RESURRECT K-9 UNIT

by ROGUE_D3viL_
RESURRECT K-9 UNIT

Summary

RESURRECT K-9 UNIT: Mitch, your AI war dog. He follows you, sniffs out enemies by sight, sound and scent, and attacks up to 55 m away with ~0.1 s reactions. Sit/stay orders, /mitch reset.

Description

RESURRECT K-9 UNIT
Mitch, a trained German Shepherd, for every faction. He follows you, rides in your vehicle, vaults low walls, obeys orders, attacks enemies, hunts by scent and sound and growls at what he sees. Server-side, replicated to every client.

MITCH
- Own prefab for US, USSR and FIA, a fallback for any other faction
- By default every SQUAD LEADER gets a Mitch 20 s after spawning or starting to lead, and a new one 60 s after he dies. A player who stops leading loses him after 30 s
- Orders from the interaction menu on him: Sit, Stay, Follow, Attack nearest enemy, Hunt, Mode and Growl
- Walks, trots and gallops at your side, swims, jumps, avoids obstacles and catches up
- Gallops at up to 13.5 m/s, more than twice as fast as a sprinting soldier
- 50 health, regenerates after a few seconds without damage. Damage from you and your faction is ignored. Enemy AI shoots him
- Name tag "Mitch (handler name)" for his own side within 35 m, in clear view
- Own animations, and own sounds: bark, growl, whine, yelp, bite, sniff and pant

STAIRS, ROCKS AND WALLS
- Climbs stairs and steps, walks over rocks, logs and kerbs without stopping
- Vaults low walls (field stone, sandbags and similar) up to about 1.2 m high and 1.3 m thick: he slows, crouches and hops over
- Walks around a short wall when its end is close. Does not hop higher walls, thick blocks, vehicles, barbed wire, mines or water

VEHICLES
- When you get into a car, truck, jeep or armoured vehicle, Mitch jumps in (not helicopters, planes or static weapons)
- He takes a free rear seat, the aisle or the rear deck, never a soldier's seat, and lies down above 8 m/s
- He jumps in while the vehicle moves at most 3 m/s. A moving one takes him on within 25 m; farther away he joins when it slows
- He jumps out when you get out, or on a Come, Attack or Hunt order. Sit keeps him aboard
- If the vehicle is destroyed, burning, flipped or deleted, or you respawn elsewhere, he is on the ground beside it, alive
- He cannot be shot while aboard

ATTACK
- Attack on sight (default): enemies within 55 m, nearest first, and any enemy YOU see clearly within 90 m of you
- Mode "Do nothing": he never attacks by himself; the Attack order still works
- Reacts within 0.05 to 0.15 s and keeps nearly full speed until the bite
- Full pounce: leaps, bites the arm, pulls the soldier down, drags and shakes him, then returns
- Gives up targets out of reach or too far from you. Ready again 2 s after a fight

HUNT
- Hunt sends him searching around you until you give another order
- He sees in line of sight, and hears and smells what he cannot see
- Crawling and standing still are nearly silent, running is louder, gunshots and explosions carry far. Walls muffle, rain masks
- Every step leaves a scent trail. He tracks it nose down until it is too old; wind carries scent
- He goes where he heard the shot or steps, sniffs, listens and looks, attacks an enemy he finds and hunts on. In Do nothing mode he stands off about 6 m and barks
- Growl: he growls at anyone he sees (Growl entry switches it)

ATTACK KEY (Options > Controls > RESURRECT K-9 UNIT, rebindable)
- F4 or the forward mouse thumb button. Gamepad: hold D-pad right, press RT
- Sends Mitch on the enemy you aim at, else on the nearest enemy
- Works only with a living Mitch, your own camera and no menu open

GAME MASTER
- Listed as "Mitch". A GM may move, destroy or delete him, not duplicate him. A GM delete is final; the owner gets a new dog with his next body or when he leads again

/MITCH
- Type /mitch in chat to put a lost or glitched Mitch back at your side (health, Mode, Growl, Sit/Stay kept; a running attack, hunt or ride ends). Only while you and Mitch are alive, once per 30 minutes per player

FOR SCENARIO AND SUPPORT MODS
- Server script: RES_K9_Mitch.Spawn(playerId) gives that living player a Mitch of his faction, leader or not, never removed by the squad-leader rule (Spawn(playerId, true): 3 m in FRONT of him). A live Mitch he already has is returned instead. RES_K9_Mitch.HasMitch / GetMitch(playerId) read the state

SETTINGS (mission header, category "RES K-9")
- K9 enabled (off = only Spawn makes him), Only squad leaders (on = default, off = every player), Ride in vehicles (on = default)
- Spawn delay 20 s, respawn delay 60 s, max 64 dogs

AVAILABILITY
- Any scenario, any faction. The squad-leader rule needs the game's squads (Conflict and the standard modes have them); otherwise use Spawn or switch "Only squad leaders" off
- No dependencies besides the base game. Install on the server; clients load it like any other mod

CREDITS
- Shiloh Shepherd Dog model by Nyilonelycompany (Sketchfab)
- Dog sound layers: Pixabay (dragon-studio, freesound_community, karim_alaoui, mbardak), processed by RESURRECT
- Skeleton, animations, graph, sounds set-up and scripts by RESURRECT

License

Arma Public License No Derivatives (APL-ND)

Rating
78%
Version
1.0.3
Game Version
1.8.0.13
Version size
13.81 MB
Downloads
411
Created
09.10.2026
Last Modified
10.10.2026
ID
6A78D51577E5DEE5