GMS - Air Operations - DEV

by Vagrante
GMS - Air Operations - DEV

Summary

AI-flown air operations: rotary AND fixed-wing flight models, squadron tasking, flight planner, and combat AI for door guns and attack helicopters. DEV branch — expect bugs.

Description

GREY MAN'S AIR OPERATIONS

AI-flown air operations for Arma Reforger: server-authoritative flight models for rotary and fixed-wing aircraft, squadron tasking, a full-screen flight planner, and combat AI for door guns and attack helicopters. Built for milsim units that want AI aircrew executing real air-mission doctrine.

DEVELOPER'S NOTE — Developmental branch under active work: bugs can be expected, features and roadmap may change.

FLIGHT MODEL
- Server-authoritative rotary flight: takeoff, routes, hovers, and landings with approach profiles, banked turns, per-leg altitude control, and hover-only rope stations for FRIES.
- Damage handling: tail-rotor and all-engines emergencies fly controlled emergency landings; a downed airframe refuses further commands.
- Hover self-defense: a hovering gunship rotates to unmask its weapons.
- Fixed-wing: the C-130J flies its own model — route flying plus the full HALO/paradrop profile (run-in, station keeping, jump dispatch at tasked altitude).

SQUADRON TASKING
- Multi-ship dispatch: assault waves onto LZ pools, loiter wheels with formation slots, pickup staging, HALO drops, recovery/RTB.
- Exfil ladder: request > transit > signal authentication (smoke, flare, IR strobe, IR lasso — wrong signal types are ignored) > landing > ALL PAX IN lift release. IR strobe/lasso require GRS Night Vision; smoke and flare work standalone.
- Escort doctrine: the escort launches first, sweeps the LZ from a clearing overwatch, calls ALL CLEAR on known contacts before the lift bird is released in, covers the pickup from an overhead loiter, and is always last out of the AO.
- Armor standoff: attack escorts fight from firing hovers at missile standoff, close to gun standoff when winchester or against infantry, and never engage from inside their own safe minimum.

COMBAT AI
- Gun director (all crewed turrets): hostility, line-of-sight, and friendly-corridor checks with motion prediction; engine BallisticTable fire solutions (real drop and time-of-flight per round); per-mount drop calibration; burst discipline; range gating; anti-fixation target rotation.
- Hellfire control: anti-armor engagements for attack birds — armed vehicles first, destroyed hulks ignored, launches only from a settled hover with the nose on target. Ships with a built-in missile plus a native-weapon seam that compat addons fill to fire a platform's own missiles.

FLIGHT PLANNER
Full-screen planner with ROUTE / ACFT / SQDN / SITES / OPS tabs: route plans with hold gates, aircraft parking and callsigns, squadron rosters and formations, typed site points (LZ, PZ, XZ, SOP, HP, IP, DZ) with radio names, and op phase programs advanced by prowords. Sites sync to the server for radio-driven tasking ("push to LZ XRAY").

INTEGRATION
No comms or C2 dependency. Flight radio traffic goes through GMS_FlightRadioBus (plain log output if nothing subscribes); site pushes, prowords, exfil and recall tasking are exposed as server APIs for integration addons to drive.

AIRCRAFT CATALOG
UH-1H and Mi-8MT (vanilla); MH-60 SOAR / DAP / HH-60G / HH-60W and CH-47F (MH-60 Tweaks); MH-6J Little Bird; UH-135; AH-64D 4xAGM (WCS, via the WCS Attack Compat addon); C-130J (fixed-wing HALO/paradrop). Every manned turret is fought by the AI gun director — door guns and cannon alike, versus infantry and hostile-occupied vehicles. Fast rope runs on FRIES-equipped airframes; attack/standoff doctrine activates on cannon-armed birds. Adding an airframe is a wrapper prefab plus a catalog row.

RECOMMENDED MODS
- MH-6J Little Bird and UH-135 — extend the flyable fleet (their catalog rows spawn nothing without them).
- Grey Man's Parachute Framework — the freefall and canopy system HALO jumpers use.
- SOF Infiltration Methods 2.0 (by Wrottz) — infil equipment that pairs naturally with HALO jumps.
- Grey Man's Air Ops — WCS Attack Compat + WCS AH-64D — AI attack aviation with native Hellfires and the M230.
- GRS Night Vision (pending public release) — required for the IR strobe and IR lasso exfil signals.

PLANNED FEATURES
JTAC-directed Close Air Support (IP holds and CAS stations already ship in the tasking wire), fixed-wing DZ pushes, an ISR view in the planner, and ops timeline polish.

DEPENDENCIES
C-130J Super Hercules, BFS F.R.I.E.S Reforged, MH-60 Tweaks. The AH-64D entry additionally requires the WCS Attack Compat addon; without it that row spawns nothing and everything else works unchanged.

LICENSE & CREDITS
APL-SA — modify and build compatibility patches freely, credit Grey Man, keep derivatives under APL-SA.
Credits: Grey Man (design and development); Awenzj (MH-60 Tweaks); PandaMods (C-130J); WhoaItsLouie / Black Forge Studios (FRIES); Tonic (MH-6J); yxath13928 (UH-135); Worst Case Scenario (WCS AH-64D); Wrottz (SOF Infiltration Methods 2.0); Bohemia Interactive (Arma Reforger and Enfusion).

The personal work of Grey Man, proud member of the Grey Reign Systems development team — shout out to Grey Reign Systems.

License

Arma Public License Share Alike (APL-SA)