Conflict Event Missions - CEM
by KanCooRu
1.4.11
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 14:14:45 GMT
- Last Modified
- Sat, 03 Oct 2026 14:14:49 GMT
1.4.10
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 14:13:23 GMT
- Last Modified
- Sat, 03 Oct 2026 14:13:31 GMT
1.4.9
Mission vote (optional, off by default) Players now vote before a mission starts. A "Mission Vote /yes /no 0:59" timer appears at the top of the screen; type /yes or /no in chat. The mission starts if the majority approves; if rejected, a different mission is put to vote shortly after. Server owners — enabling the vote Open CEM/CEM_Settings.json in your server profile folder, set "enabled": false to true under "vote", and restart the server. (The file is created automatically the first time the server runs.) The same section lets you adjust the vote duration (seconds), pass ratio (passRatio), minimum votes (minVotes) and retry interval (retryMinutes).
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 14:05:16 GMT
- Last Modified
- Sat, 03 Oct 2026 14:05:21 GMT
1.4.8
Fixed AI repeatedly boarding and leaving vehicles (a vehicle that failed to board was picked again immediately) AI patrols now only use vehicles with a turret; civilian cars are no longer used for patrol (any vehicle is still used to pursue or retreat) Fixed AI staying put after suppressive fire New server setting vehiclePatrolArmedOnly (default true)
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 12:21:15 GMT
- Last Modified
- Mon, 28 Sep 2026 12:21:21 GMT
1.4.7
- Compatibility with Instinct AI Brain: CEM-managed groups are now tagged so Instinct leaves them alone. Both addons can run together with no dependency.
- Flanking groups now alternate left and right (was heavily left-biased: 101 vs 25 in live logs).
- Destroyed vehicles are no longer picked up as weapon posts (they were rediscovered every 20 s).
- "Vehicle threat" log limited to once per minute per group.
- Surrender removed (no vanilla captive state; last man fights to the end).
- Fixed a compile failure on servers with many addons ("Too many instructions per function"): all static default values moved into functions. If you add new static values to CEM, follow the note in CEM_Init.c.- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 11:25:32 GMT
- Last Modified
- Mon, 28 Sep 2026 11:25:38 GMT
1.4.6
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 12:37:16 GMT
- Last Modified
- Sun, 27 Sep 2026 12:37:21 GMT
1.4.5
AI Removed enemy surrender — the last man now fights to the end. Flanking no longer favours the left side — squads alternate left and right. Trimmed excessive logging on vehicle-threat detection. Instinct AI Brain compatibility Works alongside Instinct AI Brain, the universal AI brain addon, without conflict. CEM-spawned AI use the CEM brain; everything else is handled by Instinct AI Brain. Set brain.enabled: false in the server settings and CEM leaves its AI to Instinct AI Brain — for servers that want a single brain. No dependency either way — CEM alone, Instinct AI Brain alone, or both.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 12:26:57 GMT
- Last Modified
- Sun, 27 Sep 2026 12:27:03 GMT
1.4.4
Bug Fix Added Japanese language support.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 08:56:26 GMT
- Last Modified
- Sun, 27 Sep 2026 08:56:31 GMT
1.4.3
Update — Server settings file CEM can now be configured per server without editing scripts. On first launch the addon creates <server profile>/CEM/CEM_Settings.json with default values; edit it and restart. What you can change Side-mission interval (minutes), minimum player count, mission time-limit range Reward supplies, failure penalty ratio, global AI cap Each mission on/off (true / false) Per-mission wave sizes and wave delays (Officer, Intel, Destroy, Supply) Rescue guard count Defense: prep time, hold time, total attackers, spawn batch size/interval, armour per batch, base hold radius AI Brain features on/off (weapons, vehicle patrol, vehicle pursuit, suppression, surrender, combat profile) Safety Missing keys fall back to defaults; a broken file is logged and defaults are used — the server never stops. Out-of-range values are clamped automatically. Admin /mission <type> ignores on/off. An annotated example (CEM_Settings.example.json) is included.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 03:19:01 GMT
- Last Modified
- Sun, 27 Sep 2026 03:19:05 GMT
1.4.2
Additional update Enemies now take real firing positions behind walls, rocks and sandbags — no more spots where they'd just be shooting into the cover. On hills they set up on the reverse slope and fire over the crest. Flanking squads avoid routes you can see — they come around behind ridges and buildings and appear from cover. Flanking squads no longer stop at every gunshot; they complete the flank. Defense mission: preparation countdown now shows on the HUD. Defense mission: base hold radius widened from 150 m to 200 m — you can fight a little further out.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 08:49:12 GMT
- Last Modified
- Sat, 26 Sep 2026 08:49:22 GMT
1.4.1
