PI - Project Immersion Core

by Femitanyl

1.0.66

Fixed janky vanilla ragdoll
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 22:00:27 GMT
Last Modified
Wed, 28 Oct 2026 22:00:32 GMT

1.0.65

TEST
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 16:04:43 GMT
Last Modified
Wed, 28 Oct 2026 16:04:48 GMT

1.0.64

PI - Core — Spall update

NEW: Spall
- Vehicles: rounds that go through the armor into the crew compartment throw fragments that ricochet inside (any vehicle with seats, also modded)
- Walls: rounds that go through a wall throw fragments out of the far side. Thickness and material decide; rounds into the same spot wear it through
- Glass: rounds through building or vehicle windows throw 10 glass shards, whatever the round
- No random "tanked" fragments: every fragment that hits does damage
- Fragments by round: <7.62 mm 1-2 | 7.62-12 mm 2-4 | 12-20 mm 3-6 | autocannon 3-8 | rockets/HEAT/tank KE/>30 mm 6-18
- Wall damage by material: metal > stone > concrete > brick > wood > plaster
- Fragments fly up to 5 m
- Rockets are followed in flight, so wall spall comes out exactly where they hit

Spall damage
- Spall can kill: head, torso, arms and hips take full damage
- Legs below the hips: minor damage only (never below 70 %)
- Hard armor covering the hit part stops spall fully; soft armor (FORT-K) uses its own rule
- No bleeding from spall

Vanilla spall
- HEAT/HEDP spall now sprays in all directions (360°), by script: works on vanilla and modded warheads whose spall uses the vanilla spall base

Effects
- Spall sparks use the hit effect of the surface they strike (no effect on surfaces without one)

NEW: Smaller blasts
- Rockets and shells, vanilla and modded: lethal blast radius /2.7, 333-damage radius /2.3, read from each warhead itself
- Walls block blast damage (checked by trace for every bubble)
- Mortars, grenades, mines and 40 mm unchanged
- Replaces the old prefab-based HEAT killzone reduction

Settings
- New Game Master switches "Wall spall" and "Smaller blasts" (on by default; older settings files turn them on automatically)

Performance
- Hard limits per vehicle, per server and per client for big servers
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 14:35:07 GMT
Last Modified
Wed, 28 Oct 2026 14:35:13 GMT

1.0.63

PI - Ultimatum — Spall update

NEW: Spall (vehicles)
- Rounds that go through vehicle armor into the crew compartment throw fragments that ricochet inside
- Works on every vehicle with seats, also from other mods
- Amount by round: below 7.62 mm 1-2 | 7.62-12 mm 2-4 | 12-20 mm 3-6 | autocannon 3-8 | rockets / HEAT / tank KE / above 30 mm 6-18
- Fragments fly up to 5 m in total
- Sparks at ricochets use the hit effect of the surface they strike

NEW: Spall (walls)
- Rounds that go through a wall throw fragments out of the far side
- Wall thickness and material decide if the round gets through
- Rounds into the same spot wear it down until it breaks through
- Damage by material: metal > stone > concrete > brick > wood > plaster
- Rockets are followed in flight, so spall comes out exactly where they hit

Spall damage
- Spall can kill: head, torso, arms and hips take full damage
- Legs below the hips: minor damage only (never below 70 %)
- Hard armor covering the hit part stops spall fully; soft armor (FORT-K) uses its own rule
- 1 in 4 fragments is tanked (no damage)
- No bleeding from spall

Vanilla spall
- Vanilla HEAT/HEDP spall sprays in all directions (360°); PI spall does the damage behind the armor

Settings
- New Game Master switch: "Wall spall" (on by default; older settings files turn it on automatically)
- "Spall" and "Spall sparks" switches cover vehicle spall

Performance
- Hard limits per vehicle, per server and per client for big servers
- No spark effects on dedicated servers
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 17:58:00 GMT
Last Modified
Tue, 27 Oct 2026 17:58:24 GMT

1.0.62

Changelog
- Split into separate mods: PI - Ultimatum keeps the mechanics only
- Clothing, camouflages, backpacks and vest/helmet armour moved to PI - Gear & Equipment
- Custom weapons (Trench NSV, M93R) moved to PI - Firearms
- Stamina: free-carry weight lowered from 40 kg to 32 kg
- Minor cleanup and optimizations
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 22:09:41 GMT
Last Modified
Mon, 26 Oct 2026 22:10:05 GMT

1.0.61

FORT Voin Fortress Mod-K – overhaul
- Remodelled suit: cleaner, optimised mesh, LODs (zips hidden first)
- Fixed clipping at waist, knees, crotch and collar; no see-through gaps
- Flush vent mesh (Granit-plate shape) and muted, flush zips
- U-shaped rear zip, realistic armpit zips, rectangular velcro patches
- Wider neck guard, fixed floating belt buckle
- New textures

Detachable hood
- New item: FORT Mod-K Hood
- Put it in the suit's hood slot to wear it, take it out to remove it
- Baggy hood normally, close-fitting hood under helmets (RHS compatible)
- Works with vests (deflated models)
- Available in the civilian arsenal
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 20:01:27 GMT
Last Modified
Mon, 26 Oct 2026 20:02:32 GMT

1.0.60

UPDATE YYYAAAAYYY :P

New
- Head kill: screen goes black and all sound stops at once.
- Muffled sound during the death screen and while unconscious.
- Realistic death fall (Game Master switch "Realistic death fall"):
  - small bullet push at the hit point, no flying bodies
  - head / spine kill (new virtual spine collider): the body collapses where it stands
  - explosions: full push close to the blast, much less far away
- Leg hit stumble (Game Master switch "Leg hit stumble"): a hit to an already injured leg plays the fall-to-knees animation. Not on the first hit. 4 s cooldown, 30 s when the whole leg is below 45 % health.
- New ragdoll: realistic body mass, hip / knee / elbow limits, more damping, freer arms.

