A10 CAS Call-In
by TheReallyRealSimmons
Contributors
TheReallyRealSimmons
1.3.4
- GBU-12 targeting: heavy armor first (tanks), then IFVs/APCs, then technicals and trucks. - No vehicles: GBU-12s now hit enemy-held buildings (direct GBU call and FULL HOG). - Building closest to the mark first, then the biggest group. - Two buildings within 50 m: one GBU on each (buddy lase). - Further apart: one GBU on the first, then a re-attack pass on the second. - Delayed fuse on building targets: the bomb punches through the roof and goes off inside. - Bombs now come in steeper when trees are in the way, instead of bursting in the treetops. - Improved GBU guidance accuracy. - Bombs are never dropped on a building with friendlies inside; FULL HOG skips to guns instead. - Radio card now says how many GBUs came off.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 19:45:15 GMT
- Last Modified
- Wed, 21 Oct 2026 19:45:32 GMT
1.3.3
- Added shared airspace control with the AC-130 Gunship and C-130 Airdrop mods: only one support aircraft can be called at a time. After any of them is called, the others are blocked for 10 seconds. - If the airspace is busy, the radio replies "negative, airspace is busy" and the call does not start. - Works with any combination of the three mods. Still works normally on its own. - Game Master "CLEARED HOT" marker is not affected.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 16:13:05 GMT
- Last Modified
- Wed, 21 Oct 2026 16:13:18 GMT
1.3.2
Updated Workshop description
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 08:47:02 GMT
- Last Modified
- Wed, 21 Oct 2026 08:47:43 GMT
1.3.1
v1.3.1 30mm hit marks now catch nearly every round, so the default white bullet holes are gone. Angled hits on top plates and turrets are fully covered.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 07:58:14 GMT
- Last Modified
- Wed, 21 Oct 2026 07:58:55 GMT
1.3.0
v1.3.0: Realistic 30mm Impact Damage New -Custom 30mm hit marks on vehicles: punched holes with a bare-metal lip, sooty scorch that fades into the paint, and scraped streaks from fragments. -Holes have real depth and look sunk into the armor, even from low angles. -Holes follow the angle of each hit: square hits leave round holes, slanted hits leave ovals stretched the way the round was travelling. -Every round that hits a vehicle leaves a mark, including high-explosive rounds and ricochets. Improved -Consistent hit marks across the hull, turret and hatches, with no colour shifts between parts. -Hit marks wrap over plate edges and bends instead of cutting off. -Replaced the default small-calibre bullet holes on vehicles with proper 30mm damage. Notes -Hit marks are visual only and fade after 10 minutes. Damage is unchanged.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 15:34:22 GMT
- Last Modified
- Tue, 20 Oct 2026 15:34:36 GMT
1.2.0
NEW: A-10: FULL HOG (ALL WEAPONS) - Last-ditch option: the A-10 empties everything on board over three passes - Pass 1: Hydras + Mavericks. Pass 2: bombs, chosen on the spot (GBU-12s on surviving vehicles or a building with enemies inside, Mk-82s otherwise). Pass 3: 30mm - Radio updates between passes GAU-8 30MM GUN RUN - Single "A10" mark: the pilot picks his own target within 100 m and lines up the strafe on it: armor > crewed vehicles > the building with enemies inside > the biggest group in the open - Armor: one vehicle per pass, with the whole burst on it - Light vehicles: the burst only walks between them when they're lined up on the run - "A10 START" + "A10 END" still walks the whole line you marked - Targets with friendlies within 35 m are passed over AGM-65 MAVERICK - Target priority: crewed enemy vehicles (armor first) > empty enemy vehicles that still carry a weapon > enemies inside buildings - Mavericks fly into buildings to reach enemies inside; a single occupied building can take both missiles - The Maverick blast now shows on the wall or roof it hits - Fixed: a Maverick could hit with no fireball - AGM-65 now only refuses to fly if there are no enemy vehicles and no enemies in buildings near the mark HYDRA 70 - The salvo now goes on groups of 3+ enemies in the open first, aimed at the group's center (biggest first, up to 3 groups). Tree lines count as open ground - No groups: crewed armed vehicles, armor first - No targets: walks the marked line as before - Groups and vehicles with friendlies within 35 m are skipped
