Instinct AI Brain

by KanCooRu

1.0.3

- Assault: when a group knows where you are but has had no line of sight for 12 s or more within 100 m (you're behind a rock or wall), it now pushes its objective to a point beyond your position instead of stopping at the last place it saw you. The group comes around the cover. Re-issued every 25 s while contact continues, so it keeps following if you move. Config: assault / assaultNoLosSec / assaultDist.
- Road patrols only use vehicles with a turret. Civilian cars and unarmed trucks are no longer taken for patrols. Pursuit, retreat and reinforcement rides still use any vehicle. Config: vehiclePatrolArmedOnly.
- Fixed a vehicle loop: after a failed boarding or a stuck ride, the vehicle's cooldown was never applied, so the next group would immediately board the same vehicle, fail, dismount, and so on.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 12:23:54 GMT
Last Modified
Mon, 28 Sep 2026 12:23:58 GMT

1.0.2

- Fixed a compile failure on servers with many addons ("Too many instructions per function"): all static default values moved into functions (INS_Init.c).
- Destroyed vehicles are no longer picked up as weapon posts.
- Flanking groups alternate left and right.
- "Vehicle threat" log limited to once per minute per group.
- Vehicle patrols: only dismount for threats within 200 m or when taking casualties; distant contacts are handled from the turret. If the crew dismounts on its own or the vehicle is lost, the group continues on foot.
- Registration waits for the group to finish spawning (up to 10 s) before deciding its role.
- Fixed duplicate function name (GetRole) and reserved word (Sleep) compile errors.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 11:11:19 GMT
Last Modified
Mon, 28 Sep 2026 11:11:23 GMT

1.0.1

Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 12:40:23 GMT
Last Modified
Sun, 27 Sep 2026 12:40:28 GMT

1.0.0

Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 12:22:00 GMT
Last Modified
Sun, 27 Sep 2026 12:22:05 GMT

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