Summary
BCM Conflict Core adds persistent PvE Conflict, ambient AI, garrisons, vehicle patrols and custom Game Master settings. Still in development and player testing.
Description
Bootneck Company MILSIM is a semi milsim community focussed on teamwork, realism and helping people get into milsim.
Tactical Bootneck:
a Former Royal Marines Commando turned Content Creator with a focus on building a non toxic, enjoyable, helpful and friendly milsim community on ARMA Reforger and other games.
Tactical Bootneck’s community run PvE Semi Milsim Servers with large group operations.
Tactical Bootneck also runs a Hardcore Realism Milsim Unit - The Tactical Activities Group [TAG] which can be applied for through https://milsimunits.com/arma-reforger/tactical-activities-group-[tag]
Find Tactical Bootneck:
Youtube - youtube.com/@TacticalBootneck
Twitch - https://www.twitch.tv/tacticalbootneck
Discord - discord.gg/tacticalbootneck
BCM Conflict Core
BCM Conflict Core is the foundation of our dynamic PvE Conflict experience for Arma Reforger. It combines a persistent campaign with AI warfare and configurable spawning systems to help communities and scenario creators build varied operations.
Features include:
- Dynamic AI warfare: enemy forces defend positions, patrol, launch attacks and respond to the campaign, with vehicle patrols, troop carriers and mortar support.
- Persistent campaigns: save and restore campaign progress, supported constructed facilities, supplies, AI populations and ongoing operations.
- BCM Ambient Spawns: configure activity around players or across the map, with distant activity managed to limit unnecessary simulation.
- BCM AO: create a defined area of operations and choose infantry numbers, patrol ranges, garrison percentages, special-forces and sniper chances, and vehicle patrols.
- Building garrisons: AI seek suitable nearby buildings within the AO, with adjustable upper- and lower-floor preferences and limits per building.
- BCM Safe Zones: protect home bases from new BCM spawns and place additional adjustable exclusion zones.
- Difficulty and player scaling: set separate infantry, special-forces and sniper difficulty, adjust spotting speed, and control the shared active AI budget per living player.
- Scenario tools: territory AOs, road checkpoints and civilian activity, alongside the core spawning modules.
Place and configure BCM modules in Workbench or Game Master. Find the placeables under BCM, with their controls under BCM Conflict Core.
Currently prepared for player testing on Arma Reforger 1.9. Actual population numbers depend on configured limits, suitable terrain and available buildings.
License
Arma Public License No Derivatives (APL-ND)