22SAS Equipment

by Psyjakes
22SAS Equipment

Summary

22SAS unit gear for Arma Reforger: a flashbang and a nine-bang that blind, deafen and stagger, plus wire cutters that cut through barbed wire and chain-link fences.

Description

22SAS Equipment

Custom equipment for the 22SAS unit. Adds two tactical stun grenades and a
pair of wire cutters, all available from any US arsenal.

THE GRENADES

Flashbang — a single detonation. One point-blank hit blinds for several seconds,
leaves your ears ringing, and slows you to a stagger while you recover.

9-Bang — nine flash-and-bang pulses over roughly five seconds. Each pulse is a
fresh detonation that re-evaluates everyone nearby, so there is no recovering
between them. Turning away or breaking line of sight partway through genuinely
helps.

HOW A HIT IS JUDGED

Every blast sweeps the radius and works out what each person actually took,
from three things: how close they were, whether they were facing it, and whether
anything solid was in the way. A grenade around the corner still rattles you —
walls muffle sound far less than they block light — but it will not blind you the
way one at your feet does.

WHAT IT DOES TO YOU

  Sight     the screen washes out, holding at full before easing back
  Hearing   a ringing tone, with the world dropped hard underneath it
  Movement  slowed to a stagger until it wears off

The effect extends rather than stacks. A second grenade tops you up; it does not
multiply into something twice as bad, and a distant one will not cut a
point-blank one short.

THE WIRE CUTTERS

Compact bolt cutters. Carry them anywhere in your inventory and every barbed
wire and chain-link fence section offers "Cut wire". Hold interact for five
seconds and that one section is gone; the rest of the fence stays standing.

Works on barbed wire, concertina coils, knife rests and the chain-link fences
across the map, including wire built in Conflict or placed by a Game Master.
Bare fence posts cannot be cut.

TECHNICAL

  Server-authoritative — the server decides who a grenade caught and which wire
  was cut; clients are told what to draw
  Available from any US arsenal with the mod loaded; no admin step
  Every grenade value is a prefab attribute — radius, blind and deaf times,
  pulse count and interval — so a unit can tune it without touching code
  The grenades override no vanilla files. The wire cutters override the vanilla
  barbed wire and chain-link fence prefabs, so another mod that changes the same
  prefabs (Wirecutters 2, for one) will conflict. Run one or the other.

License

Arma Public License (APL)

Rating
100%
Version
1.0.6
Game Version
1.8.0.13
Version size
20.40 MB
Downloads
254
Created
18.09.2026
Last Modified
12.10.2026
ID
6A62CE1790725733