Frontline PVP

by trippi7

1.2.0

Added a configurable FIA defence frequency setting.
FIA defenders can now spawn in every 1st, 2nd, 3rd, 4th, or later triggered FIA sector.
Available through FIASpawnEveryNthTriggeredSector in ServerConfig.json.
Also configurable live from the Game Master Scenario Properties menu.
Changes affect future sector activations without removing existing FIA groups.
Skipped sectors remain immediately capturable and do not grant FIA objective-clear rewards.
The activation sequence is persistent across server restarts and is shared with AI Squads.
Improved automatic map rotation compatibility.
Set "UsePredefinedHQAndCommandPosts": true in ServerConfig.json to use fixed, scenario-defined US and USSR HQ/Command Post positions.
Each scenario must contain one US default HQ marker and one USSR default HQ marker.
Territory persistence is now linked to the scenario that created it.
Territory data from a different map is automatically rejected, even when both maps use identical grid dimensions.
Prevents territory overlays, water-cell masks, influence, and HQ data from carrying over to another map.
Each new map starts with a clean territory grid and applies its own predefined HQ and Command Post markers.
Same-map victory restarts still preserve the normal US/USSR HQ position swap.
Legacy territory saves without scenario identity are safely reset once when predefined HQ/CP map rotation is enabled.
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 07:25:05 GMT
Last Modified
Fri, 25 Sep 2026 07:25:15 GMT

1.1.3

Island connection, RISK style
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 12:16:28 GMT
Last Modified
Thu, 24 Sep 2026 12:16:41 GMT

1.1.2

FRONTLINE PvP — UPDATE CHANGELOG
FACTION & TERRITORY WARFARE
FIA reinforcement groups can now spawn only inside FIA-controlled sectors.
If a selected sector becomes controlled by US or USSR during a reinforcement wave, the remaining FIA groups will continue spawning in another valid FIA sector.
FIA spawning stops only when no valid FIA-controlled sector satisfies the configured player-distance and map-distance requirements.
FIA players and AI can continue applying influence and capturing ordinary sectors.
FIA can no longer capture US or USSR Headquarters or trigger match victory.
SECTOR NOTIFICATIONS
Sector capture notifications are now shown only to members of the faction that captured the sector.
Fixed faction-join notifications incorrectly appearing after normal player respawns.
A faction-join notification is now generated only after an actual faction change.
INTEGRATED TEAM BALANCER
Integrated the Frontline PvP Team Balancer directly into the main mod.
Added a live setting to enable or disable team balancing.
Added a configurable maximum US/USSR player imbalance.
Team-balancing settings can be changed from the Game Master menu without restarting the server.
Initial faction selection remains available while invalid team switches are rejected server-side.
FACTION CHANGE CONTROL
Added a live setting to enable or disable faction changes.
The setting can be changed from the Game Master menu without restarting the server.
When faction changes are disabled, the “Leave faction” pause-menu option is disabled.
Added server-side validation to prevent clients from bypassing the faction-change restriction.
Removed the performance problems caused by the previous faction-lock implementation.
VICTORY CONDITIONS
Added a configurable HQCaptureUnlockPercentage.
Enemy Headquarters can be captured only after the attacking faction controls the required percentage of active sectors.
Added a second configurable victory condition: TerritoryVictoryPercentage.
A faction can now win either by:
reaching the HQ capture threshold and capturing the enemy Headquarters; or
reaching the configured territory victory percentage without capturing the enemy Headquarters.
Both victory conditions count only active sectors.
HEADQUARTERS ROTATION
After a match victory, US and USSR Headquarters positions are swapped for the next match.
The associated Headquarters Command Posts are also swapped.
The new positions are preserved through the existing persistence and match-reset system.
HEADQUARTERS SPAWN PROTECTION
Players are now invulnerable while defending their own Headquarters sector until the opposing faction reaches the configured HQ capture threshold.
Protection covers gunfire, explosions, fire, collisions, bleeding and other harmful damage.
Healing and health regeneration continue to work normally.
Protection ends immediately when the player leaves their Headquarters sector.
Protection is restored if the opposing faction falls below the required territory percentage.
FIA units, AI soldiers and vehicles are not protected.
Headquarters protection uses the same live territory condition as Headquarters capture, preventing inconsistencies between damage and capture rules.
PERFORMANCE & RELIABILITY
Headquarters protection uses cached territory state and does not scan the entire grid for every damage event.
Added server-authoritative checks for team balance, faction changes, Headquarters capture and Headquarters protection.
Improved multiplayer consistency during respawn, sector capture, victory and match-reset transitions.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 08:46:37 GMT
Last Modified
Thu, 24 Sep 2026 08:46:49 GMT

