Frontline PVP

by trippi7
Frontline PVP

Summary

Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory.

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Description

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Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory.
Frontline PvP is a standalone, server-authoritative territory-control game mode for Arma Reforger, inspired by Frontline PvE but designed specifically for two opposing player factions.
The US Army and Soviet Army begin from separate headquarters. Between them lies FIA-controlled territory divided into 500-metre hexagonal sectors.
To win, a faction must control more than 50% of the active sectors, maintain a continuous corridor from its own HQ to the enemy HQ, and then capture the enemy headquarters.
Main Features
US versus USSR PvP warfare
500-metre hexagonal territory grid
Game Master placement of both faction headquarters
Connected-frontline system
Only sectors adjacent to territory connected to your HQ can be captured
Disconnected sectors become neutral grey
Player-influence capture system
Enemy HQ unlocks only after controlling more than 50% of the map
Capturing the enemy HQ ends the match
No outposts or triangulation system
Vanilla Command Tents and FOB construction supported
Construction allowed only inside connected friendly territory
Spawn points automatically disabled when their sector is lost or disconnected
Persistent territory progress for dedicated servers
Join-in-progress synchronization
FIA-Controlled Sectors
Neutral green sectors are protected by FIA forces.
When an eligible player enters a connected green sector:
The first FIA infantry group and a crewed vehicle spawn after a configurable delay
Additional infantry groups arrive in timed waves
Infantry group prefabs are selected randomly from a configurable list
The number of groups, spawn interval and spawn radius are configurable
The vehicle can be captured after eliminating its FIA crew
Territory capture begins only after all FIA defenders have been eliminated
FIA defenses activate only once per sector and never duplicate
Server Configuration
Frontline PvP automatically creates JSON files inside the server profile for configuration and persistent match progress.
Server administrators can configure:
Cell size and shape
Influence calculation interval
Influence per player
Influence recovery speed
Number of FIA groups
FIA infantry group prefabs
FIA vehicle prefab
FIA spawn interval
FIA spawn radius
Persistence interval
Spawn-point validation interval
Deleting the persistent territory-state file resets the current match.
Game Master Setup
At the beginning of the session, the Game Master must:
Place the US and USSR starting bases and Command Tents.
Assign one blue sector as the US Headquarters.
Assign one red sector as the USSR Headquarters.
Optionally assign additional connected starting territory.
Allow players to select their faction and deploy.

License

Arma Public License (APL)

Version
1.2.0
Game Version
1.8.0.13
Version size
10.53 MB
Downloads
1,815
Created
06.08.2026
Last Modified
25.09.2026
ID
6A0AE762504FC0B1