Summary
Automatically convert any loaded scenario to RAAS
Description
Automatically enables LOR-RAAS to work on any loaded map.
You can change settings in the mission header:
e.g.
"m_LORRAASSettings": {
"m_bRandomizeBases": true,
"m_iControlPointsPercentToWin": 100,
"m_iLaneCount": 2,
"m_iRandomizeThreshold": 3
}
- m_bRandomizeBases (true/false) — Enables the RAAS system: if true, a random subset of bases is excluded each match instead of always using all of them.
- m_iRandomizeThreshold (0-10) — How aggressive the randomization is. Lower = more bases survive (0 = none are ever removed); higher = more get removed (10 = only ~1 in 11 rolls survives).
- m_iLaneCount (1-10) — How many parallel lanes the advance from your HQ to the enemy's is split into. Each lane is a strict, one-to-one linear chain — no branching, no crossing with other lanes.
- m_iControlPointsPercentToWin (1-100) — What % of the control points that survived randomization (not the original total) a faction needs to hold to win. Rounds down and is recalculated every match, since the number of active control points changes.
- m_bHideBasesOutsideRadioRange — Hides bases outside radio range on the map.License
Arma Public License (APL)