1.1.1

Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 06:59:54 GMT
Last Modified
Mon, 07 Sep 2026 07:00:05 GMT

1.1.0

Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 16:03:03 GMT
Last Modified
Sun, 06 Sep 2026 16:03:12 GMT

1.0.53

Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 13:05:03 GMT
Last Modified
Sat, 05 Sep 2026 13:05:16 GMT

1.0.52

Changed preview and loading screen image
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 12:51:14 GMT
Last Modified
Sat, 05 Sep 2026 12:51:26 GMT

1.0.51

FIA can conquer all sectors, not only their sector of origin
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 07:01:18 GMT
Last Modified
Wed, 02 Sep 2026 07:01:30 GMT

1.0.50

Completely reworked sector capture: US, USSR, and FIA now use the same influence system.
A faction captures or recaptures a sector only when its influence exceeds the combined influence of the other two factions.
Balanced influence keeps the sector contested with stable capture progress.
Fixed capture-state flickering and incorrect switching between US, USSR, and FIA capture states.
Capture progress is now faction-specific: players see only their own faction’s progress, which decreases when an opposing faction advances.
Improved multiplayer synchronization and persistence of capture progress.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 10:32:39 GMT
Last Modified
Tue, 01 Sep 2026 10:32:58 GMT

1.0.49

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 09:50:10 GMT
Last Modified
Mon, 31 Aug 2026 09:50:33 GMT

1.0.48

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 09:47:56 GMT
Last Modified
Mon, 31 Aug 2026 09:48:11 GMT

1.0.47

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 07:15:24 GMT
Last Modified
Mon, 31 Aug 2026 07:15:45 GMT

1.0.46

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 06:10:40 GMT
Last Modified
Mon, 31 Aug 2026 06:10:52 GMT

1.0.45

Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 20:37:00 GMT
Last Modified
Sun, 30 Aug 2026 20:37:19 GMT

1.0.44

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 10:12:03 GMT
Last Modified
Sat, 29 Aug 2026 10:12:24 GMT

1.0.43

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 09:23:44 GMT
Last Modified
Sat, 29 Aug 2026 09:23:59 GMT

1.0.42

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 09:11:59 GMT
Last Modified
Sat, 29 Aug 2026 09:12:14 GMT

1.0.41

Progress bar reworked: simpler and easier to understand
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 05:58:35 GMT
Last Modified
Sat, 29 Aug 2026 05:58:53 GMT

1.0.40

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 13:47:30 GMT
Last Modified
Fri, 28 Aug 2026 13:47:46 GMT

1.0.39

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 12:27:44 GMT
Last Modified
Fri, 28 Aug 2026 12:28:00 GMT

1.0.38

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 12:02:43 GMT
Last Modified
Fri, 28 Aug 2026 12:02:57 GMT

1.0.37

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 11:33:00 GMT
Last Modified
Fri, 28 Aug 2026 11:33:17 GMT

1.0.36

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 10:38:51 GMT
Last Modified
Fri, 28 Aug 2026 10:39:05 GMT

1.0.35

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 10:13:21 GMT
Last Modified
Fri, 28 Aug 2026 10:13:39 GMT

1.0.34

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 06:29:22 GMT
Last Modified
Fri, 28 Aug 2026 06:29:45 GMT

1.0.33

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 05:56:47 GMT
Last Modified
Fri, 28 Aug 2026 05:57:05 GMT

1.0.32

Command Post ownership is now synchronized with Frontline hex ownership.
Capturing a sector transfers its Command Post flag, arsenal, and construction access to the new faction.
Fixed WCS/NATO Command Posts incorrectly displaying the Russian flag.
Removed legacy spawn-point ownership checks that could override Frontline sector control.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 05:35:33 GMT
Last Modified
Fri, 28 Aug 2026 05:36:02 GMT

1.0.31

FIA as playable faction
Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 18:10:09 GMT
Last Modified
Thu, 27 Aug 2026 18:10:23 GMT

1.0.30

Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 16:37:33 GMT
Last Modified
Thu, 27 Aug 2026 16:37:50 GMT

1.0.29

Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 13:24:40 GMT
Last Modified
Thu, 27 Aug 2026 13:24:56 GMT

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