GameMode - Cops and Robbers
by John Love
Contributors
John Love
1.5.15
- changed AI despawn distance to default because it cause problems on dedicated server and AI does not respawn - added stuff to an empty garden cabin
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 02:08:31 GMT
- Last Modified
- Wed, 16 Sep 2026 02:09:04 GMT
1.5.14
- changed AI garbage collector time to default and set ambientpatrolspawnpoint to 600 sec like the garbage collector default time (AI is not spawning on dedicated server so I hope it does fix that) - changed vehicle garbage collector time to default 12.000 sec (just in case it will mess around with respawn again lol)
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 04:13:18 GMT
- Last Modified
- Tue, 15 Sep 2026 04:13:54 GMT
1.5.13
- fixed Radio Arsenals at FIA+US spawnpoints because I messed up but it should work now - changed mission config file descrition text + preview image - snapped container at REBEL main base better to the ground (this **** is tough lol)
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 02:39:21 GMT
- Last Modified
- Tue, 15 Sep 2026 02:39:53 GMT
1.5.12
- changed description text of item "Melee Attack [Smoke] Non-Throwable"
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 01:51:13 GMT
- Last Modified
- Tue, 15 Sep 2026 01:51:44 GMT
1.5.11
- changed text from important note (so it is more easy to read REBEL arsenal locations)
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 01:29:54 GMT
- Last Modified
- Tue, 15 Sep 2026 01:30:26 GMT
1.5.10
- added US Radio arsenals to FIA spawnpoints + FIA Radio arsenals to US spawnpoints (so FIA+US can communcate better and provide support for each other) - added 2X pickable TNT blocks that respawns every 900 sec in a REBEL secret base close to arleville - changed map marker text from FIA markers - changed welcome screen text - changed workshop description a little bit - changed color of container in REBEL main base (I just didnt like it before) - changed secret helicopter respawn timer to 120 secs (60 could cause problems) - added stuff to (again) some empty garden cabins - added some objects to arleville
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 01:13:31 GMT
- Last Modified
- Tue, 15 Sep 2026 01:14:06 GMT
1.5.9
- deleted not needed files - put stuff in empty garden cabins I still found (I think I got em all now lol) - added sandbag walls at secret base at signal hill - added pickable PSO1 scope to sanbags on signal hill that respawns every 900 secs - snapped objects correctyl to the ground in secret bases - added 2 containers near spawn at beauregard so players cann not be shoot so easily - changed workshop tags
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 01:22:59 GMT
- Last Modified
- Mon, 14 Sep 2026 01:23:34 GMT
1.5.8
- removed deadly wire at a checkpoint so AI wont hug it until bleeding out alive - changed game master vehicle budget to a much higher value - snapped some objects correctly to the ground
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 04:07:29 GMT
- Last Modified
- Sat, 12 Sep 2026 04:08:03 GMT
1.5.7
- changed location of posters in beauregard because they were bugging like hell - fixed some objects that were not snapped right on the ground - added 4 new AI spawns (2 at airport, 1 beauregard, 1 arleville) - added objects next to new CIV arleville spawn - found more garden cabins where I put stuff inside - added more intel
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 01:46:28 GMT
- Last Modified
- Sat, 12 Sep 2026 01:47:06 GMT
1.5.6
- changed two containers at the REBEL secret bases because they were explosive containers and that was not intented - added stuff to some garden cabins and barns I didnt see before - GetIn Nearest Waypoint for Ai drive cycle was missing and was now added (it worked without them but they should be there and the Ai was not respawning) - added stuff to the little store in beauregard - added some poster on a wall in arleville and beauregard - added a pickable US rifle and ammo at a secret base near beauregard - added tnt blocks to pick up in secret cave - changed intel and secret weapon respawn time from 600 to 900 secs Honestly for win conditions it seems I need a little bit of coding and I need to learn that so it could take much longer than I planned
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 03:54:26 GMT
- Last Modified
- Fri, 11 Sep 2026 03:54:56 GMT
1.5.5
- added crates, barrels, pallets to every garden cabin and empty barns on the map so it is not looking so empty and dead - added small radio taht was missing to one rebel secret base (you need music guys) - added one REBEL FlagPole to the HeliPad Rebel Base - changed a bit the light in the light house top - moved the AI on Sandbank so it is swimming - added Intel to a house at airport
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 02:48:14 GMT
- Last Modified
- Thu, 10 Sep 2026 02:48:49 GMT
1.5.4
- fixed some lanterns within houses were not set on LIT - changed CIV Map Marker location - changed text in description
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 04:40:27 GMT
- Last Modified
- Wed, 09 Sep 2026 04:41:00 GMT
1.5.3
- added vehicle + AI spawn to a little house I didnt see the whole time and now its like a nice new secret spot (with intel) - moved a vehicle spawn -moved melee arsenal in arleville so it can be seen better - **** was glitching out of the tent in beauregard spawn (its fixed hell yeah) - put light and intel into a bunker - fixed error that some arsenal has no action component - fixed some checkpoints where prefabs stucking in each other - couldnt fix my broken heart (maybe next update?)
