PI - Project Immersion Core
by Femitanyl
1.0.66
Fixed janky vanilla ragdoll
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 22:00:27 GMT
- Last Modified
- Wed, 28 Oct 2026 22:00:32 GMT
1.0.65
TEST
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 16:04:43 GMT
- Last Modified
- Wed, 28 Oct 2026 16:04:48 GMT
1.0.64
PI - Core — Spall update NEW: Spall - Vehicles: rounds that go through the armor into the crew compartment throw fragments that ricochet inside (any vehicle with seats, also modded) - Walls: rounds that go through a wall throw fragments out of the far side. Thickness and material decide; rounds into the same spot wear it through - Glass: rounds through building or vehicle windows throw 10 glass shards, whatever the round - No random "tanked" fragments: every fragment that hits does damage - Fragments by round: <7.62 mm 1-2 | 7.62-12 mm 2-4 | 12-20 mm 3-6 | autocannon 3-8 | rockets/HEAT/tank KE/>30 mm 6-18 - Wall damage by material: metal > stone > concrete > brick > wood > plaster - Fragments fly up to 5 m - Rockets are followed in flight, so wall spall comes out exactly where they hit Spall damage - Spall can kill: head, torso, arms and hips take full damage - Legs below the hips: minor damage only (never below 70 %) - Hard armor covering the hit part stops spall fully; soft armor (FORT-K) uses its own rule - No bleeding from spall Vanilla spall - HEAT/HEDP spall now sprays in all directions (360°), by script: works on vanilla and modded warheads whose spall uses the vanilla spall base Effects - Spall sparks use the hit effect of the surface they strike (no effect on surfaces without one) NEW: Smaller blasts - Rockets and shells, vanilla and modded: lethal blast radius /2.7, 333-damage radius /2.3, read from each warhead itself - Walls block blast damage (checked by trace for every bubble) - Mortars, grenades, mines and 40 mm unchanged - Replaces the old prefab-based HEAT killzone reduction Settings - New Game Master switches "Wall spall" and "Smaller blasts" (on by default; older settings files turn them on automatically) Performance - Hard limits per vehicle, per server and per client for big servers
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 14:35:07 GMT
- Last Modified
- Wed, 28 Oct 2026 14:35:13 GMT
1.0.63
PI - Ultimatum — Spall update NEW: Spall (vehicles) - Rounds that go through vehicle armor into the crew compartment throw fragments that ricochet inside - Works on every vehicle with seats, also from other mods - Amount by round: below 7.62 mm 1-2 | 7.62-12 mm 2-4 | 12-20 mm 3-6 | autocannon 3-8 | rockets / HEAT / tank KE / above 30 mm 6-18 - Fragments fly up to 5 m in total - Sparks at ricochets use the hit effect of the surface they strike NEW: Spall (walls) - Rounds that go through a wall throw fragments out of the far side - Wall thickness and material decide if the round gets through - Rounds into the same spot wear it down until it breaks through - Damage by material: metal > stone > concrete > brick > wood > plaster - Rockets are followed in flight, so spall comes out exactly where they hit Spall damage - Spall can kill: head, torso, arms and hips take full damage - Legs below the hips: minor damage only (never below 70 %) - Hard armor covering the hit part stops spall fully; soft armor (FORT-K) uses its own rule - 1 in 4 fragments is tanked (no damage) - No bleeding from spall Vanilla spall - Vanilla HEAT/HEDP spall sprays in all directions (360°); PI spall does the damage behind the armor Settings - New Game Master switch: "Wall spall" (on by default; older settings files turn it on automatically) - "Spall" and "Spall sparks" switches cover vehicle spall Performance - Hard limits per vehicle, per server and per client for big servers - No spark effects on dedicated servers
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 17:58:00 GMT
- Last Modified
- Tue, 27 Oct 2026 17:58:24 GMT
1.0.62
Changelog - Split into separate mods: PI - Ultimatum keeps the mechanics only - Clothing, camouflages, backpacks and vest/helmet armour moved to PI - Gear & Equipment - Custom weapons (Trench NSV, M93R) moved to PI - Firearms - Stamina: free-carry weight lowered from 40 kg to 32 kg - Minor cleanup and optimizations
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 22:09:41 GMT
- Last Modified
- Mon, 26 Oct 2026 22:10:05 GMT
1.0.61
FORT Voin Fortress Mod-K – overhaul - Remodelled suit: cleaner, optimised mesh, LODs (zips hidden first) - Fixed clipping at waist, knees, crotch and collar; no see-through gaps - Flush vent mesh (Granit-plate shape) and muted, flush zips - U-shaped rear zip, realistic armpit zips, rectangular velcro patches - Wider neck guard, fixed floating belt buckle - New textures Detachable hood - New item: FORT Mod-K Hood - Put it in the suit's hood slot to wear it, take it out to remove it - Baggy hood normally, close-fitting hood under helmets (RHS compatible) - Works with vests (deflated models) - Available in the civilian arsenal
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 20:01:27 GMT
- Last Modified
- Mon, 26 Oct 2026 20:02:32 GMT
1.0.60
UPDATE YYYAAAAYYY :P New - Head kill: screen goes black and all sound stops at once. - Muffled sound during the death screen and while unconscious. - Realistic death fall (Game Master switch "Realistic death fall"): - small bullet push at the hit point, no flying bodies - head / spine kill (new virtual spine collider): the body collapses where it stands - explosions: full push close to the blast, much less far away - Leg hit stumble (Game Master switch "Leg hit stumble"): a hit to an already injured leg plays the fall-to-knees animation. Not on the first hit. 4 s cooldown, 30 s when the whole leg is below 45 % health. - New ragdoll: realistic body mass, hip / knee / elbow limits, more damping, freer arms. Changed - Game Master players are no longer sent into Game Master at death. The deploy menu comes first; Game Master opens only when there is no deploy menu. - The death screen always ends (deploy menu, Game Master, respawn, or 10 s at the latest). - Sprint speed +10 %, sprint lasts about 20 % longer. - Stamina regeneration about 14 % slower. - No stamina drain from gear up to 40 kg; full drain at 80 kg. Fixed - Black screen stayed on after death when Game Master opened. - Deploy menu did not open after the death screen for Game Master players. - No sound after a head kill when the game was reloaded. - Deploy menu error for players without a faction.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 08:14:51 GMT
- Last Modified
- Mon, 26 Oct 2026 08:15:26 GMT
1.0.59
Small tweaks for FORT K
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 00:14:01 GMT
- Last Modified
- Wed, 21 Oct 2026 00:14:55 GMT
1.0.58
Added FORT-K Anti-Fragmentation Coverallls to CIV that will be improved Fixed incorrect .gamemat materials for RPG-7 and its vanilla ammunition Realtree backpacks make their return in CIV arsenal
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 03:16:28 GMT
- Last Modified
- Tue, 20 Oct 2026 03:17:03 GMT
1.0.57
FIXED!
