SagesAH1Z - SOFLAM Integration

by Seebie90 I Nomad

2.0.0

2.0.0
==============================================================
  2026-10-10 - MAJOR UPDATE
==============================================================

Update SOFLAM Integration Core together with this mod. Both were rebuilt and
have to be the same version. Tested against WCS_Armaments 8.3.0.


FIXED

- ATTACK MODES NOW REACH THE SERVER. WCS_Armaments 8.3.0 moved the cycle key
  to the vanilla turret action "TurretWeaponNextFireMode". Our relay still
  listened for the old name, so the screen switched modes while the server
  kept flying DIR for every shot. DIR, LOBL, LO and HI fly their own paths
  again. The mode that flies now always follows the one shown on the screen,
  also when the key is pressed with another weapon in hand - the missile
  start reads the mode WCS itself keeps instead of counting key presses on
  its own (the old count drifted by one place, so HI flew like DIR).
- DOUBLE EXPLOSION ON LOFTED SHOTS. A missile that brushed terrain on the way
  down left a stale contact point behind, and WCS later showed the explosion
  there - up to 215 m before the real detonation - while the warhead went off
  where the missile actually was. The explosion is now shown at the warhead.
- THE BLACK-HOT THERMAL FILTER NO LONGER NEEDS RVX CORE. It pointed at a
  gradient texture that only RVX Core carried. It now uses the copy that ships
  with SOFLAM Integration Core.
- The last RVX names are gone from scripts and prefabs. The Hellfire ammo
  prefab is now "Ammo_Missile_AGM-114L_Laser_AH1Z"; its GUID is unchanged, so
  saved loadouts and missions keep working.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 10:31:35 GMT
Last Modified
Sat, 10 Oct 2026 10:31:47 GMT

1.0.0

==============================================================
  IMPORTANT - THIS VERSION NEEDS A DIFFERENT DEPENDENCY
==============================================================

RVX Core is no longer required. This mod now needs
"SOFLAM Integration Core" instead. Please subscribe to it before
updating, or the mod will not load.

Why: RVX Core stopped compiling with current WCS Armaments in August.
One call in RVX_WCS_LoadoutOverrides.c still uses the old signature of
CreateWeaponQueueClient. In Reforger every loaded mod is compiled into
one shared script module, so that single error takes the whole module
down - your server starts, but the game logic is gone. It cannot be
patched from another mod either, because patch code only becomes active
after a successful compile, and the compile is what fails.

So the parts we used from RVX were rewritten in our own Core, the same
way it was already done for the AH-64D.


==============================================================
  WHAT CHANGED
==============================================================

Three small classes replaced what we used from RVX: the laser code
store on the turret, the four cockpit code dials, and the missile
flight computer. They carry an AH1Z prefix, so this mod and the AH-64D
mod still run side by side and keep separate codes.

Target hand-off now goes through the Core's target registry instead of
RVX's. The seeker asks it for targets matching the tuned code; the
in-sight markers read the same registry, so sight and guidance can no
longer disagree.

The laser code is properly shared now. RVX only pushed it out when the
seeker was toggled, so a pilot who had not touched the dials himself
could sit there looking at a stale number. The code is now sent on
every change and handed to anyone who joins later, which also means the
MFD shows the same four digits on every machine.

A 1269-line file went away entirely: the SOFLAM device layer (visible
IR beam, NVG and thermal in the device sight, gain and filter keys)
used to be carried in this mod as well. The Core provides it once for
everyone now.

The control hints for the SOFLAM operator come from the Core too. This
mod used to ship its own copy of the same vanilla config, and the two
overwrote each other depending on load order - whichever loaded last
won, and the other one's hints were simply gone. Our copy is removed.

M299 pods now push the missile clear before the engine fires, the same
attribute that fixed the AH-64's rail drops. On the AH-64 this was the
reason half of every Hellfire load fell instead of flying; the pods are
the same, so it is carried over here. Not separately measured on the
AH-1Z yet.

Logging is down to warnings and errors. The per-missile telemetry that
came along with the ported files is switched off.


STILL OPEN

- The hit pattern is not good yet. Missiles fly and guide, but accuracy
  needs more work.
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 18:24:53 GMT
Last Modified
Mon, 07 Sep 2026 18:25:05 GMT

0.1.8

### Known key conflicts

In large mod collections some default keys never reach their action. The action
exists and shows up bound in the options menu — it just never fires.

- **Gunner vision mode** was on `N`, which does not get through (not even as
  `LSHIFT + N`). Default changed to `J`.
- **WCS turret stabilization** (`SPACE`) only toggles *outside* the ADS/TADS view,
  in both helicopters. This is a WCS action, so we cannot change its default —
  rebind it to a free key and it works in ADS as well.

### Fixed
 Thermal Optik should now work in Gunner sight 
Lasercode is now Displayed properly
Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 13:51:30 GMT
Last Modified
Mon, 10 Aug 2026 13:51:46 GMT

0.1.7

Fixed MFD Display Shows now set Laser Code
Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 11:54:55 GMT
Last Modified
Mon, 10 Aug 2026 11:55:05 GMT

0.1.6

Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 11:39:02 GMT
Last Modified
Mon, 10 Aug 2026 11:39:12 GMT

0.1.5

Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 11:21:52 GMT
Last Modified
Mon, 10 Aug 2026 11:22:02 GMT

0.1.4

Trying to fix Stuff
Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 11:00:19 GMT
Last Modified
Mon, 10 Aug 2026 11:00:30 GMT

0.1.3

Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 10:40:18 GMT
Last Modified
Mon, 10 Aug 2026 10:40:29 GMT

0.1.2

Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 10:18:34 GMT
Last Modified
Mon, 10 Aug 2026 10:18:47 GMT

0.1.1

Possible fix for Broken Lasercode Display
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 22:24:44 GMT
Last Modified
Thu, 06 Aug 2026 22:24:57 GMT

0.1.0

Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 21:05:02 GMT
Last Modified
Thu, 06 Aug 2026 21:05:15 GMT

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