Frontline PVP
by trippi7
1.2.21
Added an optional Out of Bounds system configurable through ServerConfig.json. Added configurable boundary distance and return countdown. Players remaining outside active sectors are now eliminated when the countdown expires. Added vehicle position support. Added a centered warning HUD with countdown, emergency styling, and flashing effects during the final 5 seconds. Returning to the active area immediately cancels and resets the warning.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 07:47:04 GMT
- Last Modified
- Fri, 16 Oct 2026 07:47:25 GMT
1.2.20
Added configurable faction display names to ServerConfig.json. Server owners can now customize the displayed names for US, USSR, and FIA. Custom names are shown on map territories, HQ labels, capture notifications, and victory popups. Internal faction keys and gameplay logic remain unchanged.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 11:32:32 GMT
- Last Modified
- Wed, 14 Oct 2026 11:32:51 GMT
1.2.19
New feature: Max CP built for each faction
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 06:01:08 GMT
- Last Modified
- Thu, 08 Oct 2026 06:01:23 GMT
1.2.18
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 07:44:55 GMT
- Last Modified
- Wed, 07 Oct 2026 07:45:07 GMT
1.2.17
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 06:11:16 GMT
- Last Modified
- Wed, 07 Oct 2026 06:11:26 GMT
1.2.16
new GM feature center weighted influence
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 13:08:42 GMT
- Last Modified
- Tue, 06 Oct 2026 13:08:54 GMT
1.2.15
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 09:20:10 GMT
- Last Modified
- Tue, 06 Oct 2026 09:20:27 GMT
1.2.14
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 09:01:47 GMT
- Last Modified
- Tue, 06 Oct 2026 09:02:02 GMT
1.2.13
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 09:00:00 GMT
- Last Modified
- Tue, 06 Oct 2026 09:00:11 GMT
1.2.12
Working with Frontline Faction Comp Mod
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 08:41:07 GMT
- Last Modified
- Tue, 06 Oct 2026 08:41:19 GMT
1.2.11
Hotkey for Enable / Disable cell 2xE / 2xC on keyboard 2x dpad left / right on controller
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 12:32:13 GMT
- Last Modified
- Mon, 05 Oct 2026 12:32:32 GMT
1.2.10
New option in GM menu: HQ Spawn Only
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 09:02:58 GMT
- Last Modified
- Mon, 05 Oct 2026 09:03:19 GMT
1.2.9
Capture Bar color can be customized from serverconfig.json Server restart not required, simply reload serverconfig from dedicated GM toolbar button
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 15:58:52 GMT
- Last Modified
- Wed, 30 Sep 2026 15:59:06 GMT
1.2.8
AutomaticGridBounds fixed
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 12:56:10 GMT
- Last Modified
- Tue, 29 Sep 2026 12:56:25 GMT
1.2.7
Capture bar restyle
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 10:22:30 GMT
- Last Modified
- Tue, 29 Sep 2026 10:22:42 GMT
1.2.6
Zoom in zoom out on map change font dimension
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 11:01:56 GMT
- Last Modified
- Mon, 28 Sep 2026 11:02:05 GMT
1.2.5
Progress bar: thinner, larger, moved up
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 07:22:16 GMT
- Last Modified
- Mon, 28 Sep 2026 07:22:29 GMT
1.2.4
Bigger HQ, CP and HEX details on map
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 07:02:47 GMT
- Last Modified
- Mon, 28 Sep 2026 07:03:00 GMT
1.2.3
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 21:01:55 GMT
- Last Modified
- Sun, 27 Sep 2026 21:02:16 GMT
1.2.2
JIP playable factions FIX
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 18:49:57 GMT
- Last Modified
- Sun, 27 Sep 2026 18:50:16 GMT
1.2.1
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 18:11:25 GMT
- Last Modified
- Sun, 27 Sep 2026 18:11:38 GMT
1.2.0
Added a configurable FIA defence frequency setting. FIA defenders can now spawn in every 1st, 2nd, 3rd, 4th, or later triggered FIA sector. Available through FIASpawnEveryNthTriggeredSector in ServerConfig.json. Also configurable live from the Game Master Scenario Properties menu. Changes affect future sector activations without removing existing FIA groups. Skipped sectors remain immediately capturable and do not grant FIA objective-clear rewards. The activation sequence is persistent across server restarts and is shared with AI Squads. Improved automatic map rotation compatibility. Set "UsePredefinedHQAndCommandPosts": true in ServerConfig.json to use fixed, scenario-defined US and USSR HQ/Command Post positions. Each scenario must contain one US default HQ marker and one USSR default HQ marker. Territory persistence is now linked to the scenario that created it. Territory data from a different map is automatically rejected, even when both maps use identical grid dimensions. Prevents territory overlays, water-cell masks, influence, and HQ data from carrying over to another map. Each new map starts with a clean territory grid and applies its own predefined HQ and Command Post markers. Same-map victory restarts still preserve the normal US/USSR HQ position swap. Legacy territory saves without scenario identity are safely reset once when predefined HQ/CP map rotation is enabled.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 07:25:05 GMT
