TLL_LootSystem WIP
by XirisX
1.0.17
- Game Version
- 1.8.0.13
- Created
- Tue, 22 Sep 2026 10:11:22 GMT
- Last Modified
- Tue, 22 Sep 2026 10:13:13 GMT
1.0.16
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 18:40:20 GMT
- Last Modified
- Mon, 21 Sep 2026 18:42:23 GMT
1.0.15
Added all Tiers of Key from Tier 1 to Tier 5 as spawnable in Containers. However Tier 5 Lockers are not configured, the reason for that is because I have created a custom Crate for Tier 5 that scenario makers can place down when making their scenario and allow tier 5 Loot and is required to have a tier 5 Key. I have created the Food Prefabs and configured their Loot Spawn Table as well as configuring existing Crops Prefabs from the game to spawn their specific Vegetable with a 35% spawn chance.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 12:14:39 GMT
- Last Modified
- Mon, 21 Sep 2026 12:16:43 GMT
1.0.14
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 17:29:24 GMT
- Last Modified
- Mon, 14 Sep 2026 17:29:45 GMT
1.0.13
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 17:20:52 GMT
- Last Modified
- Mon, 14 Sep 2026 17:21:11 GMT
1.0.12
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 16:53:30 GMT
- Last Modified
- Mon, 14 Sep 2026 16:53:48 GMT
1.0.11
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 12:43:57 GMT
- Last Modified
- Sun, 13 Sep 2026 12:44:15 GMT
1.0.10
Created the Keys spawn Logic as Forced Loot, this option can be used for custom Loot such as weapons, gear, tools etc. Each entry has a % chance that can be changed to spawn that loot.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 12:07:48 GMT
- Last Modified
- Sun, 13 Sep 2026 12:08:01 GMT
1.0.9
Added lots of Containers as lootable, configured the Loot Table for each of them and adjusted the Intteraction Positions Ofsets
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 21:22:35 GMT
- Last Modified
- Sat, 12 Sep 2026 21:22:47 GMT
1.0.8
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 18:33:04 GMT
- Last Modified
- Fri, 11 Sep 2026 18:33:13 GMT
1.0.7
Update the VanillaLootDiscovery.c for the logging cleanup—keep the useful summary/runtime messages but remove the thousands of VANILLA ITEM discovery lines now that we no longer need them for debugging.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:48:27 GMT
- Last Modified
- Fri, 11 Sep 2026 17:48:30 GMT
1.0.6
Enabled Tier 3/4/5 Loot to see if it's spawning it's corresponding loot
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:37:26 GMT
- Last Modified
- Fri, 11 Sep 2026 17:37:31 GMT
1.0.5
Modified the Locker to only include Ammo for Testing Purpose
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:29:57 GMT
- Last Modified
- Fri, 11 Sep 2026 17:30:00 GMT
1.0.4
Added Modded Ammunition/Magazines Logic to be Set as Tier 2 and Vanilla as Tier 1
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:28:47 GMT
- Last Modified
- Fri, 11 Sep 2026 17:28:50 GMT
1.0.3
Corrected the Script as there was a bug causing Tier 1 Loot to be converted into Tier 2
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:21:34 GMT
- Last Modified
- Fri, 11 Sep 2026 17:21:38 GMT
1.0.2
Added the rule that every Type of Modded Gear that get's included in the Loot System will be categorized as Tier 2 for Clothing/Helmet/Vest/Armor and Tier 1 for Vanilla, testing to see if this is working with RHS MOD on a signeplayer session
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 17:09:38 GMT
- Last Modified
- Fri, 11 Sep 2026 17:09:44 GMT
1.0.1
Testing the Spawn Logic if it works with Modded Weapons, Gear Mod
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 16:33:30 GMT
- Last Modified
- Fri, 11 Sep 2026 16:33:34 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 19:57:16 GMT
- Last Modified
- Wed, 09 Sep 2026 19:57:19 GMT
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