The campaign is saved, so a server restart carries on where it left off.

Maps
- Everon - 32 AOs
- Kolguyev - 11 AOs
- Arland - 7 AOs

The AO
- Destroy the radio tower to cut off the reinforcements
- Kill or detain the enemy commander
- Silence the mortar pit if there is one
- Beat the garrison and hold the centre to secure the AO, then hold off the counterattack

The enemy
- QRFs by road and by helicopter, Mi-24 gunships, armour, and mortars that fire on what they see
- Enemy readiness climbs as you advance and makes every AO harder, side missions knock it back
- Raids on your FOBs

Side missions
- Mortar battery, HVT, weapons cache and vehicle depot
- Each pays supplies, XP and a reward vehicle the commander places at the MOB

Squads and vehicles
- Fixed squads with role slots, picked on the spawn screen, arsenal gear limited by role
- Rifle squads, weapons, engineers, medics, recon, mortars, logistics, armour, helicopter flights and special forces
- Armour and helicopter pads with timed respawns (Everon), pilot-only helicopter seats, armour crew seats for the armour squad
- Flip vehicles back over with a repair truck

Also in the mode
- Live AO ring, friendly player and vehicle markers on the map
- I&A HUD with the campaign, objectives, enemy readiness and operation score
- In-game Game Mode Guide in the pause menu
- Game Master tools: reward tiers for GM objectives, side missions, QRFs and counterattacks on demand
- ZSU server tools: admin panel, AFK kick, server janitor, MOB safe zone

Server notes
- Standalone: it does not need ZSU Core or ZSU Config and Assets, and must not be loaded with them
- Do not run ZSU Patcher or the standalone Team Balancer with it
- The mode sets the active AI limit to 850

License

Arma Public License No Derivatives (APL-ND)