AI Brain Update — the enemy now thinks and moves Combat Once spotted, squads share your position and split roles: one squad pins you with fire while the others swing around through concealed routes to hit your flanks and rear. Moving players get intercepted at their predicted position. Hide, and suppressive fire lands on your last known spot. Squads take cover when hit and won't advance until covering fire is up. Squads in trouble get reinforced by neighbours. Heavy losses make them fall back and hold the base. A lone survivor may surrender — take him prisoner. Armour and vehicles are met from cover with AT, not by charging. Vehicles & weapons Static MGs and abandoned vehicle turrets get manned; turrets track the threat. Any empty vehicle is fair game. The Humvee you left behind may come back with the enemy in it. When quiet they mount up and patrol the roads; distant enemies are approached by vehicle, then assaulted on foot. Retreats use vehicles too. Patrol & defence Patrols stop to observe. Defenders remember where you attacked from and face that way. 60 seconds after contact is lost they return to their duties — and an ambush team waits on your usual approach. Fixes Duplicate wave 2 spawn fixed. Patrol waypoint leak fixed.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 04:27:31 GMT
- Last Modified
- Sat, 26 Sep 2026 04:27:36 GMT
1.4.0
New: AI Group Brain Mission AI now re-tasks itself. Once you're spotted, a hunt order lands on your position, follows you as you move, and clears 60 s after contact is lost. Half of a base's defenders (the ones closest to the threat) sortie; the rest hold the base. Patrols join in on contact. Attack waves retarget to the shooter's position; some swing around to flank. Badly mauled groups fall back and regroup; a lone survivor makes a last stand. AI at the same base share enemy positions — one sighting alerts the whole garrison. Applies to all wave-based missions (Officer, Intel, Sabotage, Supply, Bomb), Defense infantry assaults, and Rescue site guards. The officer's escort squad is unchanged. AI skill raised to VETERAN (only if lower), perception range +25%.
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 10:00:31 GMT
- Last Modified
- Sat, 19 Sep 2026 10:00:34 GMT
1.3.7
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 13:32:35 GMT
- Last Modified
- Sun, 13 Sep 2026 13:32:39 GMT
1.3.6
Fixed AI and objects spawning in the water when a mission generates near a coastline. All missions now push spawn points to the nearest dry ground. Armoured vehicle crews in Base Defense are no longer removed by AI cleanup.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 04:59:38 GMT
- Last Modified
- Sun, 13 Sep 2026 04:59:44 GMT
1.3.5
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 00:11:38 GMT
- Last Modified
- Sun, 13 Sep 2026 00:11:43 GMT
1.3.4
Update Base Defense now always fields Soviet regulars instead of picking a faction at random, which sometimes put FIA on the attack. Enemy cleanup after Base Defense runs about 1.5x faster. Completing any mission now awards 3000 supplies to your MOB. The countdown at the top of the screen now uses wording specific to each mission type instead of a generic label.
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 16:25:49 GMT
- Last Modified
- Thu, 10 Sep 2026 16:25:53 GMT
1.3.3
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 23:20:10 GMT
- Last Modified
- Tue, 08 Sep 2026 23:20:13 GMT
1.3.2
Mission interval reduced from 2 hours to 90 minutes.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 21:17:03 GMT
- Last Modified
- Tue, 08 Sep 2026 21:17:07 GMT
1.3.1
Update — Bomb Defusal New mission type: three bombs planted inside a friendly base, 30-second hold to defuse each, one hour before detonation. Enemies spawn tighter around the objective than in other missions. A countdown now appears at the top of the screen when 10 minutes remain, with mission-specific wording. Fixes: rescue mission RPC error spam, wreck and prop models not appearing on dedicated servers, missing Korean text for the rescue and supply missions.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 21:13:57 GMT
- Last Modified
- Tue, 08 Sep 2026 21:14:00 GMT
1.2.16
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 20:57:03 GMT
- Last Modified
- Tue, 08 Sep 2026 20:57:07 GMT
1.2.15
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 13:01:51 GMT
- Last Modified
- Thu, 03 Sep 2026 13:01:55 GMT
1.2.14
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 22:37:04 GMT
- Last Modified
- Wed, 02 Sep 2026 22:37:09 GMT
1.2.13
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 22:19:20 GMT
- Last Modified
- Wed, 02 Sep 2026 22:19:29 GMT
1.2.12
Bug Fix
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 22:06:55 GMT
- Last Modified
- Wed, 02 Sep 2026 22:06:59 GMT
1.2.11
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 21:56:46 GMT
- Last Modified
- Wed, 02 Sep 2026 21:56:52 GMT
1.2.10
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 21:03:07 GMT
- Last Modified
- Wed, 02 Sep 2026 21:03:14 GMT
1.2.9
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 20:31:42 GMT
- Last Modified
- Wed, 02 Sep 2026 20:31:46 GMT
1.2.8
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 20:12:01 GMT
- Last Modified
- Wed, 02 Sep 2026 20:12:05 GMT
1.2.7
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 19:50:45 GMT
- Last Modified
- Wed, 02 Sep 2026 19:50:52 GMT
1.2.6
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 19:33:05 GMT
- Last Modified
- Wed, 02 Sep 2026 19:33:08 GMT