Summary
Tactical stun grenades for Arma Reforger. A flashbang and a nine-bang that
actually blind, deafen and stagger anyone caught in the blast — players and AI
alike, judged on distance, facing and
Description
22SAS Equipment
Custom equipment for the 22SAS unit. Currently adds two tactical stun grenades,
built to behave like the real thing rather than like a damage grenade with a
white flash bolted on.
THE GRENADES
Flashbang — a single detonation. One point-blank hit blinds for several seconds,
leaves your ears ringing, and slows you to a stagger while you recover.
9-Bang — nine flash-and-bang pulses over roughly five seconds. Each pulse is a
fresh detonation that re-evaluates everyone nearby, so there is no recovering
between them. Turning away or breaking line of sight partway through genuinely
helps.
HOW A HIT IS JUDGED
Every blast sweeps the radius and works out what each person actually took,
from three things: how close they were, whether they were facing it, and whether
anything solid was in the way. A grenade around the corner still rattles you —
walls muffle sound far less than they block light — but it will not blind you the
way one at your feet does.
WHAT IT DOES TO YOU
Sight the screen washes out, holding at full before easing back
Hearing a ringing tone, with the world dropped hard underneath it
Movement slowed to a stagger, applied server-side so it is not a suggestion
The effect extends rather than stacks. A second grenade tops you up; it does not
multiply into something twice as bad, and a distant one will not cut a
point-blank one short.
TECHNICAL
Server-authoritative — the server decides who was caught; clients are told what
to draw
No vanilla files are overridden, so it should sit alongside other mods cleanly
Available from any US arsenal with the mod loaded; no admin step
Every value is a prefab attribute — radius, blind and deaf times, pulse count
and interval — so a unit can tune it without touching code
License
Arma Public License (APL)