Simply-Camp

by smileynick

Contributors

smileynick

1.1.12

1.1.12
- Sound arrives: the completion chime plays with "CAMP RAISED", the ritual jingle plays on completion, and UI sounds work across the Test Range (the world was missing its UI sound entity - the third missing world manager after chat and radio).
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 14:03:02 GMT
Last Modified
Wed, 29 Jul 2026 14:03:06 GMT

1.1.11

1.1.11
- The unbuilt dig site now shows as a white ghost of the campfire - the 1.1.10 attempt missed its mark.
- Raising the camp now fires a proper "CAMP RAISED" popup with the completion chime, grid reference and next steps.
- The ritual completion jingle actually plays now - it had been silent all along.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 13:21:32 GMT
Last Modified
Wed, 29 Jul 2026 13:21:37 GMT

1.1.10

1.1.10
- The unbuilt dig site shows as a white ghost of the campfire - "this needs building" at a glance. The real fire appears when the camp rises.
- Raising a camp now rings the whole squad: a success chime and a callout with the grid reference - pitch tents and set the squad spawn.
- One camp radio and one squad ammo crate per camp, all factions.
- The firewood crate leaves the build menu for now - it returns with a future camp upgrade.
- Taking apart a ritual stump no longer scatters debris.
- The disassemble prompt sits low on the log: aim at the base of the stump to take it apart, at the top to sit.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 13:04:50 GMT
Last Modified
Wed, 29 Jul 2026 13:04:58 GMT

1.1.9

1.1.9
- The brief comes to the fire: squad leader uses "Start brief" at the campfire, and every squadmate seated round it is pulled in - their map opens and follows the leader's view live. Stand up to leave; closing your map just pauses the view until you reopen it.
- The campfire is half the size it was - flames, smoke, sparks and light all scaled down.
- Taking apart a ritual stump leaves a scatter of bark and branches behind.
- Fixed: a staked camp site was invisible - the fire ring shows again at the dig site.
- Hitting a build limit now shows "Max budget reached" instead of the generic "Cannot place here".
- The stump's action prompt sits on the log itself now.
- Camo nets leave the build menu for now, all factions - they return in a future update alongside the mortars and MG nests.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 12:11:10 GMT
Last Modified
Wed, 29 Jul 2026 12:11:16 GMT

1.1.8

1.1.8
- New buildable: the Briefing Map. Pitch a map table at your camp (10 supplies, one per camp) and gather round.
- The squad leader uses "Hold brief" at the table, then opens their map as normal. Squadmates use "Attend brief" - their map follows the leader's view live: pan, zoom and markers, all in real time. Close your map to step out of the brief.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 11:09:05 GMT
Last Modified
Wed, 29 Jul 2026 11:09:09 GMT

1.1.7

1.1.7
- Admin login and text chat now work on the Test Range - the world was missing its chat entity, so "#login" never reached the server. Admins can open Game Master once logged in.
- Radios live: VON frequency traffic now works for every handheld and camp radio - the world was missing its radio manager.
- Build limits: up to 3 tents, 6 ritual stumps, 6 dug outs and 2 of each foliage type per camp. The placement ghost shows blocked when a limit is hit.
- Ritual stumps are free, must stand within 3m of the fire, and can be broken down with the entrenching tool. Dug outs and foliage are free too.
- The dig site shows a white ghost of the campfire until it's built - no more mistaking an unbuilt site for a finished camp.
- Packed-up and torn-down campfires can no longer be relit - cold remains stay cold, no decoy fires.
- Breaking camp clears placed foliage; only the stumps remain as a trace.
- Mortars and MG nests leave the build menu for now - they'll return in a future update.
- The ritual popups now show the actual time remaining on the buff cooldown.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 10:41:19 GMT
Last Modified
Wed, 29 Jul 2026 10:41:26 GMT

1.1.6

1.1.6
- Fixed: camp radios now raise their antenna mast when built - the engine was silently discarding it.
- Fixed: Soviet and FIA squad tents now react to fire like the US one - all three factions' tents come from the same battle-tested prefab family.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 09:31:10 GMT
Last Modified
Wed, 29 Jul 2026 09:31:14 GMT

