A10 CAS Call-In

by TheReallyRealSimmons

Contributors

TheReallyRealSimmons

1.3.4

- GBU-12 targeting: heavy armor first (tanks), then IFVs/APCs, then technicals and trucks. 
- No vehicles: GBU-12s now hit enemy-held buildings (direct GBU call and FULL HOG). 
- Building closest to the mark first, then the biggest group. 
- Two buildings within 50 m: one GBU on each (buddy lase). 
- Further apart: one GBU on the first, then a re-attack pass on the second. 
- Delayed fuse on building targets: the bomb punches through the roof and goes off inside. 
- Bombs now come in steeper when trees are in the way, instead of bursting in the treetops. 
- Improved GBU guidance accuracy. - Bombs are never dropped on a building with friendlies inside; FULL HOG skips to guns instead. 
- Radio card now says how many GBUs came off.
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 19:45:15 GMT
Last Modified
Wed, 21 Oct 2026 19:45:32 GMT

1.3.3

- Added shared airspace control with the AC-130 Gunship and C-130 Airdrop mods: only one support aircraft can be called at a time. After any of them is called, the others are blocked for 10 seconds. - If the airspace is busy, the radio replies "negative, airspace is busy" and the call does not start. - Works with any combination of the three mods. Still works normally on its own. - Game Master "CLEARED HOT" marker is not affected.
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 16:13:05 GMT
Last Modified
Wed, 21 Oct 2026 16:13:18 GMT

1.3.2

Updated Workshop description
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 08:47:02 GMT
Last Modified
Wed, 21 Oct 2026 08:47:43 GMT

1.3.1

v1.3.1
30mm hit marks now catch nearly every round, so the default white bullet holes are gone.
Angled hits on top plates and turrets are fully covered.
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 07:58:14 GMT
Last Modified
Wed, 21 Oct 2026 07:58:55 GMT

1.3.0

v1.3.0: Realistic 30mm Impact Damage

New

-Custom 30mm hit marks on vehicles: punched holes with a bare-metal lip, sooty scorch that fades into the paint, and scraped streaks from fragments.
-Holes have real depth and look sunk into the armor, even from low angles.
-Holes follow the angle of each hit: square hits leave round holes, slanted hits leave ovals stretched the way the round was travelling.
-Every round that hits a vehicle leaves a mark, including high-explosive rounds and ricochets.

Improved

-Consistent hit marks across the hull, turret and hatches, with no colour shifts between parts.
-Hit marks wrap over plate edges and bends instead of cutting off.
-Replaced the default small-calibre bullet holes on vehicles with proper 30mm damage.

Notes

-Hit marks are visual only and fade after 10 minutes. Damage is unchanged.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 15:34:22 GMT
Last Modified
Tue, 20 Oct 2026 15:34:36 GMT

1.2.0

NEW: A-10: FULL HOG (ALL WEAPONS) - Last-ditch option: the A-10 empties everything on board over three passes - Pass 1: Hydras + Mavericks. Pass 2: bombs, chosen on the spot (GBU-12s on surviving vehicles or a building with enemies inside, Mk-82s otherwise). Pass 3: 30mm - Radio updates between passes GAU-8 30MM GUN RUN - Single "A10" mark: the pilot picks his own target within 100 m and lines up the strafe on it: armor > crewed vehicles > the building with enemies inside > the biggest group in the open - Armor: one vehicle per pass, with the whole burst on it - Light vehicles: the burst only walks between them when they're lined up on the run - "A10 START" + "A10 END" still walks the whole line you marked - Targets with friendlies within 35 m are passed over AGM-65 MAVERICK - Target priority: crewed enemy vehicles (armor first) > empty enemy vehicles that still carry a weapon > enemies inside buildings - Mavericks fly into buildings to reach enemies inside; a single occupied building can take both missiles - The Maverick blast now shows on the wall or roof it hits - Fixed: a Maverick could hit with no fireball - AGM-65 now only refuses to fly if there are no enemy vehicles and no enemies in buildings near the mark HYDRA 70 - The salvo now goes on groups of 3+ enemies in the open first, aimed at the group's center (biggest first, up to 3 groups). Tree lines count as open ground - No groups: crewed armed vehicles, armor first - No targets: walks the marked line as before - Groups and vehicles with friendlies within 35 m are skipped
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 08:10:53 GMT
Last Modified
Tue, 20 Oct 2026 08:11:02 GMT