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 08:10:53 GMT
- Last Modified
- Tue, 20 Oct 2026 08:11:02 GMT
1.1.2
- Added a Feedback & Bug Reports section with a link to the Hold The Line Discord (#mod-feedback): https://discord.gg/EyRnPsNWjf
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 06:17:45 GMT
- Last Modified
- Tue, 20 Oct 2026 06:18:10 GMT
1.1.1
- Radio: "A-10: CLEARED HOT" renamed to "A-10: GAU-8 30MM GUN RUN" to match the ROCKETS... and BOMBS... menus - Civilians (vanilla and Middle Eastern) no longer trigger "danger close" calls - Removed leftover bomb test messages from the server log
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 04:11:13 GMT
- Last Modified
- Tue, 20 Oct 2026 04:11:25 GMT
1.1.0
1.1.0 - Rockets, Bombs & Loadout NEW - A-10: ROCKETS... radio menu - HYDRA 70 (AREA): 14-rocket ripple along the marked line - AGM-65 (TANK HUNTER): up to 2 Mavericks on crewed enemy vehicles within 200 m of the mark (won't launch without a valid target) - BOTH: Hydra salvo plus Mavericks NEW - A-10: BOMBS... radio menu - MK-82 STICK (UNGUIDED): 3 x 500 lb bombs released in a 30° dive, landing in a line ~18 m apart - GBU-12 (LASER GUIDED): 2 x 500 lb bombs on the mark, 10 m apart; retargets crewed enemy vehicles within 100 m NEW - Physical loadout on the jet: 3x Mk-82, 2x GBU-12, 2x AGM-65, 2x LAU-131 rocket pods, Sniper targeting pod, ALQ-131 ECM pod - Bombs and Mavericks visibly leave their pylons; bombs fall all the way to the ground - Loadout and falling bombs stay visible at long range NEW - Realistic 500 lb warhead (blast + fragmentation tuned to real Mk-82 lethality) NEW - Impact effects for bombs and Mavericks NEW - Sounds: Hydra salvo, Maverick launch & impact, 500 lb bomb blast (delayed by distance, like real sound)
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 17:53:44 GMT
- Last Modified
- Mon, 19 Oct 2026 17:53:50 GMT
1.0.3
1.1.0 - Rockets, Bombs & Loadout NEW - A-10: ROCKETS... radio menu - HYDRA 70 (AREA): 14-rocket ripple along the marked line - AGM-65 (TANK HUNTER): up to 2 Mavericks on crewed enemy vehicles within 200 m of the mark (won't launch without a valid target) - BOTH: Hydra salvo plus Mavericks NEW - A-10: BOMBS... radio menu - MK-82 STICK (UNGUIDED): 3 x 500 lb bombs released in a 30° dive, landing in a line ~18 m apart - GBU-12 (LASER GUIDED): 2 x 500 lb bombs on the mark, 10 m apart; retargets crewed enemy vehicles within 100 m NEW - Physical loadout on the jet: 3x Mk-82, 2x GBU-12, 2x AGM-65, 2x LAU-131 rocket pods, Sniper targeting pod, ALQ-131 ECM pod - Bombs and Mavericks visibly leave their pylons; bombs fall all the way to the ground - Loadout and falling bombs stay visible at long range NEW - Realistic 500 lb warhead (blast + fragmentation tuned to real Mk-82 lethality) NEW - Impact effects for bombs and Mavericks NEW - Sounds: Hydra salvo, Maverick launch & impact, 500 lb bomb blast (delayed by distance, like real sound)
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 17:48:09 GMT
- Last Modified
- Mon, 19 Oct 2026 17:48:23 GMT
1.0.2
1.0.2 -Lowered the A-10 engine volume so the GAU-8 BRRRT is clearly heard during the gun run. - Improved compatibility with the AC-130 Gunship mod. Both can be used on the same server, and the radio actions for both appear on the AN/PRC-68.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 10:09:49 GMT
- Last Modified
- Mon, 19 Oct 2026 10:09:57 GMT
1.0.1
1.0.1 -Fixed: map markers now clear for all players after a strike on dedicated servers -Fixed: 30mm tracers and impacts now visible to all players on dedicated servers -New: A-10 prioritizes crewed armor → crewed armed vehicles → infantry → empty/unarmed vehicles -Changed: radio voice lines replaced with on-screen radio text (shown to the caller and players within 30 m)
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 02:04:02 GMT
- Last Modified
- Mon, 19 Oct 2026 02:04:16 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 17:49:27 GMT
- Last Modified
- Sun, 18 Oct 2026 17:49:39 GMT
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