TLL_LootSystem WIP
by XirisX
1.0.22
Added 174 new consumables: 144 food items and 30 drinks, including fruit, vegetables, snacks, canned food, sodas, and hydration drinks. Includes custom models, textures, collision meshes, balanced restoration values, and Tier 1 loot catalog integration.
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 18:15:02 GMT
- Last Modified
- Thu, 29 Oct 2026 18:18:45 GMT
1.0.21
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 10:30:10 GMT
- Last Modified
- Wed, 28 Oct 2026 10:32:30 GMT
1.0.20
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 18:29:44 GMT
- Last Modified
- Tue, 27 Oct 2026 18:30:44 GMT
1.0.19
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 18:07:03 GMT
- Last Modified
- Tue, 27 Oct 2026 18:09:36 GMT
1.0.18
Added mining and tree harvesting with the Old Pickaxe and Fire Axe. Added mineable ore and crystal nodes, including Titanium Ore from Void Touched Rocks. Added Logs, Planks, five ore types and four collectible crystal types. Added an Old Workbench recipe: 1 Log → 4 Planks. Added tree chopping with falling trees and ground-dropped Logs. Added configurable resource yields, hit requirements and node respawn times. Registered harvesting tools as Tier 1 TOOL loot. Improved tool handling, resource inventory compatibility and collision meshes. Added server-side validation to prevent invalid harvesting and duplicate rewards.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 16:50:49 GMT
- Last Modified
- Tue, 27 Oct 2026 16:53:29 GMT
1.0.17
- Game Version
- 1.8.0.13
- Created
- Tue, 22 Sep 2026 10:11:22 GMT
- Last Modified
- Tue, 22 Sep 2026 10:13:13 GMT
1.0.16
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 18:40:20 GMT
- Last Modified
- Mon, 21 Sep 2026 18:42:23 GMT
1.0.15
Added all Tiers of Key from Tier 1 to Tier 5 as spawnable in Containers. However Tier 5 Lockers are not configured, the reason for that is because I have created a custom Crate for Tier 5 that scenario makers can place down when making their scenario and allow tier 5 Loot and is required to have a tier 5 Key. I have created the Food Prefabs and configured their Loot Spawn Table as well as configuring existing Crops Prefabs from the game to spawn their specific Vegetable with a 35% spawn chance.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 12:14:39 GMT
- Last Modified
- Mon, 21 Sep 2026 12:16:43 GMT
1.0.14
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 17:29:24 GMT
- Last Modified
- Mon, 14 Sep 2026 17:29:45 GMT
1.0.13
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 17:20:52 GMT
- Last Modified
- Mon, 14 Sep 2026 17:21:11 GMT
1.0.12
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 16:53:30 GMT
- Last Modified
- Mon, 14 Sep 2026 16:53:48 GMT
1.0.11
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 12:43:57 GMT
- Last Modified
- Sun, 13 Sep 2026 12:44:15 GMT
1.0.10
Created the Keys spawn Logic as Forced Loot, this option can be used for custom Loot such as weapons, gear, tools etc. Each entry has a % chance that can be changed to spawn that loot.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 12:07:48 GMT
- Last Modified
- Sun, 13 Sep 2026 12:08:01 GMT
1.0.9
Added lots of Containers as lootable, configured the Loot Table for each of them and adjusted the Intteraction Positions Ofsets
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 21:22:35 GMT
- Last Modified
- Sat, 12 Sep 2026 21:22:47 GMT
1.0.8
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 18:33:04 GMT
- Last Modified
- Fri, 11 Sep 2026 18:33:13 GMT
1.0.7
Update the VanillaLootDiscovery.c for the logging cleanup—keep the useful summary/runtime messages but remove the thousands of VANILLA ITEM discovery lines now that we no longer need them for debugging.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:48:27 GMT
- Last Modified
- Fri, 11 Sep 2026 17:48:30 GMT
1.0.6
Enabled Tier 3/4/5 Loot to see if it's spawning it's corresponding loot
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:37:26 GMT
- Last Modified
- Fri, 11 Sep 2026 17:37:31 GMT
1.0.5
Modified the Locker to only include Ammo for Testing Purpose
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:29:57 GMT
- Last Modified
- Fri, 11 Sep 2026 17:30:00 GMT
1.0.4
Added Modded Ammunition/Magazines Logic to be Set as Tier 2 and Vanilla as Tier 1
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:28:47 GMT
- Last Modified
- Fri, 11 Sep 2026 17:28:50 GMT
1.0.3
Corrected the Script as there was a bug causing Tier 1 Loot to be converted into Tier 2
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:21:34 GMT
- Last Modified
- Fri, 11 Sep 2026 17:21:38 GMT
1.0.2
Added the rule that every Type of Modded Gear that get's included in the Loot System will be categorized as Tier 2 for Clothing/Helmet/Vest/Armor and Tier 1 for Vanilla, testing to see if this is working with RHS MOD on a signeplayer session
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:09:38 GMT
- Last Modified
- Fri, 11 Sep 2026 17:09:44 GMT
1.0.1
Testing the Spawn Logic if it works with Modded Weapons, Gear Mod
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 16:33:30 GMT
- Last Modified
- Fri, 11 Sep 2026 16:33:34 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 19:57:16 GMT
- Last Modified
- Wed, 09 Sep 2026 19:57:19 GMT
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