FF - Garrisons
by Erdfuchs
1.2.6
FF - Garrisons 1.2.6 - Add the native equipment box to the construction menu at factories for 150 money and no supplies. - Keep the Field Armory exclusive to bases; factories retain recruitment and the vehicle ramp. - Preserve existing garrison, recruitment and capture rules, resource identities and campaign save data. Update the server and all clients together. No campaign reset is required.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 15:28:07 GMT
- Last Modified
- Sat, 26 Sep 2026 15:28:19 GMT
1.2.5
Added the native ammo box and vehicle repair ramp to factory construction, retaining base costs: 250 and 100 supplies. Solo players now contribute four fighters’ capture weight; with two connected players, each contributes two. Normal weighting applies with three or more. Only players inside the battle contribute. Equal strength still favours FIA.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 06:06:27 GMT
- Last Modified
- Fri, 25 Sep 2026 06:06:37 GMT
1.2.4
Fixed character persistence registration to prevent incorrect save-collection mappings. Added resource validation before restoring saved recruits and their equipment. Retained saved recruit data and reserved garrison slots when required assets are unavailable, preventing repeated partial restoration attempts.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 06:09:00 GMT
- Last Modified
- Thu, 24 Sep 2026 06:09:15 GMT
1.2.3
FF – Garrisons Green victory progress advances four times faster once all attackers are eliminated and deployment is complete. Reduced recruitment prices by approximately 33%.
- Game Version
- 1.8.0.13
- Created
- Tue, 22 Sep 2026 09:31:28 GMT
- Last Modified
- Tue, 22 Sep 2026 09:31:35 GMT
1.2.2
Fixed recruts not spawning in Living Quarters in FOB.
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 16:16:57 GMT
- Last Modified
- Sat, 19 Sep 2026 16:17:10 GMT
1.2.1
Reduced green and red battle control durations from 12.5 to 10 minutes each. Yellow remains tied to native troop deployment and is unchanged. - Equal forces now progress toward FIA victory, including an empty battle zone (0:0). Existing red progress drains before green grows; the player-present red veto and green erosion remain unchanged. - Recruitment tents replenish only while FIA owns their registered facility and no battle is active there. Existing unhired candidates remain; neither hiring nor deaths trigger replacements during the battle. The existing ten-second check resumes supply afterwards when FIA still owns the facility.
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 08:34:02 GMT
- Last Modified
- Thu, 17 Sep 2026 08:34:10 GMT
1.2.0
- Both green and red battle control bars now take **12.5 minutes** to fill from neutral under continuous superiority. Yellow deployment still finishes first. A present player prevents red growth, but green can still erode when FIA is outnumbered. - FIA recruitment tents now maintain **two recruitable soldiers outside**. Hiring immediately refills vacant slots, subject to the existing costs and subordinate limits. No replacements spawn under enemy ownership; existing soldiers remain, and FIA recapture resumes recruitment. - Defense flags can be placed up to **15 m outside the actual base or factory footprint**. - Recruits can be assigned within **30 m of that footprint**, provided both player and recruit are at the same facility and the recruit belongs to the player's group. - Garrisons' margins remain independent of Construction Expansion. Existing battle areas, streaming distances, LOD protection, aftermath duration and save format are unchanged.
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 06:33:05 GMT
- Last Modified
- Thu, 17 Sep 2026 06:33:13 GMT
1.1.4
Small changes to battle-logic.
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 12:56:05 GMT
- Last Modified
- Wed, 16 Sep 2026 12:56:11 GMT
1.1.3
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 12:54:24 GMT
- Last Modified
- Wed, 16 Sep 2026 12:54:33 GMT
1.1.2
Changes on Battlesytem and LOD
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 11:04:57 GMT
- Last Modified
- Wed, 16 Sep 2026 11:05:03 GMT
1.1.1
Changed Reduced garrison streaming distances to 500/600 m for players and 300/400 m for approaching hostile AI. Recruitment tents now replenish candidates only while their base or factory is FIA-controlled. Recruitment resumes automatically after recapture. Assigned defenders, attackers and automatic FIA battle support now use remote AI LOD 2; nearby players still restore full LOD 0 simulation. Fixed Distant battles now keep both sides moving and fighting, including automatic FIA reinforcements. Improved simulation ownership and cleanup so overlapping garrison and battle protection cannot prematurely deactivate units or leave obsolete protection behind. No campaign reset, save migration or new dependency is required.
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 08:58:49 GMT
- Last Modified
- Wed, 16 Sep 2026 08:59:00 GMT
1.1.0
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 12:41:29 GMT
- Last Modified
- Tue, 15 Sep 2026 12:41:36 GMT
1.0.6
First working version.
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 12:36:42 GMT
- Last Modified
- Tue, 15 Sep 2026 12:36:49 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 12:07:31 GMT
- Last Modified
- Tue, 15 Sep 2026 12:07:35 GMT
1.0.4
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 11:54:54 GMT
- Last Modified
- Tue, 15 Sep 2026 11:54:58 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 11:11:09 GMT
- Last Modified
- Tue, 15 Sep 2026 11:11:12 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 11:09:14 GMT
- Last Modified
- Tue, 15 Sep 2026 11:09:17 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 09:50:15 GMT
- Last Modified
- Tue, 15 Sep 2026 09:50:20 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 05:56:14 GMT
- Last Modified
- Tue, 15 Sep 2026 05:56:17 GMT
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