Deko Flight Model

by Dekot3LT
Deko Flight Model

Summary

DEKO FLIGHT MODEL: AI Helicopter Missions
Status: ALPHA. Still in active development. Bugs are expected, and feedback and bug reports are very welcome.

Description

AI helicopters that fly proper missions to markers you place on the map. This covers troop insertion, landings, HALO drops, cargo slingload and close air support, and it works for the Game Master and for players.
MARKER TYPES
Place these from the map radial menu, as Game Master waypoints, or as player requests:
LZ (Rope Drop): the helicopter hovers over the marker and troops fast-rope down.
LN (Landing): the helicopter flies a planned approach, lands on the marker, and troops disembark. The approach is chosen automatically from obstacles around the pad, the terrain slope and the helicopter’s size and weight.
LAND (Land & Shutdown): lands and shuts down.
HL (HALO Jump): troops jump from 500, 1000, 1500 or 2000 m.
CAS (Attack) and CASC (Circle): the helicopter attacks targets in a patrol area, or orbits the marker while engaging.
MOVE (Patrol Area): patrols a set radius, at normal speed or a slow, low search pattern.
SH (Cargo Delivery): slingloads a vehicle from a pickup point to a delivery point.
SH-LZ (Cargo and Ropes): delivers cargo and drops troops on ropes at the same location.
LP (Route): extra route points the helicopter flies through before the final marker.
Troop request variants (LZ-, LN-, SH-LZ- and HL-TROOPS): players call for a helicopter to bring troops to them.
Marker options include the number of helicopters (1–3), a specific helicopter type, a PIN/tag so only matching helicopters respond, and an execute toggle to dispatch.
LANDING
Approach, braking and descent are planned from the helicopter’s weight, so light helicopters bank tighter and heavy ones come in wider.
Several touchdown checks run on the way in: obstacle clearance for the aircraft’s footprint, slope, and gear height detection per helicopter.
It works with helicopters from other mods through automatic detection, without hand-tuning each one.
ROPES AND CARGO
Fast-roping (F.R.I.E.S.): AI and players use ropes on the included helicopters. Ropes retract automatically when the drop is finished.
Skyhook slingload: AI pick up and deliver vehicles from a catalog you choose. Pickup points, cargo pads and delivery settings are in the Game Master tools.
OTHER FEATURES
Helipad spawner and master helipad. Helicopters spawn and wait on pads, ready for missions.
Radio call pickup, and a coms and dashboard map menu.
Game Master command panel, flight groups, and formation flight.
Crew handling: AI pilots and door gunners.
Combat: rocket and gun CAS, bombs, guided missiles, and automatic detection of installed weapons.
Emergency and damage RTB.
C-130 plane with runway waypoints, and VT-22 tilt-rotor support.
INCLUDED HELICOPTERS
MH-6 / AH-6, UH-60 variants (armed, medical, SOAR, HH-60G, DAP), CH-46, CH-53E, CH-47, Gazelle, Lynx, Puma, NH90, Mi-24P/V, Mi-26 and VT-22. Other helicopters can be adopted automatically, but are less tested.

FEEDBACK
Bug reports, screenshots and logs help a lot. Tell me which helicopter, which marker type and what happened.

License

Arma Public License Share Alike (APL-SA)

Version
1.0.0
Game Version
1.8.0.13
Version size
3.86 MB
Created
13.10.2026
Last Modified
13.10.2026
ID
6A97655F4AA129D3

Dependencies