Conflict Event Missions - CEM

by KanCooRu
Conflict Event Missions - CEM

Summary

Adds dynamic event missions to PvE Conflict servers. With 10+ players online, one of seven mission types spawns every 90 minutes; failure costs the whole faction supplies.

Description

The mission timer only runs while at least 10 players are connected. Once 90 minutes accumulate, one of seven mission types spawns at random, and failure drains 50% of supplies from every friendly base.
If the player count drops below 10 the timer pauses and keeps its accumulated time, resuming once players return.
A countdown appears at the top of the screen when 10 minutes remain.
Runs alongside an existing Conflict mission mod without modifying it.

Mission Types

Base Defense — A friendly base is designated. You get 30 minutes to prepare, then enemies attack in waves of 70 every 5 minutes, with BTR-70s joining the third and fifth waves. Hold the base to win; the mission fails if every friendly inside is killed.

Bomb Defusal — Three bombs are planted within 100 m of a friendly base. Hold the interaction key for 30 seconds on each to defuse it. Enemies spawn closer than in other missions. Any bomb left after the hour detonates and damages everything nearby.

Capture Officer — Eliminate the six-man escort and the officer surrenders as a prisoner. Bring him back to your MOB to succeed. If he dies the mission fails immediately, so grenades and explosives are a real risk.

Rescue — A helicopter has gone down away from the front line. Reach the survivor and carry him back to your MOB. He must arrive alive.

Supply Raid — Seize an enemy supply truck and drive it home.

Intel — A classified document sits on a desk near an enemy base, possibly in a command tent or on the second floor of a village building. Find it and deliver it to your MOB.

Destroy — Destroy a radio truck or fuel tank at an enemy base.

AI Waves

Enemy-base missions come with a 30-man garrison, half of them patrolling. Reinforcements do not arrive until you are detected. Once an enemy spots you, 50 arrive after 5 minutes, then 50 more at 10-minute intervals, twice.

Approach quietly and finish fast to keep reinforcements down.

#mission                  Spawn a random mission immediately
#mission status           Show current state (including subsystems)
#mission success          Force the active mission to succeed
#mission fail             Force the active mission to fail

#mission defense          Force spawn: Base Defense
#mission officer          Force spawn: Capture Officer
#mission intel            Force spawn: Intel
#mission destroy [1,2]    Force spawn: Destroy (prefab index)
#mission supply           Force spawn: Supply Raid
#mission rescue           Force spawn: Rescue
#mission bomb           Force spawn: Bomb Defusal

License

Arma Public License No Derivatives (APL-ND)

Version
1.4.11
Game Version
1.8.0.13
Version size
207.89 KB
Downloads
682
Created
28.08.2026
Last Modified
03.10.2026
ID
6A395730152E6A56

Dependencies