ISRAELITE PVE Arland

by TVZabariYarin
ISRAELITE PVE Arland

Summary

Conflict-style PVE on Arland — capture 25 points against AI-held USSR territory, with QRF reinforcements (heli, infantry, armor) triggered at every base.

Description

ISRAELITE PVE Arland

A Conflict/CTI-style cooperative PVE mission on Arland. US forces fight to
capture and hold 25 control points spread across the map, each sitting on
its real vanilla map location (Arleville, Beauregard, Sandbank, Newfield,
Highfield, Harbour, Signal Hill, and more).

Every capture point runs a Quick Reaction Force (QRF) system:
- Capturing a point triggers a helicopter troop insertion (Mi-8MT armed gunship)
- Completing the capture spawns a defending rifle squad
- Interrupting a capture sends an armed QRF vehicle (M1025 w/ M2HB, dismountable fireteam)

125 ground and air markers support QRF spawn/landing/target logic per base.

The USSR faction holds an offshore Mobile Operating Base (Conflict HQ) — the
supply source and radio relay for their side — anchored off the map's coast on
a pier platform; it is not a capturable objective.

Built on Arland's full Conflict layer set (managers, fog/weather, campaign
XP/respawn/voting systems) rebuilt from the Kolguyev reference layout, with
Arland-specific navmesh and AI-world data.

Enhanced enemy AI behavior via CRXEnfusionA.I. (improved perception/engagement).
Spawn protection at friendly bases via WCS Spawn Protection.

Requires:
- IsraelitePVElayersfixes (brings in ISRE_ConflictQRF, WCS_Core, WCS_SpawnProtection)
- [confirm any other Workshop-visible requirement you want listed, e.g. CRXEnfusionA.I. if players need it client-side]

Part of the ISRAELITE PVE map series.

Tags:
PVE, Coop, Conflict, AI, Arland, Mission

License

Arma Public License (APL)