Instinct AI Brain
by KanCooRu
1.0.3
- Assault: when a group knows where you are but has had no line of sight for 12 s or more within 100 m (you're behind a rock or wall), it now pushes its objective to a point beyond your position instead of stopping at the last place it saw you. The group comes around the cover. Re-issued every 25 s while contact continues, so it keeps following if you move. Config: assault / assaultNoLosSec / assaultDist. - Road patrols only use vehicles with a turret. Civilian cars and unarmed trucks are no longer taken for patrols. Pursuit, retreat and reinforcement rides still use any vehicle. Config: vehiclePatrolArmedOnly. - Fixed a vehicle loop: after a failed boarding or a stuck ride, the vehicle's cooldown was never applied, so the next group would immediately board the same vehicle, fail, dismount, and so on.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 12:23:54 GMT
- Last Modified
- Mon, 28 Sep 2026 12:23:58 GMT
1.0.2
- Fixed a compile failure on servers with many addons ("Too many instructions per function"): all static default values moved into functions (INS_Init.c).
- Destroyed vehicles are no longer picked up as weapon posts.
- Flanking groups alternate left and right.
- "Vehicle threat" log limited to once per minute per group.
- Vehicle patrols: only dismount for threats within 200 m or when taking casualties; distant contacts are handled from the turret. If the crew dismounts on its own or the vehicle is lost, the group continues on foot.
- Registration waits for the group to finish spawning (up to 10 s) before deciding its role.
- Fixed duplicate function name (GetRole) and reserved word (Sleep) compile errors.- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 11:11:19 GMT
- Last Modified
- Mon, 28 Sep 2026 11:11:23 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 12:40:23 GMT
- Last Modified
- Sun, 27 Sep 2026 12:40:28 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 12:22:00 GMT
- Last Modified
- Sun, 27 Sep 2026 12:22:05 GMT
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