Multi-Use Drones

by seperetdotcom

1.0.16

- General fixes from the last update
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 13:18:48 GMT
Last Modified
Fri, 30 Oct 2026 13:20:22 GMT

1.0.15

General fixes and updates

- Added clearer go-around status: retry number and the specific approach failure survive replanning.
- Added an amber TERRAIN CLIMB / TERRAIN CLEARANCE camera indicator without another HUD row.
- Improved terrain look-ahead, climb clearance and recovery profiles, including static mesh terrain.
- Added manual ground taxi with engine start/stop, keyboard/controller controls and braking when input or menu control is lost.
- Refined the laser designator's horizontal grip, emitter alignment, right-click toggle and native equipment hints.
- Added faction LASER designations on maps and drone cameras for ground-to-air coordination.
- Updated the MQ-9 with MQ-1 donor sensor/rails, separate yaw/pitch movement and improved store mounting.
- Refined MQ-9 and X-47B materials with 4K maps, normals and roughness.
- Added a selectable strike telemetry log; video recording remains queued.
- Added threat-warning tones; passive infrared threats warn after launch, not during seeker lock.
- Updated tablet, controller selection, laser, taxi and alternate-runway instructions.
- Added Luke.G laser-model and KojfDiscord MQ-1 sensor/rail credits, source links and modification notices.

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More Details

MQ-9 MODEL REFINEMENT

- Corrected the orientation of the fuselage emblems and replaced mirrored 510 markings.
- Removed the old low-resolution tail CH lettering and insignia.
- Closed both openings left by the original wing pylons.
- Added modeled nose-gear damping, rounded tires, wheel hubs and mechanical fittings.
- Corrected main landing gear to fold aft and inward toward the bays.
- Updated the public description and creator links in the documentation.

MQ-9 SURFACE / LASER / TAXI REFINEMENT
- Matched both fuselage badges and preserved the full artwork; removed low-resolution star insignia.
- Recessed panel seams, countersunk fastener normals and modeled fastener heads, with distance detail levels.
- Laser targets remain on the team map until deleted; capacity increased to 64 per faction and 256 per session.
- Camera keyboard zoom uses left/right arrows; A/D remains taxi steering.
- Controller taxi steering uses the left stick, reserving it from cursor movement while driving. D-pad navigation remains available.

TAXI REVERSE / LASER VISIBILITY
- Added slow reverse taxi on S or LT/L2, braking before changing direction.
- Kept brake-only control on Space/L3 and prevented reverse from changing camera focus.
- Added rearward obstacle checks; reverse still requires engine power, ground contact and fresh operator input.
- Reduced laser beam bloom for night, rain and fog while retaining the green beam and target designation.
CAMERA RESPONSIVENESS / LOG FIXES

- Reduced repeated camera layout, font sizing and hidden flight-planner updates.
- Kept camera controls stable between telemetry refreshes and retained live flight data.
- Fixed an impact-tone exception when an older pending shot expires before a newer strike.
- Clear pending strike tones and shot history when leaving a session.
- Fixed Game Master catalog metadata on carried Hellfire and test-nuke ammunition.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 05:49:11 GMT
Last Modified
Fri, 30 Oct 2026 05:50:14 GMT

1.0.14

Fixes

• Vehicles that appear after the drone is already airborne are picked up by the sensor and can be boxed. Hostile boxes are no longer limited to the first 16.
• Clicking a vehicle locks it with a ray from the live sensor through that pixel, including a vehicle that was not boxed yet.
• Clicking or double-clicking the vehicle you already have locked releases the track. The extra click from the lock itself is ignored for a fraction of a second so a new lock does not drop immediately.
• On-screen help matches single-click lock. Hold RT/R2 still opens the vehicle list.
• A second map click is ignored only when it is the same pixel. A real second click is kept.
• Clicking a fleet icon selects that aircraft.
• With a carry round in your hands, the wing menu offers to load that store. This works for every package that has a carry item, not only one missile.
• A go-around now names the failed check: speed, altitude, cross-track, heading, bank, sink, or that the approach was not stable for 3 seconds.
• The shockwave shell on the test blast no longer crashes the game when the camera is inside the wave. The mesh file was restored. Blast size and the missile trigger were not changed.

Updates

• Lost link is a per-aircraft setting: continue, hold, or return. The default is return. It applies when the operator disconnects, dies, leaves the station, or loses access. Switching aircraft in the same terminal does not send the previous one home. Leaving the camera for the planner keeps the link.
• Initial loadout can be set per station. The MQ-9 spawns with an AGM-114 on all eight wing stations. The empty MQ-9 prefabs stay empty.
• Paid stores can spend faction supplies. The aircraft uses the vanilla store consumer, with the same 185 m reach as the refund.
• Gamepad movement on the tablet follows the columns. Up and down stay in the column. Left and right cross to the control at the same height, or change the value on altitude, speed, radius, vision, gain, and zoom. Forward, Rear, and Free-look cycle with left and right. The app bar stays on LB/RB. Left and right on the aircraft name change aircraft. Holding the pad repeats after a short delay.
• The camera page shows the sensor mode as MTS EO, MTS NV, MTS IR WHOT, or MTS IR BHOT, plus slant range to the ground when nothing is locked.
• The picture refreshes at full rate only while the live camera is open. The planner updates more slowly.
• Night thermal shifts the air temperature with the sun so sky and ground separate after dark. Daytime thermal is unchanged.
• Gear bone names can be set on the aircraft. If the mesh does not have those bones, the gear stays in its rest pose.
• The MQ-9 has its own wing area and thrust. The X-47B flight model is unchanged.