1.1.2

- Added a Feedback & Bug Reports section with a link to the Hold The Line Discord (#mod-feedback): https://discord.gg/EyRnPsNWjf
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 06:17:45 GMT
Last Modified
Tue, 20 Oct 2026 06:18:10 GMT

1.1.1

- Radio: "A-10: CLEARED HOT" renamed to "A-10: GAU-8 30MM GUN RUN" to match the ROCKETS... and BOMBS... menus 
- Civilians (vanilla and Middle Eastern) no longer trigger "danger close" calls 
- Removed leftover bomb test messages from the server log
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 04:11:13 GMT
Last Modified
Tue, 20 Oct 2026 04:11:25 GMT

1.1.0

1.1.0 - Rockets, Bombs & Loadout NEW - A-10: ROCKETS... radio menu - HYDRA 70 (AREA): 14-rocket ripple along the marked line - AGM-65 (TANK HUNTER): up to 2 Mavericks on crewed enemy vehicles within 200 m of the mark (won't launch without a valid target) - BOTH: Hydra salvo plus Mavericks NEW - A-10: BOMBS... radio menu - MK-82 STICK (UNGUIDED): 3 x 500 lb bombs released in a 30° dive, landing in a line ~18 m apart - GBU-12 (LASER GUIDED): 2 x 500 lb bombs on the mark, 10 m apart; retargets crewed enemy vehicles within 100 m NEW - Physical loadout on the jet: 3x Mk-82, 2x GBU-12, 2x AGM-65, 2x LAU-131 rocket pods, Sniper targeting pod, ALQ-131 ECM pod - Bombs and Mavericks visibly leave their pylons; bombs fall all the way to the ground - Loadout and falling bombs stay visible at long range NEW - Realistic 500 lb warhead (blast + fragmentation tuned to real Mk-82 lethality) NEW - Impact effects for bombs and Mavericks NEW - Sounds: Hydra salvo, Maverick launch & impact, 500 lb bomb blast (delayed by distance, like real sound)
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 17:53:44 GMT
Last Modified
Mon, 19 Oct 2026 17:53:50 GMT

1.0.3

1.1.0 - Rockets, Bombs & Loadout NEW - A-10: ROCKETS... radio menu - HYDRA 70 (AREA): 14-rocket ripple along the marked line - AGM-65 (TANK HUNTER): up to 2 Mavericks on crewed enemy vehicles within 200 m of the mark (won't launch without a valid target) - BOTH: Hydra salvo plus Mavericks NEW - A-10: BOMBS... radio menu - MK-82 STICK (UNGUIDED): 3 x 500 lb bombs released in a 30° dive, landing in a line ~18 m apart - GBU-12 (LASER GUIDED): 2 x 500 lb bombs on the mark, 10 m apart; retargets crewed enemy vehicles within 100 m NEW - Physical loadout on the jet: 3x Mk-82, 2x GBU-12, 2x AGM-65, 2x LAU-131 rocket pods, Sniper targeting pod, ALQ-131 ECM pod - Bombs and Mavericks visibly leave their pylons; bombs fall all the way to the ground - Loadout and falling bombs stay visible at long range NEW - Realistic 500 lb warhead (blast + fragmentation tuned to real Mk-82 lethality) NEW - Impact effects for bombs and Mavericks NEW - Sounds: Hydra salvo, Maverick launch & impact, 500 lb bomb blast (delayed by distance, like real sound)
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 17:48:09 GMT
Last Modified
Mon, 19 Oct 2026 17:48:23 GMT

1.0.2

1.0.2
-Lowered the A-10 engine volume so the GAU-8 BRRRT is clearly heard during the gun run.
- Improved compatibility with the AC-130 Gunship mod. Both can be used on the same server, and the radio actions for both appear on the AN/PRC-68.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 10:09:49 GMT
Last Modified
Mon, 19 Oct 2026 10:09:57 GMT

1.0.1

1.0.1
-Fixed: map markers now clear for all players after a strike on dedicated servers
-Fixed: 30mm tracers and impacts now visible to all players on dedicated servers
-New: A-10 prioritizes crewed armor → crewed armed vehicles → infantry → empty/unarmed vehicles
-Changed: radio voice lines replaced with on-screen radio text (shown to the caller and players within 30 m)
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 02:04:02 GMT
Last Modified
Mon, 19 Oct 2026 02:04:16 GMT

1.0.0

Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 17:49:27 GMT
Last Modified
Sun, 18 Oct 2026 17:49:39 GMT

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