Ambient Vehicle Spawn Diag

by true-medoed

1.0.6

- Added translucent example-vehicle holograms to loaded ambient spawn points, with persistent faction labels in faction colours.
- The representative vehicle is chosen from the point's filtered catalog and the largest-footprint snapshot; Next cycles candidates and Toggle hides or restores all holograms.
- Holograms stay white when no clear issue is detected and turn red for filter, catalog, free-position, or visible vehicle-preview overlap problems. Static-object and spawn-area overlaps remain placement warnings and do not change the hologram colour on their own.
- Removed the old spawn-area spheres, vehicle-bounds boxes, and direction arrows. Updated the vehicle-bounds snapshot to schema 6 for representative prefab selection.
- Grouped the World Editor commands under the `[ME] Vehicle Spawn` menu.
- Restored one comma-separated label for points that include both passenger-capacity traits.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 09:45:15 GMT
Last Modified
Mon, 05 Oct 2026 09:45:23 GMT

1.0.5

- Improved obstacle checks to account for object rotation, reducing false intersection warnings near rotated buildings and other objects.
- Replaced red obstacle spheres with wireframe boxes showing the oriented model bounds used by the checks.
- Intersections with static object bounds now appear as warnings to recheck placement. Failure to find an empty terrain position produces a separate error; overlapping spawn areas remain errors.
- Updated the vehicle bounds reference with readable faction groups and source prefabs for each bound.
- Added ME_EditableEntityLabelsSnapshot.conf, a faction-and-label reference listing vehicle prefabs from Arma Reforger 1.8.0.13 catalogs, plus a guide to interpreting spawn-point filters. This reference does not guarantee runtime spawning and may differ from modded catalogs.
- Updated the Workshop description with instructions for inspecting existing Conflict scenarios in World Editor and a GitHub link to the source code, test project, and audit reports.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 17:57:25 GMT
Last Modified
Thu, 24 Sep 2026 17:57:34 GMT

1.0.4

- Spawn-area spheres now turn grey when labels conflict, no vehicle matches the filter, or the catalog cannot be checked.
- Filter errors appear as separate messages above the spawn point. Empty results also show the included and excluded labels.
- Added on-point error messages for overlapping spawn areas and intersections with static object bounds, including names and coordinates.
- Added a yellow direction arrow above the terrain, with a heading label in degrees (for example, 90 deg). The arrow and label follow point movement and rotation.
- Fixed stray polygons in the vehicle bounds preview and spheres disappearing inside translucent bounds when changing the viewing angle.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 06:07:36 GMT
Last Modified
Thu, 24 Sep 2026 06:07:48 GMT

1.0.3

Reduced the size of the vehicle label text shown above spawn points in the 3D view, along with the spacing between labels.
The labels no longer take up excessive screen space when the camera is moved close to a point.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 13:47:56 GMT
Last Modified
Thu, 10 Sep 2026 13:48:03 GMT

1.0.2

- Added a translucent 3D preview showing the maximum vehicle size supported by each ambient vehicle spawn point.
- The preview uses the assigned faction’s color and updates automatically when the point is moved or rotated.
- Added color-coded labels showing which vehicle types are allowed or excluded:
  - Cars — green
  - Trucks — cyan
  - APCs — orange
  - Helicopters — purple
  - Excluded types — red
- Added clearer warnings for incorrectly configured spawn points, including their names and coordinates.
- The editor now prevents placement of factionless spawn points when the current GameMode has no global vehicles available.
- Spawn points assigned to unavailable factions are now detected and reported.
- Valid faction-specific spawn points continue to work normally.
- Runtime vehicle spawning behavior has not been changed.
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 15:16:17 GMT
Last Modified
Mon, 07 Sep 2026 15:16:25 GMT

1.0.1

- Added FactionManager validation for worlds using ambient vehicle spawn points.
- Added faction compatibility checks for incoming ambient vehicle spawn-point prefabs.
- Placement is now blocked when a spawn point requires a faction unavailable in the world's FactionManager.
- Added an explicit World Editor command for manually checking ambient vehicle spawn-point configuration.
- Improved error messages for missing or incompatible faction configuration.
Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 14:28:47 GMT
Last Modified
Mon, 31 Aug 2026 14:28:54 GMT

1.0.0

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 08:43:16 GMT
Last Modified
Mon, 31 Aug 2026 08:43:23 GMT

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