Changed
- Game Master players are no longer sent into Game Master at death. The deploy menu comes first; Game Master opens only when there is no deploy menu.
- The death screen always ends (deploy menu, Game Master, respawn, or 10 s at the latest).
- Sprint speed +10 %, sprint lasts about 20 % longer.
- Stamina regeneration about 14 % slower.
- No stamina drain from gear up to 40 kg; full drain at 80 kg.

Fixed
- Black screen stayed on after death when Game Master opened.
- Deploy menu did not open after the death screen for Game Master players.
- No sound after a head kill when the game was reloaded.
- Deploy menu error for players without a faction.
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 08:14:51 GMT
Last Modified
Mon, 26 Oct 2026 08:15:26 GMT

1.0.59

Small tweaks for FORT K
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 00:14:01 GMT
Last Modified
Wed, 21 Oct 2026 00:14:55 GMT

1.0.58

Added FORT-K Anti-Fragmentation Coverallls to CIV that will be improved
Fixed incorrect .gamemat materials for RPG-7 and its vanilla ammunition
Realtree backpacks make their return in CIV arsenal
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 03:16:28 GMT
Last Modified
Tue, 20 Oct 2026 03:17:03 GMT

1.0.57

FIXED!
Game Version
1.8.0.13
Created
Wed, 14 Oct 2026 00:31:25 GMT
Last Modified
Wed, 14 Oct 2026 00:32:02 GMT

1.0.56

Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 22:46:02 GMT
Last Modified
Tue, 13 Oct 2026 22:46:36 GMT

1.0.55

Removed Deathscreen for now
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 03:54:05 GMT
Last Modified
Sun, 11 Oct 2026 03:54:38 GMT

1.0.54

Removed Musket for now as its WIP
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 02:35:49 GMT
Last Modified
Sun, 11 Oct 2026 02:36:05 GMT

1.0.53

Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 00:18:33 GMT
Last Modified
Sun, 11 Oct 2026 00:19:34 GMT

1.0.52

You can now shoot rockets in loaded RPGs and explode them
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 06:01:17 GMT
Last Modified
Sat, 10 Oct 2026 06:02:02 GMT

1.0.51

Optimization to scripts
Added Dud Mechanic with weapon malfunctions
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 20:44:20 GMT
Last Modified
Thu, 08 Oct 2026 20:45:05 GMT

1.0.50

Added Anti Drone and Anti Drone Discarding Sabot rounds
Balancing and tweaks for AD/ADDS ammunition
45rnd AD/ADDS removed
200rd AD/ADDS removed
AD/ADDS now mixed up with standard FMJ round instead of tracer.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 03:34:19 GMT
Last Modified
Wed, 07 Oct 2026 03:34:38 GMT

1.0.49

small material change
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 16:23:55 GMT
Last Modified
Tue, 29 Sep 2026 16:24:29 GMT

1.0.48

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 16:17:09 GMT
Last Modified
Tue, 29 Sep 2026 16:17:45 GMT

1.0.47

Removed suppressor lock feature for now
Minor adjustments to camo.
Fixed some attachments in FIA arsenal not being diplayed when attaching something to weapons in bacon loadout editor
Players without footwear will receive no damage but can trip on uneven surfaces or steep climbs causing them to ragdoll for 5 seconds.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 21:51:45 GMT
Last Modified
Sun, 27 Sep 2026 21:52:21 GMT

1.0.46

Added new VOG25
Fixed slippin' Jimmy
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 11:00:06 GMT
Last Modified
Sun, 27 Sep 2026 11:00:47 GMT

1.0.45

Prefab edits
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 10:39:06 GMT
Last Modified
Sat, 26 Sep 2026 10:39:41 GMT

1.0.44

Adjustments
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 09:45:48 GMT
Last Modified
Sat, 26 Sep 2026 09:46:21 GMT

1.0.43

- further very minor optimization/enhancement of .gamemat hit effects
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 04:17:55 GMT
Last Modified
Sat, 26 Sep 2026 04:18:21 GMT

1.0.42

Fixes
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 07:50:41 GMT
Last Modified
Thu, 24 Sep 2026 07:51:06 GMT

1.0.41

A little cleanup
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 04:00:43 GMT
Last Modified
Wed, 23 Sep 2026 04:01:07 GMT

1.0.40

- Locked suppressors behind Special Forces squads. Expect issues, WIP
- Reworked stamina drain, character runs for longer now. Cmon now, you have legs and will, move yer legs and run.
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 03:45:12 GMT
Last Modified
Wed, 23 Sep 2026 03:45:25 GMT

1.0.39

Optimized Scripts and started working on stamina and suppressor rework.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 12:45:14 GMT
Last Modified
Mon, 21 Sep 2026 12:45:40 GMT

1.0.38

Removed Realtree Backpacks (work to be done on material colour under certain weather and time conditions)
M81 will be reworked as well, kept as it is for right now
Anti-Drone ammunition damage type and values edited to avoid deleting small wooden houses.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 21:51:09 GMT
Last Modified
Sat, 19 Sep 2026 21:51:46 GMT

1.0.37

WIP FIX for some modded clothing, items that are bound to change were removed from arsenal
WIP FIX for Anti-Drone ammunition (still in arsenal)
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 05:00:45 GMT
Last Modified
Mon, 14 Sep 2026 05:01:12 GMT

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