Summary
Easily make Random AAS: configurable nº of lanes, randomized bases, and a win threshold that automatically adapts.
Description
Replaces Conflict's radio-mesh capture logic with real AAS lanes: bases connect one-to-one in parallel lanes from your HQ straight to the enemy's, so you always advance forward.
- Configurable lane count
- Randomizes which bases spawn each match (with optional grouped alternates)
- Win threshold recalculates automatically from however many control points are actually active
How to use: On your scenario's GameMode entity, open the "Conflict RAAS System" category and enable Randomize Bases. Tune Randomize Threshold, Lane Count, and Control Points Percent To Win to taste.
Built on Conflict RAAS System by Sir.Ironbeard (used under APL license).
Compatible with WCS_Core. Crash-proof, will only generate a new AAS on match end.
License
Arma Public License (APL)