- Last Modified
- Fri, 25 Sep 2026 07:25:15 GMT
1.1.3
Island connection, RISK style
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 12:16:28 GMT
- Last Modified
- Thu, 24 Sep 2026 12:16:41 GMT
1.1.2
FRONTLINE PvP — UPDATE CHANGELOG FACTION & TERRITORY WARFARE FIA reinforcement groups can now spawn only inside FIA-controlled sectors. If a selected sector becomes controlled by US or USSR during a reinforcement wave, the remaining FIA groups will continue spawning in another valid FIA sector. FIA spawning stops only when no valid FIA-controlled sector satisfies the configured player-distance and map-distance requirements. FIA players and AI can continue applying influence and capturing ordinary sectors. FIA can no longer capture US or USSR Headquarters or trigger match victory. SECTOR NOTIFICATIONS Sector capture notifications are now shown only to members of the faction that captured the sector. Fixed faction-join notifications incorrectly appearing after normal player respawns. A faction-join notification is now generated only after an actual faction change. INTEGRATED TEAM BALANCER Integrated the Frontline PvP Team Balancer directly into the main mod. Added a live setting to enable or disable team balancing. Added a configurable maximum US/USSR player imbalance. Team-balancing settings can be changed from the Game Master menu without restarting the server. Initial faction selection remains available while invalid team switches are rejected server-side. FACTION CHANGE CONTROL Added a live setting to enable or disable faction changes. The setting can be changed from the Game Master menu without restarting the server. When faction changes are disabled, the “Leave faction” pause-menu option is disabled. Added server-side validation to prevent clients from bypassing the faction-change restriction. Removed the performance problems caused by the previous faction-lock implementation. VICTORY CONDITIONS Added a configurable HQCaptureUnlockPercentage. Enemy Headquarters can be captured only after the attacking faction controls the required percentage of active sectors. Added a second configurable victory condition: TerritoryVictoryPercentage. A faction can now win either by: reaching the HQ capture threshold and capturing the enemy Headquarters; or reaching the configured territory victory percentage without capturing the enemy Headquarters. Both victory conditions count only active sectors. HEADQUARTERS ROTATION After a match victory, US and USSR Headquarters positions are swapped for the next match. The associated Headquarters Command Posts are also swapped. The new positions are preserved through the existing persistence and match-reset system. HEADQUARTERS SPAWN PROTECTION Players are now invulnerable while defending their own Headquarters sector until the opposing faction reaches the configured HQ capture threshold. Protection covers gunfire, explosions, fire, collisions, bleeding and other harmful damage. Healing and health regeneration continue to work normally. Protection ends immediately when the player leaves their Headquarters sector. Protection is restored if the opposing faction falls below the required territory percentage. FIA units, AI soldiers and vehicles are not protected. Headquarters protection uses the same live territory condition as Headquarters capture, preventing inconsistencies between damage and capture rules. PERFORMANCE & RELIABILITY Headquarters protection uses cached territory state and does not scan the entire grid for every damage event. Added server-authoritative checks for team balance, faction changes, Headquarters capture and Headquarters protection. Improved multiplayer consistency during respawn, sector capture, victory and match-reset transitions.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 08:46:37 GMT
- Last Modified
- Thu, 24 Sep 2026 08:46:49 GMT
1.1.1
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 06:59:54 GMT
- Last Modified
- Mon, 07 Sep 2026 07:00:05 GMT
1.1.0
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 16:03:03 GMT
- Last Modified
- Sun, 06 Sep 2026 16:03:12 GMT
1.0.53
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 13:05:03 GMT
- Last Modified
- Sat, 05 Sep 2026 13:05:16 GMT
1.0.52
Changed preview and loading screen image
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 12:51:14 GMT
- Last Modified
- Sat, 05 Sep 2026 12:51:26 GMT
1.0.51
FIA can conquer all sectors, not only their sector of origin
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 07:01:18 GMT
- Last Modified
- Wed, 02 Sep 2026 07:01:30 GMT
1.0.50
Completely reworked sector capture: US, USSR, and FIA now use the same influence system. A faction captures or recaptures a sector only when its influence exceeds the combined influence of the other two factions. Balanced influence keeps the sector contested with stable capture progress. Fixed capture-state flickering and incorrect switching between US, USSR, and FIA capture states. Capture progress is now faction-specific: players see only their own faction’s progress, which decreases when an opposing faction advances. Improved multiplayer synchronization and persistence of capture progress.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 10:32:39 GMT
- Last Modified
- Tue, 01 Sep 2026 10:32:58 GMT