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 03:44:45 GMT
- Last Modified
- Wed, 09 Sep 2026 03:45:16 GMT
1.5.2
- well I found out that the ladders on the music stage in prison wasnt useable so I fixed that ;)
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 04:20:21 GMT
- Last Modified
- Tue, 08 Sep 2026 04:20:54 GMT
1.5.1
- changed vehicle garbage collector radius back to defaul = 35 m but left the timer on 600 sec I am so done with fixing but I guess thats it I am happy now
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 03:41:59 GMT
- Last Modified
- Tue, 08 Sep 2026 03:42:32 GMT
1.5.0
- found again two AI spawns that had a wrong respawn time - pain - last update for today or hopefully until win condition action :) I am new to this
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 03:09:31 GMT
- Last Modified
- Tue, 08 Sep 2026 03:10:07 GMT
1.4.11
- changed vehicle respawn time to 120 - changed secret CIV Heli respawn time to 60 - changed again AI spawn distances in FIA and US Spawnpoints area because when player spawns within the spawn distance the AI does not spawn AND they will NOT despawn and resapwn when that happens. but making the spawn distance radius smaller makes later pop up the AI in front of players only like at 15 min distance lol. They should ALL spawn finally by player spawn (idk what devs think how that improves the game? weird **** that they can not spawn close to players at init. in MP online it makes somehow sense but not in this mode or songleplayer modes)
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 02:54:33 GMT
- Last Modified
- Tue, 08 Sep 2026 02:55:04 GMT
1.4.10
- deleted Waypoint Area because it worked even without it - moved an AI Spawn - moved some lanterns (light looks like **** when hanging on the ceiling) - yeah I always say they this is like the last update but guess who lied to you and himself still will work on the win conditions soon
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 01:16:54 GMT
- Last Modified
- Tue, 08 Sep 2026 01:17:27 GMT
1.4.9
- rebel ai was set on return fire by accident and they are set on fire at will now
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 03:47:35 GMT
- Last Modified
- Mon, 07 Sep 2026 03:48:06 GMT
1.4.8
- lol
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 02:52:00 GMT
- Last Modified
- Mon, 07 Sep 2026 02:52:36 GMT
1.4.7
- pain
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 02:31:59 GMT
- Last Modified
- Mon, 07 Sep 2026 02:32:31 GMT
1.4.6
- added U Prison spawn again because they need an alternative spawn if enemies are in main base - set spawn disance override on ambientpatrolspawnpoint of evry AI to default (I wanted to avoid it so bad since Ai does not spawn if player spawn within the spawn distance override radius and it hurts very much because I dont know why it is not possible for example for a singleplayer that AI spawns near player spawns?! lol so stupid, but it turns out to be best choice, sadly) - changed respawn time of Waypoint Area - I am done so far and need to focus on WIN CONDITIONS (I have good ideas but honestly it was very hard to put them and I messed up so I need to watch turorials and stuff to be able to make it run) - I actually needed to fix so much I just destroyed while trying to fix other **** (on of the latest updates killed this gamemode lol
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 02:14:31 GMT
- Last Modified
- Mon, 07 Sep 2026 02:15:02 GMT
1.4.5
- removed US helicopter spawn at FIA main base because it took away the purpose of depending on US heli support (helipad still staying so stolen helicopters or US helicopter can be refueld and repaired) - changed FIA default loadout - moved one AI group in FIA base
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 05:09:12 GMT
- Last Modified
- Sun, 06 Sep 2026 05:09:44 GMT
1.4.4
- changed spawn distances for FIA ai on main base so they spawn when player spawns - added a small checkpoint near us airport
