DCO_Extensions

by JDripstein
DCO_Extensions

Summary

Complete AI overhaul: infantry that suppress and flank, squads that clear buildings door by door, working ambushes and convoys, and Game Master tools to run it all. Requires CRX Enfusion A.I.

Description

DCO EXTENSIONS

Infantry fight properly: they suppress, flank, hold their range, use cover, and break or surrender when they've had enough. Squads clear buildings room by room, opening doors, stacking beside the breach and going in one man at a time. Game Masters get working ambushes with kill-zones, convoys that arrive as a column, live-editable task zones, and a Clear Buildings order on the command bar. An AI commander feeds reserves to the fight with optional LLM Connection capabilities.

Everything is configurable from one server file or live from the GM menu. Server-side only, nothing attaches to a mission.

Built on 25th Direct Combat Overhaul (MIT), now fully absorbed and grown well past it. 

REQUIRES

- CRX Enfusion A.I.

FEATURES

AI behaviour (bundled from 25th DCO)

- Morale: groups break, surrender, rally, and a surrender can be a trap.
- Suppression: pinned units keep their heads down, seek cover, pop smoke and dig in.
- Tactical movement: flanking, bounding overwatch, cover-aware repositioning, weapon-aware standoff.
- Urban combat: room-by-room CQB clearing, garrisons, ambushes, machine-gun emplacements.
- Vehicles: convoy doctrine, armoured angling, hijacking, safe eject.
- Commander: reserves, QRF responses, objectives, and an optional external bridge for a server owner's own brain.

Extension fixes

- QRF zones stop dragging their groups back to the centre past 30 m and yield to your orders.
- The commander skips groups already under orders, and all ten objective scoring fields are settable.
- The ADVANCE course of action is implemented, so a group pushes through contact instead of stalling.
- Convoy columns close up behind an arrived leader, drivers stay on the road, vehicle crews stop doing infantry drills.
- Standoff is close-only: AI never back away from a fight to hold their minimum range.
- CQB stacks gate on the nearest man, sweeps cover every floor, and Clear Buildings sits on the GM command bar.
- Zone placeables take a faction; zones and objectives render as map markers.
- Stuck AI horn honking is silenced without killing the early-warning honks.

CONFIGURATION

One file, written fully populated on first boot: $profile:DCO_Extensions.json. Sits beside DCO_Settings.json. Any key removed keeps its default, and a file that cannot be parsed isn't overwritten.

SETUP

Subscribe with CRX, start once, edit the config, restart. Server-side, nothing attaches to a mission. "[DCOX] DCO Extensions loaded" confirms it is running.

CREDIT

25th Direct Combat Overhaul is by Playmaking, MIT licensed: https://github.com/25thplaymaking/25th-DirectCombatOverhaul. CRX Enfusion A.I. is by ATiM-.

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
2.3.1
Game Version
1.8.0.10
Version size
449.55 KB
Downloads
713
Created
11.08.2026
Last Modified
31.08.2026
ID
6A16AC294F079592

Dependencies