BCM Conflict Core

by Tactical Bootneck

BCM Conflict Core Native Arland Candidate

Full 12-position native Arland production candidate.

Scenario ID
{A4F3500000000000}Missions/Production/TB_CC_Arland.conf
Game mode
Sandbox
Player count
16

BCM Conflict Core M4.X Native Prototype

Experimental BCM-owned Arland campaign: one US MOB, two ordinary positions, metadata-only OPFOR origin. No diagnostic actor driver.

Scenario ID
{A4F2600000000000}Missions/TB_CC_M4X_NativePrototype.conf
Game mode
Sandbox
Player count
16

TB Conflict Core M4.1 Arland Registry Fixture

Non-playable portability and registry validation fixture

Scenario ID
{A412000000000000}Missions/TB_CC_M4_1_ArlandFixture.conf
Game mode
Sandbox
Player count
1

BCM Conflict Core M4.4 Arland Graph Campaign

Production Arland graph campaign integration

Scenario ID
{A442000000000000}Missions/TB_CC_M4_4_ArlandGraphCampaign.conf
Game mode
Sandbox
Player count
16

TB PvE M1.4B Dedicated Lifecycle Regression

Disposable deterministic forward-base lifecycle regression

Scenario ID
{A14B000000000000}Missions/TB_PVE_M1_4B.conf
Game mode
Sandbox
Player count
8

TB PvE M1.5 Human Faction Restriction

Production-style dedicated faction restriction regression

Scenario ID
{A150000000000000}Missions/TB_PVE_M1_5.conf
Game mode
Sandbox
Player count
8

TB PvE M2.1 Linear Frontier Vertical Slice

MOB to three objectives with reversible server-authoritative frontier policy

Scenario ID
{A212000000000000}Missions/TB_PVE_M2_1.conf
Game mode
Sandbox
Player count
8

TB PvE M2.4 Production Linear Route

Ten-node authored north-to-south campaign route

Scenario ID
{A242000000000000}Missions/TB_PVE_M2_4.conf
Game mode
Sandbox
Player count
8

TB PvE M3.7 Human Combat Playtest

Production ten-node PvE route for sustained human combat validation

Scenario ID
{A370000000000000}Missions/TB_PVE_M3_7_Playtest.conf
Game mode
Sandbox
Player count
8

BCM M4.XP Corrective Proof - Military South Radio

Scenario ID
{A4F4100000000007}Missions/Test/M4XP/TB_CC_M4XP_CorrectiveProof.conf
Game mode
Sandbox
Player count
1

BCM M4.XP Proof 1 - Ordinary Capture

Scenario ID
{A4F4100000000001}Missions/Test/M4XP/TB_CC_M4XP_Proof_1.conf
Game mode
Sandbox
Player count
1

BCM M4.XP Proof 2 - Unselected HQ

Scenario ID
{A4F4100000000002}Missions/Test/M4XP/TB_CC_M4XP_Proof_2.conf
Game mode
Sandbox
Player count
1

BCM M4.XP Proof 3 - Gull Island

Scenario ID
{A4F4100000000003}Missions/Test/M4XP/TB_CC_M4XP_Proof_3.conf
Game mode
Sandbox
Player count
1

BCM M4.XP Proof 4 - M3 Integration

Scenario ID
{A4F4100000000004}Missions/Test/M4XP/TB_CC_M4XP_Proof_4.conf
Game mode
Sandbox
Player count
1

BCM M4.XP Proof 5 - BLUFOR Pressure

Scenario ID
{A4F4100000000005}Missions/Test/M4XP/TB_CC_M4XP_Proof_5.conf
Game mode
Sandbox
Player count
1

BCM M4.XP Proof 6 - OPFOR Pressure

Scenario ID
{A4F4100000000006}Missions/Test/M4XP/TB_CC_M4XP_Proof_6.conf
Game mode
Sandbox
Player count
1