Instinct AI Brain

by KanCooRu
Instinct AI Brain

Summary

Server-side AI brain. Every AI group gets a role — guards, patrols, counter-attacks, vehicle patrols, mortars — and returns to its original orders when the fight is over. No dependencies.

Description

INSTINCT — AI BRAIN

Vanilla AI repeats the one order it was given. Instinct leaves that order in place, reacts to the situation according to the group's role, then returns to the original task. Works with vanilla Conflict, CPR, Zeus-placed groups and mission addons. Server-side only, no dependencies.

WHAT CHANGES
- Base garrisons remember where attacks came from, lay ambushes on that approach, man static weapons and vehicle turrets, patrol nearby roads in abandoned vehicles, fall back to cover when pressed and consolidate at half strength.
- Foot patrols radio the nearest base when they spot you. Small patrols under pressure pull back toward the base to draw you into the garrison's guns.
- Counter-attack groups approach from different bearings, some by truck or APC, and split into fixing and flanking elements on contact.
- Vehicle patrols dismount to fight at close range (turret gunner stays), then re-board and continue.
- Mortar teams shift fire onto reported positions, avoid friendlies, and defend the tube if you get close.
- Civilians who witness a fight may pick up a weapon and take a side.
- Player-faction AI (purchased defenders) never leaves the base.
- AI spawned in water, rocks or under terrain is moved to clear ground.

PERFORMANCE
Groups with no player within 600 m think once every 4 s; groups the engine has put dormant sleep entirely. Raycasts are budgeted per tick.

CONFIG
profile/INS/INS_Settings.json — created on first run. Toggle each feature, filter factions, exclude prefabs.
Groups named "INS_SKIP" are left alone (for mission makers and Zeus).

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
1.0.3
Game Version
1.8.0.13
Version size
87.56 KB
Downloads
139
Created
27.09.2026
Last Modified
28.09.2026
ID
6A76BEF304FC5ECA