Summary
Dynamic tier-based loot for Arma Reforger. Search world containers, discover weapons and gear, use physical tiered keys, and build progression-driven scenarios.
Description
Credits & Special Thanks – TLL_LootSystem
A special thanks to FriendlyModder for the inspiration behind TLL_LootSystem.
A significant part of the inspiration came from FriendlyModder's loot system, particularly the approach of overriding existing prefabs to make containers searchable and give them a configurable chance to spawn loot.
This concept played an important role in the development of TLL_LootSystem and helped shape how the system interacts with existing world objects.
While TLL_LootSystem is being developed with its own features and functionality, I want to acknowledge and give proper credit to FriendlyModder for the original inspiration and their contribution to the Arma Reforger modding community.
Thank you, FriendlyModder, for sharing your work with the community!
TLL Loot System is a dynamic, scenario-focused loot framework for Arma Reforger designed to turn ordinary world props into configurable loot containers.
Containers can generate loot dynamically from the available arsenal, with configurable loot classes, tiers, spawn chances, item counts, respawn timing, and duplicate rules. The system automatically discovers compatible content, allowing supported modded weapons and equipment to enter the loot pool alongside vanilla gear.
Physical Tier 1–5 keys provide another layer of progression. Scenario makers can designate containers as locked, assign the required key tier, and require players to physically equip the matching key before unlocking them. Keys are consumed on use and unlocked containers remain accessible to other players.
The system is being designed around scenario-maker control: civilian scavenging, military supply caches, medical storage, high-value armories, progression locks, rare equipment, and custom encounters can all use the same underlying framework.
Current features include: automatic vanilla/modded loot discovery, class and tier filtering, configurable container loot generation, physical Tier 1–5 keys, locked containers, multiplayer-aware unlocking, searchable world props, and support for overriding existing world containers without manually replacing every placed object.
More container types, progression controls, custom/forced loot, key distribution, and scenario-focused configuration are planned as development continues.
Need setup instructions, support, or want to follow TLL development?
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License
Arma Public License (APL)