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 04:17:41 GMT
- Last Modified
- Sun, 06 Sep 2026 04:18:13 GMT
1.4.3
- changed FIA ai behavoir so the perception is on default and they do RETURN FIRE if shooted at them(so they wont just kill any CIV player or AI) - changed vehicle respawn time to 300 -added weapon and ammo box to a civ house close to random spawn locations - added a weapon and ammo box in the secret spot at sanbank - put one intel(large) to secret place
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 03:57:58 GMT
- Last Modified
- Sun, 06 Sep 2026 03:58:30 GMT
1.4.2
- fixed GetIn_Nearest Waypoints for AI that drives in circles (made area + layer spawn for the waypoint because if its used it will not appear again so I made it respawn) - added trees to Arleville CIV spawn so player cant be soon so easy from far away - put some more intel- added some secret weapon box in ruins and spots for random spawners to have more luck finding stuff - changed location from US Heli near to FIA Base so FIA have a chance to grab a heli every 600 secs ( when it is destroyed) - changed secret CIV helicopter respawn to 120 secs (after it is destroyed) - changes respawn time for intell formm 900 to 600 sec - added FIA patrols next to helipad
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 02:30:06 GMT
- Last Modified
- Sun, 06 Sep 2026 02:30:36 GMT
1.4.1
- Made CIV Spawnpoint a bit better looking - added CIV random spawn between arleville and beauregard - added AI to FIA Outpost - set spawn protection from 10 to 15 seconds - added some CIV Melee Boxes to some houses outside the villages
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 21:00:05 GMT
- Last Modified
- Fri, 04 Sep 2026 21:00:37 GMT
1.4.0
- updated completly the spawn logic for AI because I messed up at the beginning by placing player spawns within the spawn distance radius of ambienpatrolspawnpoint and now the distances are optimized - changed spawnpoint locations so spawn logic can be mainly on deafault settings and AI spawns when players join the session (AI didnt spawn because player spawn was inside spawn distance radius of AmbientPatrolSpawn) - added some stuff to the CIV spawnpoints because I needed to change location it looked empty - turned around the US Arsenal so it acesable from the other side and can be seen by player when spawning - added 2X CIV Melee Box for emrgency cases in each village - added more prisoners to prison - added 1 hostile US soldier next to US Airport Arsenal to make arsenal not accesable so easy for CIV players trying to steal - deleted US Prison Spawn so AI can respawn/Spawn without weird bugs (it was causing problems when spawning to close to AI)
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 19:35:34 GMT
- Last Modified
- Fri, 04 Sep 2026 19:36:06 GMT
1.3.5
- disabled CIV Vehicles in FIA sSupport Station - changed AI respawn time and spawn/desapwn distance - changed CIV+US secret helicopter respawn time - added 2 more Civil AI around the cities - changed gull island files text because it was too dark - added some intel - disabled support station in US Medic Box
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 00:36:32 GMT
- Last Modified
- Fri, 04 Sep 2026 00:37:13 GMT
1.3.4
- removed deadly wires from checkpoints because AI loves to hug them like they gain life from it but actually they bleed out alive - AI on US Airport is now hostile to CIV but is set to RETURN FIRE so they dont shoot at CIVs, only if CIV shoots at them, they shoot back - Added "Gull Island Files" to collect in prison chef tower and will later be used for WIN CONDITIONS - moved some AI because they were stucking - aded more light in the Arleville church - moved some objects at airport because they were floating
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 21:36:53 GMT
- Last Modified
- Thu, 03 Sep 2026 21:37:37 GMT