TLL_LootSystem WIP

by XirisX

1.0.22

Added 174 new consumables: 144 food items and 30 drinks, including fruit, vegetables, snacks, canned food, sodas, and hydration drinks. Includes custom models, textures, collision meshes, balanced restoration values, and Tier 1 loot catalog integration.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 18:15:02 GMT
Last Modified
Thu, 29 Oct 2026 18:18:45 GMT

1.0.21

Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 10:30:10 GMT
Last Modified
Wed, 28 Oct 2026 10:32:30 GMT

1.0.20

Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 18:29:44 GMT
Last Modified
Tue, 27 Oct 2026 18:30:44 GMT

1.0.19

Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 18:07:03 GMT
Last Modified
Tue, 27 Oct 2026 18:09:36 GMT

1.0.18

Added mining and tree harvesting with the Old Pickaxe and Fire Axe.
Added mineable ore and crystal nodes, including Titanium Ore from Void Touched Rocks.
Added Logs, Planks, five ore types and four collectible crystal types.
Added an Old Workbench recipe: 1 Log → 4 Planks.
Added tree chopping with falling trees and ground-dropped Logs.
Added configurable resource yields, hit requirements and node respawn times.
Registered harvesting tools as Tier 1 TOOL loot.
Improved tool handling, resource inventory compatibility and collision meshes.
Added server-side validation to prevent invalid harvesting and duplicate rewards.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 16:50:49 GMT
Last Modified
Tue, 27 Oct 2026 16:53:29 GMT

1.0.17

Game Version
1.8.0.13
Created
Tue, 22 Sep 2026 10:11:22 GMT
Last Modified
Tue, 22 Sep 2026 10:13:13 GMT

1.0.16

Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 18:40:20 GMT
Last Modified
Mon, 21 Sep 2026 18:42:23 GMT

1.0.15

Added all Tiers of Key from Tier 1 to Tier 5 as spawnable in Containers. However Tier 5 Lockers are not configured, the reason for that is because I have created a custom Crate for Tier 5 that scenario makers can place down when making their scenario and allow tier 5 Loot and is required to have a tier 5 Key. 

I have created the Food Prefabs and configured their Loot Spawn Table as well as configuring existing Crops Prefabs from the game to spawn their specific Vegetable with a 35% spawn chance.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 12:14:39 GMT
Last Modified
Mon, 21 Sep 2026 12:16:43 GMT

1.0.14

Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 17:29:24 GMT
Last Modified
Mon, 14 Sep 2026 17:29:45 GMT

1.0.13

Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 17:20:52 GMT
Last Modified
Mon, 14 Sep 2026 17:21:11 GMT

1.0.12

Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 16:53:30 GMT
Last Modified
Mon, 14 Sep 2026 16:53:48 GMT

1.0.11

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 12:43:57 GMT
Last Modified
Sun, 13 Sep 2026 12:44:15 GMT

1.0.10

Created the Keys spawn Logic as Forced Loot, this option can be used for custom Loot such as weapons, gear, tools etc. Each entry has a % chance that can be changed to spawn that loot.
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 12:07:48 GMT
Last Modified
Sun, 13 Sep 2026 12:08:01 GMT

1.0.9

Added lots of Containers as lootable, configured the Loot Table for each of them and adjusted the Intteraction Positions Ofsets
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 21:22:35 GMT
Last Modified
Sat, 12 Sep 2026 21:22:47 GMT

1.0.8

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 18:33:04 GMT
Last Modified
Fri, 11 Sep 2026 18:33:13 GMT

1.0.7

Update the VanillaLootDiscovery.c for the logging cleanup—keep the useful summary/runtime messages but remove the thousands of VANILLA ITEM discovery lines now that we no longer need them for debugging.
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 17:48:27 GMT
Last Modified
Fri, 11 Sep 2026 17:48:30 GMT

1.0.6

Enabled Tier 3/4/5 Loot to see if it's spawning it's corresponding loot
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 17:37:26 GMT
Last Modified
Fri, 11 Sep 2026 17:37:31 GMT

1.0.5

Modified the Locker to only include Ammo for Testing Purpose
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 17:29:57 GMT
Last Modified
Fri, 11 Sep 2026 17:30:00 GMT

1.0.4

Added Modded Ammunition/Magazines Logic to be Set as Tier 2 and Vanilla as Tier 1
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 17:28:47 GMT
Last Modified
Fri, 11 Sep 2026 17:28:50 GMT

1.0.3

Corrected the Script as there was a bug causing Tier 1 Loot to be converted into Tier 2
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 17:21:34 GMT
Last Modified
Fri, 11 Sep 2026 17:21:38 GMT

1.0.2

Added the rule that every Type of Modded Gear that get's included in the Loot System will be categorized as Tier 2 for Clothing/Helmet/Vest/Armor and Tier 1 for Vanilla, testing to see if this is working with RHS MOD on a signeplayer session
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 17:09:38 GMT
Last Modified
Fri, 11 Sep 2026 17:09:44 GMT

1.0.1

Testing the Spawn Logic if it works with Modded Weapons, Gear Mod
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 16:33:30 GMT
Last Modified
Fri, 11 Sep 2026 16:33:34 GMT

1.0.0

Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 19:57:16 GMT
Last Modified
Wed, 09 Sep 2026 19:57:19 GMT

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