Dynamic AI Zones

by WickedWabbit

Contributors

WickedWabbit

Dynamic AI Zones

Summary

Welcome to Dynamic AI Zones v1.0.2

place down a spawner zone with right click in GM!
now with a new Garrisons option and DAZ Build Assistant, Supporting 8 languages!

Description

DYNAMIC AI ZONES v1.0.2 — Game Master Mission Builder
Build a whole operation from Game Master. Set up an infantry fight, send a convoy down a real road route, hide an officer with intel, and link each objective to what happens next. DAZ scales enemy numbers to the players who show up and runs the encounters while you play.
Dynamic Mission Builder
Right-click over a town or mission area and open Dynamic Mission Builder. Choose your objectives, factions and enemy strength, then add defences, roadblocks, convoys, QRFs, an HVT or extraction. Review the proposed positions, reroll the plan, or fine-tune individual points before placing it.
For a hand-built operation, use Dynamic Zones to place and link each encounter yourself.
Build your encounters
Dynamic AI Zones — Set AI per player, a maximum enemy count, spawn positions, reinforcement waves, behaviour and skill. Activation ranges go up to 3 km, subject to the server’s view-distance limit. Extra factions configured in the scenario appear under Mods.
Building Garrisons — Select individual rooms across multiple floors, or let DAZ pick them at random. Use the 2D or 3D floor plan to review spawn areas before placing the zone.
Defences and mortars — Add checkpoints, outposts and compounds with sandbags, barricades, MG nests and optional mortar support.
Road ambushes and IEDs — Set up an ambush that follows the bends in the road. Adjust where vehicles trigger it, how much roadside ground the AI cover and how many IEDs are placed.
Sniper Nests — Set up a recon or overwatch position with individually editable cover and an arsenal crate. Link it to one or more distant zones to activate them when a player enters the nest.
Convoys and QRFs — Pick a convoy destination, see its proposed road route and decide how it reacts to contact. Dispatch infantry, vehicle or helicopter reinforcements manually or through a link. Helicopter QRFs can provide door-gunner cover before deploying troops by rope.
HVTs, intel and extraction — Place an officer with guards and write clues on a laptop, phone or notebook using TRGB Intel. Players can capture and extract the HVT, or recover intel that leads to the next objective. Fixed extraction points, helicopter pickup and smoke-called air support are available.
Civilians and player tasks — Add ambient civilians and traffic, then give players objectives tied to zones, characters or delivery points.
Link objectives and run the mission
Pick an event on the source, then choose Link to picked event on the destination. Start a waiting zone when the first one is cleared, send a QRF when enemy AI spot players, or reveal the next target when intel is recovered.
Use Director and Mission Chains to monitor zones, organise them into folders, and pause or reset an operation. Save and load layouts using five server-side slots, or enable Director auto-save and restore on restart.
DAZ Assistant is available at the end of the top bar and at the bottom of the legacy window. Ask it how to set something up and it gives you numbered, plain-text instructions to follow in Game Master.
Getting started
Open Game Master, right-click the ground, and choose Dynamic Zones or Dynamic Mission Builder.
The 1.0.2 build uses TRGB Intel in place of Milsim Creator Framework. Other required Workshop add-ons are Anarchy Map Markers & Drawings, Anarchy Markers Compatibility, ACE Core Dev and ACE Captives Dev. Civilian placements require a scenario with the CIV faction.
For update details, see the Workshop changelog. For guides, feedback and bug reports, join the TRGB Discord.
Licence
© 2026 WickedWabbit / TRGB. Free to play and run on servers under the included custom licence. You may share missions and DAZ layouts without bundling the mod’s files. Reuploads, redistribution, published modifications, paid access to DAZ and use on monetised servers require written permission. See license.txt for the full terms.

License

DYNAMIC AI ZONES (DAZ) — CUSTOM MOD LICENCE
Version 1.0

Copyright © 2026 WickedWabbit / TRGB.
All rights reserved except as expressly granted below.

