Summary
Mod is aimed to deliver FUN and Immersive Hardcore experience without making it torture to play.
Feedback needed! basement_enjoyer (DM me on discord)
Enjoy!
Description
PI - Ultimatum
FUN and Immersive Hardcore experience without making it torture to play
Read the full description to avoid confusion. Feedback: basement_enjoyer on Discord
Clothing and armour: PI - Gear & Equipment. Custom weapons: PI - Firearms
SETTINGS
Every feature can be turned on/off live in Game Master: "Project Immersion" tab, folder "Ultimatum". "Ultimatum" off = whole mod off (vanilla)
Use "Save to file" to keep changes after a restart (server profile: PI_Ultimatum_Settings.txt)
ADDITIONS
Spall
- Vehicles: a round that goes through the armor into the crew compartment throws fragments that ricochet inside. Any vehicle with seats, also from other mods
- Walls: a round that goes through a wall throws fragments out of the far side. Thickness and material decide. Rounds into the same spot wear it through
- Glass: a round through a window (building or vehicle) throws 10 glass shards, whatever the round
- Fragments by round: <7.62 mm 1-2 | 7.62-12 mm 2-4 | 12-20 mm 3-6 | autocannon 3-8 | rockets/HEAT/tank KE/>30 mm 6-18
- Spall can kill. Legs below the hips take minor damage only. Hard armor stops it, no bleeding
- Fragments fly up to 5 m. Sparks use the hit effect of the surface. Made for big servers (hard limits)
Death screen
- Body hit: you watch the world for ~6 s, then a 1 s fade. Respawn menu after 7 s
- Head kill: black screen and silence at once
- Sound is muffled on the death screen and while unconscious
- Game Masters get the deploy menu first at death
Realistic death fall
- Bullets do not throw bodies, only a small push at the hit point
- Head or spine kill: the body collapses where it stands
- Explosions throw only bodies close to the blast
- New ragdoll: realistic mass and joint limits, less "rubber doll"
Leg hit stumble
- A hit to an already injured leg drops the soldier to the knees, then he gets up (no ragdoll)
- Never on the first hit to a healthy leg
Duds
- Cartridges fail 1 in 500 (trigger clicks; reload racks a fresh round)
- 40mm grenades fail 3 in 100, RPG rockets 4 in 100. Vehicle munitions excluded
Live duds
- A 40mm or RPG dud stays where it landed as a live round, the same for every player
- Safe for 30 s. Then it goes off if stepped on, shot or driven over; within 3 m and in sight a 1 in 5 chance each approach
- Explodes and kills like the real round. Cannot be defused, goes off after 20 minutes
Rocket shooting
- A bullet through a loaded rocket on a player can set it off: 1/2 rockets, 1/4 disposable tubes (M72, RPG-75). Works with other mods too. Do not preload RPGs
PG-7VR
- Slight simulated fragmentation, enough to stop APCs
Anti-drone ammo
- Several types against "mosquito" drones (camouflages in PI - Gear & Equipment)
Soft armour
- Framework for anti-fragmentation clothing (FORT-K suit in PI - Gear & Equipment)
Shoes
- Barefoot footsteps are silent. No vanilla blisters, but you can slip on very steep ground
Arsenal
- Added ammo and items are in the US, USSR and FIA arsenals
CHANGES
Tourniquets
- Can be pre-applied, also on limbs that do not bleed, on yourself and others
- Up to 4 with no penalty. After 7 minutes it goes back to your inventory (hover the limb to see time left)
- Medical mods may conflict
Stamina and movement
- Sprint +10 % speed, lasts about 20 % longer. Regeneration a bit slower
- Gear up to 32 kg causes no extra drain. Jumping, swimming, vaulting and climbing unchanged
Spec-Ops squads
- More players per squad, lower rank needed
Walls
- Some materials (wood, brick and others) are weaker
Hit effects
- Improved .gamemat hit effects
Vanilla spall
- New penetration, amount, lifetime and arming distance on vanilla RPGs and aerial HEAT/HEDP rockets
- Vanilla and modded HEAT/HEDP spall sprays in all directions (360°); PI spall does the damage behind the armor
Smaller blasts
- Rockets and shells (also modded): lethal blast radius /2.7, 333-damage radius /2.3. Walls block blast damage
- Mortars, grenades, mines and 40 mm unchanged
WORD FROM AUTHOR
- Use ArmaDiag to see how the mechanics work
- You survive longer on foot and in vehicles. To kill a vehicle, hit its components and crew precisely
- Server owners: test thoroughly. Made for Hardcore and UltraHardcore players. Every feature can be turned off
- Compatibility with other explosive weapon mods is in development
MANY THANKS
- Henkel for feedback and personal warzone footage. Cheers mate<3
- BI for this awesome game
WORK IN PROGRESS
- Smokier rocket explosions, hand-to-wound reaction, spall damage to vehicle modules
- Compatibility with future PI versions and other mods
- Submit features and feedback!
License
Arma Public License (APL)