General

• An experimental AGM-114 test round is available for fitting by hand. It will not release inside 2,500 m. It is not part of wing resupply. Its blast is included in this addon and does not require Seperet Props.
• Workshop and in-game help text were updated for single-click lock, lost link, the eight-Hellfire MQ-9 load, and carry loading.
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 02:50:29 GMT
Last Modified
Sun, 25 Oct 2026 02:50:55 GMT

1.0.13

Game Version
1.8.0.13
Created
Wed, 14 Oct 2026 18:09:18 GMT
Last Modified
Wed, 14 Oct 2026 18:10:50 GMT

1.0.12

Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 03:44:12 GMT
Last Modified
Mon, 12 Oct 2026 03:44:37 GMT

1.0.11

- Improved vehicle boxing, controller target selection, moving-target tracking, and switching between enemy targets and friendly escorts.
- Fixed multiplayer flight-management claiming, access permissions, and reclaiming control after disconnects.
- Improved map-point saving, reopening, and synchronization between players.
- Fixed duplicate submissions and silent request timeouts.
- Restored radio speaker-name indicators and cleaned up overlapping controls and a few other UI issues
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 00:31:20 GMT
Last Modified
Mon, 12 Oct 2026 00:31:48 GMT

1.0.10

- UI updates
- Armed variant updates
- Added stability on free-look
- Added ability to arm using helipad
- Other related fixes
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 14:50:47 GMT
Last Modified
Thu, 08 Oct 2026 14:51:43 GMT

1.0.9

Fix thermal on console.
Add map bookmarks available in camera and planning pages.
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 04:16:02 GMT
Last Modified
Tue, 29 Sep 2026 04:16:37 GMT

1.0.8

Added:
 - Enemy vehicle boxing
 - Set new runways before or during flight
 - a few UI related updates

- other general fixes.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 07:51:52 GMT
Last Modified
Sat, 26 Sep 2026 07:52:11 GMT

1.0.7

- Thermal system changes.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 21:15:48 GMT
Last Modified
Thu, 24 Sep 2026 21:16:08 GMT

1.0.6

Fixes to radio interface not opening and a map loading issue.
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 02:49:26 GMT
Last Modified
Wed, 23 Sep 2026 02:50:36 GMT

1.0.5

Fixes:

 - Lost held-camera feeds release rendering/streaming resources, show 'NO FEED', and reconnect automatically.
 - Inactive tablets check five times less often. Unchanged text skips updates.

 - Added left-stick cursor while keeping existing controller navigation depending on how you use it.
 - Help text adds mouse/controller use and explains the cursor controls for vPad and control desk.

 - Corrected the held tablet’s screen alignment and oversized information bar.
 - Fixed the dark screen material and rebuilt the camera feed when returning from full-screen.

 - Radio-transmission input fixes (previously unable to speak while watching camera feed).

 - RHS crash guards and general tablet coexistence fixes.
Game Version
1.8.0.13
Created
Tue, 22 Sep 2026 03:55:31 GMT
Last Modified
Tue, 22 Sep 2026 03:55:56 GMT

1.0.4

Fixes:
 - Thermal PostProcess temp fix for certain materials causing crashes when trying to get a temp read or when triggering global particle updates.
 - Trunk of aircraft are now correctly labeled - no longer supply crates
 - Tactical Data Link temp fix that filters stale device references that caused null-pointer errors
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 02:20:46 GMT
Last Modified
Mon, 21 Sep 2026 02:21:02 GMT

1.0.3

Added:
 - vPad support (custom MUD vPad available in arsenal or GM spawning)
 - RobZ212 Thermal PostProcess for camera feeds

Fixes:
 - Landing and takeoff related issues mostly fixed
 - Other general updates and bug fixes
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 19:28:56 GMT
Last Modified
Sun, 20 Sep 2026 19:29:12 GMT

1.0.2

Fix:
 - Heading reporting fixed.
 - Console/controller menu selector fixed.
 - Gears up/down fixed.
 - Camera lock with double click in free-aim/gimbal view fixed.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 06:23:36 GMT
Last Modified
Sat, 19 Sep 2026 06:23:45 GMT

1.0.1

Bug fixes.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 04:48:27 GMT
Last Modified
Sat, 19 Sep 2026 04:48:51 GMT

1.0.0

Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 03:39:17 GMT
Last Modified
Sat, 19 Sep 2026 03:39:29 GMT

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