1. SCOPE

This licence covers the original code, artwork, configurations,
documentation and other original content included in Dynamic AI
Zones (“DAZ” or the “Mod”).

Third-party content and dependencies remain subject to their
respective licences. Arma Reforger and its associated intellectual
property remain the property of their respective owners.

2. PERMITTED USE

You may:

• Download, install and play the Mod.
• Run the Mod on private or public Arma Reforger servers.
• Create, save and share missions, scenarios and DAZ layouts.
• Create separate addons that reference DAZ as a dependency,
  without copying or bundling its files.
• Publish screenshots, streams, videos, tutorials and reviews
  featuring DAZ, including monetised videos and streams.
• Make private modifications for personal use and testing.

These permissions are non-exclusive and do not transfer ownership.

3. MISSIONS AND SAVED CONTENT

You retain any rights you hold in your original mission content,
briefings, intel text, zone arrangements and saved layouts.

You may share that content, provided you do not include DAZ’s
files or third-party assets without permission. Missions that
require DAZ should reference its official Workshop release.

4. DISTRIBUTION RESTRICTIONS

Without prior written permission from WickedWabbit / TRGB,
you may not:

• Reupload, mirror, republish or redistribute DAZ or its files.
• Include DAZ’s files in another mod, download archive or server pack.
• Publish modified versions, forks or ports of DAZ.
• Extract and redistribute its original code, interfaces,
  models, textures or other assets.
• Sell or sublicense DAZ or any part of it.

Referencing the official release in a Workshop collection or
server mod list is permitted. Downloading and caching DAZ through
the official Workshop for normal operation is also permitted.

5. COMMERCIAL USE

You may not charge specifically for access to DAZ or its features
without prior written permission.

Use on a monetised server requires prior written permission
and must comply with Bohemia Interactive’s applicable rules.

Voluntary donations that provide no gameplay benefit or
restricted access to DAZ do not require permission under this
licence. Monetised videos and streams are permitted under
Section 2.

6. ATTRIBUTION AND BRANDING

Do not remove copyright notices, licence notices or author credits.

Do not present DAZ, or an authorised modification, as your own
work or imply endorsement by WickedWabbit / TRGB.

This licence does not grant permission to use TRGB or
WickedWabbit branding to promote another product.

7. PRIVATE MODIFICATIONS

Private modifications must not be distributed to other players
or servers without written permission.

For shared multiplayer use, use the official release unless
permission for a modified distribution has been granted.

8. THIRD-PARTY CONTENT AND DEPENDENCIES

This licence grants no rights beyond those held by the author.

Dependencies, including TRGB Intel, are licensed separately.
Permission to use DAZ does not grant permission to redistribute
or modify its dependencies.

Where a third-party licence grants additional permissions or
requires notices, attribution or source availability, those
terms apply to that third-party content.

9. NO WARRANTY

To the fullest extent permitted by applicable law, DAZ is
provided “as is” and “as available”, without warranties of any
kind, including fitness for a particular purpose, uninterrupted
operation or compatibility with future game or mod updates.

10. LIMITATION OF LIABILITY

To the fullest extent permitted by applicable law, the author
is not liable for losses arising from use of DAZ, including
lost missions, saved layouts, interrupted server operation
or incompatibility.

Nothing in this licence excludes liability or statutory rights
that cannot lawfully be excluded.

11. TERMINATION

Your permissions under this licence terminate if you materially
breach its terms. On termination, stop using and distributing
DAZ and remove copies under your control, except where retention
is required by law.

This does not transfer ownership of your original mission
content to the author.

12. SEPARATE PERMISSION

Exceptions may be granted in writing by WickedWabbit / TRGB.
Permission for one person, project or release does not grant
permission for other uses.

Permission requests:
https://www.TRGB.Link/Discord

13. ACCEPTANCE

By exercising the permissions granted by this licence, you
agree to comply with its terms.

Rating
93%
Version
1.0.2
Game Version
1.9.0.37
Version size
8.17 MB
Downloads
1,345
Created
02.10.2026
Last Modified
09.11.2026
ID
6A712AFBC038C3C6

Dependencies