ISRAELITE Garrison

by TVZabariYarin
ISRAELITE Garrison

Summary

Script-only dependency for the ISRAELITE PVE scenarios. Fills the buildings around a Conflict capture point with solo AI soldiers, spawned when players are near and removed when they leave.

Description

ISRAELITE Garrison is a script-only addon used by the ISRAELITE PVE Conflict scenarios. It adds one component, ISRE_BuildingGarrisonComponent, that you place on a capture point.
What it does
When a player comes near a capture point, it scans every building inside the point's capture radius, using the radius from the point's seizing component.
It then spawns solo AI soldiers (no squads) in the rooms it finds. Each soldier sits in a one-man group so the AI can act.
Every floor of a building is checked. Barns, closed shacks and sheds are covered too. Open structures without a roof, such as docks, are skipped.
When no player is nearby any more, the soldiers are deleted. They come back when a player returns.
Settings on the component
Character prefab and group prefab (default: FIA rifleman)
Spawn distance (default 350 m) and despawn distance (default 600 m)
Maximum soldiers per point (default 60, 0 = unlimited)
Radius override (0 = use the seizing radius), probe grid spacing and floor height
Notes
Runs on the server only. It has no content of its own, only a script.
It is a dependency of the ISRAELITE PVE scenarios. Install those and this is pulled in automatically.
The default cap of 60 keeps performance reasonable. Raising it or setting it to 0 puts many AI at one point, so only do that on a server built for it.

License

Arma Public License (APL)

Version
1.0.2
Game Version
1.8.0.13
Version size
4.60 KB
Downloads
5
Created
26.09.2026
Last Modified
26.09.2026
ID
6A7C4E2B9D1F3A05