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 00:31:25 GMT
- Last Modified
- Wed, 14 Oct 2026 00:32:02 GMT
1.0.56
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 22:46:02 GMT
- Last Modified
- Tue, 13 Oct 2026 22:46:36 GMT
1.0.55
Removed Deathscreen for now
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 03:54:05 GMT
- Last Modified
- Sun, 11 Oct 2026 03:54:38 GMT
1.0.54
Removed Musket for now as its WIP
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 02:35:49 GMT
- Last Modified
- Sun, 11 Oct 2026 02:36:05 GMT
1.0.53
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 00:18:33 GMT
- Last Modified
- Sun, 11 Oct 2026 00:19:34 GMT
1.0.52
You can now shoot rockets in loaded RPGs and explode them
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 06:01:17 GMT
- Last Modified
- Sat, 10 Oct 2026 06:02:02 GMT
1.0.51
Optimization to scripts Added Dud Mechanic with weapon malfunctions
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 20:44:20 GMT
- Last Modified
- Thu, 08 Oct 2026 20:45:05 GMT
1.0.50
Added Anti Drone and Anti Drone Discarding Sabot rounds Balancing and tweaks for AD/ADDS ammunition 45rnd AD/ADDS removed 200rd AD/ADDS removed AD/ADDS now mixed up with standard FMJ round instead of tracer.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 03:34:19 GMT
- Last Modified
- Wed, 07 Oct 2026 03:34:38 GMT
1.0.49
small material change
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 16:23:55 GMT
- Last Modified
- Tue, 29 Sep 2026 16:24:29 GMT
1.0.48
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 16:17:09 GMT
- Last Modified
- Tue, 29 Sep 2026 16:17:45 GMT
1.0.47
Removed suppressor lock feature for now Minor adjustments to camo. Fixed some attachments in FIA arsenal not being diplayed when attaching something to weapons in bacon loadout editor Players without footwear will receive no damage but can trip on uneven surfaces or steep climbs causing them to ragdoll for 5 seconds.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 21:51:45 GMT
- Last Modified
- Sun, 27 Sep 2026 21:52:21 GMT
1.0.46
Added new VOG25 Fixed slippin' Jimmy
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 11:00:06 GMT
- Last Modified
- Sun, 27 Sep 2026 11:00:47 GMT
1.0.45
Prefab edits
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 10:39:06 GMT
- Last Modified
- Sat, 26 Sep 2026 10:39:41 GMT
1.0.44
Adjustments
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 09:45:48 GMT
- Last Modified
- Sat, 26 Sep 2026 09:46:21 GMT
1.0.43
- further very minor optimization/enhancement of .gamemat hit effects
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 04:17:55 GMT
- Last Modified
- Sat, 26 Sep 2026 04:18:21 GMT
1.0.42
Fixes
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 07:50:41 GMT
- Last Modified
- Thu, 24 Sep 2026 07:51:06 GMT
1.0.41
A little cleanup
- Game Version
- 1.8.0.13
- Created
- Wed, 23 Sep 2026 04:00:43 GMT
- Last Modified
- Wed, 23 Sep 2026 04:01:07 GMT
1.0.40
- Locked suppressors behind Special Forces squads. Expect issues, WIP - Reworked stamina drain, character runs for longer now. Cmon now, you have legs and will, move yer legs and run.
- Game Version
- 1.8.0.13
- Created
- Wed, 23 Sep 2026 03:45:12 GMT
- Last Modified
- Wed, 23 Sep 2026 03:45:25 GMT
1.0.39
Optimized Scripts and started working on stamina and suppressor rework.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 12:45:14 GMT
- Last Modified
- Mon, 21 Sep 2026 12:45:40 GMT
1.0.38
Removed Realtree Backpacks (work to be done on material colour under certain weather and time conditions) M81 will be reworked as well, kept as it is for right now Anti-Drone ammunition damage type and values edited to avoid deleting small wooden houses.
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 21:51:09 GMT
- Last Modified
- Sat, 19 Sep 2026 21:51:46 GMT
1.0.37
WIP FIX for some modded clothing, items that are bound to change were removed from arsenal WIP FIX for Anti-Drone ammunition (still in arsenal)
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 05:00:45 GMT
- Last Modified
- Mon, 14 Sep 2026 05:01:12 GMT