Summary
Call in A-10 Warthog gun run straight from your radio. Mark the target on your map, check it, clear it hot, and watch the Hog Provide a sample of freedom to your enemies.
Description
Play it live on Hold The Line (PvE): search "Hold The Line" in the server browser.
HOW TO USE
1. MARK THE TARGET (pick one)
- Quick: place ONE map marker named "A10" on the target. The jet attacks from your position toward the target (rounds walk away from you). A 150 m line is built through the marker.
- Set a heading: "A10 N", "A10 SW"... (8 directions) or "A10 270" (exact compass heading).
- Custom line: place "A10 START" and "A10 END" for the exact run you want (takes priority if both are placed).
2. CHECK IT (optional)
Raise your AN/PRC-68, inspect it, look at the knob and select "A-10: CHECK TARGET". Shows run length, heading, burst size, what the pilot sees and whether friendlies are DANGER CLOSE. Nothing is called in - adjust and check again.
3. CALL IT IN (same knob)
- A-10: GAU-8 30MM GUN RUN
- A-10: ROCKETS...
> HYDRA 70 (AREA) - 14-rocket salvo on groups of enemies
> AGM-65 (TANK HUNTER) - 2 Mavericks within 200 m
> BOTH (HYDRA + AGM-65)
- A-10: BOMBS...
> MK-82 STICK (UNGUIDED) - 3 x 500 lb bombs walked across the target
> GBU-12 (LASER GUIDED) - 2 x 500 lb guided bombs, auto-retarget crewed vehicles within 100 m
- A-10: FULL HOG (ALL WEAPONS) - last-ditch: three passes with everything on board
Markers are removed automatically after the call. One run at a time. Game Masters can also trigger a gun run with a "CLEARED HOT" marker.
FEATURES
VISIBLE A-10
- Appears ~2.6 km out, dives at 30 degrees, attacks and egresses - visible through the whole radio sequence.
- Full external loadout: Mk-82s, GBU-12s, Mavericks, rocket pods, Sniper and ECM pods. Bombs and missiles visibly leave the pylons.
- Engine sound rides with the jet: faint in the distance, building in the dive, sweeping overhead. Heard up to 4 km.
SMART TARGETING (the pilot picks his own targets)
- 30mm on an "A10" mark: armor > crewed vehicles > building with enemies inside > biggest group in the open, within 100 m. The run lines up on it. Armor gets the whole burst on ONE vehicle; light vehicles are walked only when lined up. "A10 START/END" walks your line.
- AGM-65: crewed vehicles (armor first) > empty armed vehicles > enemies inside buildings. Mavericks fly into the building to reach them.
- Hydra 70: groups of 3+ in the open first (tree lines count), aimed at the group's center > crewed armed vehicles > walk the line.
- Targets within 35 m of friendlies are skipped. Civilians are never targeted.
- FULL HOG: pass 1 Hydras + Mavericks, pass 2 bombs chosen on what's left (GBU-12s on vehicles or a building, Mk-82s otherwise), pass 3 the 30mm.
WEAPONS
- 30 mm API (DU-density penetrator) and HEI in a 5:1 combat mix, real GAU-8 muzzle velocity (1013 m/s), enlarged tracers.
- 30 mm hit marks on vehicles: punched holes, fading soot and fragment scrapes, with real depth and shaped by the hit angle.
- Real bomb ballistics: released in a 30 degree dive; GBU-12s steer to the mark.
- Mk-82/GBU-12 warhead tuned to real-world lethality: blast + fragmentation, craters, large impact effects.
- All weapon sounds are delayed by distance, like real sound.
FULL RADIO CALLS (JTAC "Jedi 4-2" / pilot "Hog 0-1")
- Pilot reports what he sees and calls his real attack direction ("south to north, in hot").
- JTAC clearance with three variations, plus "DANGER CLOSE" when friendlies are within 100 m.
- Rockets/bombs away and "off" calls; battle damage report based on what actually happened.
- Calls are seen by the caller and players within 30 m, like a real radio.
OTHER
- Multiplayer and dedicated server ready: server-side damage, effects on every player.
- Compatible with EE Radio Actions (shared radio knob). Works alongside the AC-130 Gunship mod.
- On-screen hints for confirmation and danger close.
REQUIREMENTS
- Air Assets and Operations (A-10 model) - downloads automatically as a dependency.
- AN/PRC-68 handheld radio (US default) for the radio actions.
PLANNED (WIP)
- Limited loadout per sortie: call attacks until the jet is Winchester, then it rearms with a long cooldown.
- Cooldowns based on what was used.
- More loadouts: cluster bombs, other AGMs and rockets.
FEEDBACK & BUG REPORTS
Found a bug or have an idea? Join the Hold The Line Discord and post in #mod-feedback:
https://discord.gg/EyRnPsNWjf
CREDITS
- A-10 model: "Air Assets and Operations" by Lito Games (APL / CC-BY-SA)
- Ordnance models (Mk-82, GBU-12, AGM-65, LAU-131, Sniper, ALQ-131, pylons): made for this mod
- Sounds (Pixabay Content License):
"Bomb Explosion 1" - u_xg7ssi08yr (Pixabay)
"CAS Missile Launching (with some reverb)" - freesound_community (Pixabay)
"Rocket Launcher" - Pixabay user 49053354
"Jet Loop 01" - freesound_community (Pixabay)
- A-10 sound: "A-10" by qubodup (Freesound)
- A-10 cannon: "A-10 Warthog Cannon" - SoundEffectsFactory.com
- Explosion effects, warheads and rocket prefabs: Arma Reforger base game, Bohemia Interactive (License: APL-SA)License
Arma Public License Share Alike (APL-SA)