1.1.5

1.1.5
- Camp radios now raise a proper faction antenna beside the set - US, Soviet and FIA each have their own. FIA gets its own Camp Radio card in the build menu.
- The tent rule for Set Squad Spawn announces itself properly: a hint explains "2 man a tent" and how many more you need, instead of a small grey line under the crosshair.
- Sitting at a fire whose ritual is already spent now tells you: buff already applied, the fire gives once an hour.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 20:05:37 GMT
Last Modified
Tue, 28 Jul 2026 20:05:41 GMT

1.1.4

1.1.4
- Camps are properly raidable at last: the campfire itself takes the hits now. Grenades and gunfire hurt it, wrecking it loses the camp, and the whole squad gets the "Camp lost" call.
- Fixed: an invisible hitbox over the fire was eating the interaction menu at close range - and bouncing grenades. Both gone; the fire's menu works standing right over it.
- Set Squad Spawn must be earned: pitch enough tents to shelter your whole squad (one tent sleeps two) before the camp can bring anyone back.
- The build menu now lists structures cheapest to dearest for every faction.
- The base-distance restriction on making camp is removed - pitch where you like.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 17:36:54 GMT
Last Modified
Tue, 28 Jul 2026 17:37:00 GMT

1.1.3

1.1.3
- Placement feedback overhauled: the floating prompt now shows why a spot is refused, right at the point of aim - no more hint popups spamming while you look around.
- The "too close to your base" refusal now counts down how much further out to head - the 75m clearance was invisible and read as a false block.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 15:53:48 GMT
Last Modified
Tue, 28 Jul 2026 15:53:56 GMT

1.1.2

1.1.2
- Camps fall to two well-placed grenades, and when a camp is destroyed every member of the owning squad gets a "Camp lost" alert with the grid reference - wherever they are on the map.
- One heavy emplacement of each kind per camp: a second mortar, M2 nest or MG nest shows a blocked placement ghost.
- Camps can no longer be pitched within 75m of your own base - that's what the base spawn is for.
- Every faction's build cards now show the faction's own kit - Soviet tent, crate and net included.
- Fixed: two identical squads listed for each faction on the deployment screen.
- Fixed: leaving the Fortify menu left you stuck at walking pace.
- The campfire's action menu is easier to reach, and the camp-raised sound arrives sooner.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 14:21:55 GMT
Last Modified
Tue, 28 Jul 2026 14:21:59 GMT

1.1.1

1.1.1
- Full faction support: US, Soviets and FIA each field their own Camp Pack (IIFS, Veshmeshok, M70), tents, camo nets, MG nests, mortars, radios and ammo crates. The camp build menu shows each faction only its own kit, and breaking camp returns your faction's pack.
- Test Range: all three factions playable, each with a complete named base - spawn point, camp pack, arsenal box and a loaded supply truck. Player count raised to 12.
- One camp per squad: raising a second camp tells you where your standing camp is - break it down first.
- Abandoned camps go cold: when a squad disbands, the camp fire dies after a few minutes and the camp collapses to remains soon after. Until then, it's anyone's to raid.
- The dig equips your entrenching tool for you - a shovel anywhere in your kit is enough, on the firepit and every buildable.
- Fixed: camps could not actually be damaged. The firepit HP pool now works - grenades will end a camp.
- Fixed: the supply-truck unloading sound was audible only on the server.
- Fixed: the Soviet/FIA mortar came with American 81mm rounds; it now brings its own 82mm crate.
- Fixed: the Soviet tent built a different tent than its build-menu picture showed.
- Fixed: standing up from a log seat clipped through the log.
- Fixed: camp map markers lingering after switching squad or faction.
- Fixed: a duplicate default squad in the squad menu.
- Removed: the US Large Camo Net, to keep the build list clean.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 13:13:10 GMT
Last Modified
Tue, 28 Jul 2026 13:13:14 GMT

1.1.0

1.1.0
- Full faction support: US, Soviets and FIA each get their own Camp Pack (IIFS, Veshmeshok, M70), tents, camo nets, MG nests, mortars, radios and ammo crates. The camp build menu shows each faction only its own kit, and breaking camp returns your faction's pack.
- Test Range: all three factions playable, each with a complete base - spawn point, camp packs, arsenal box and a loaded supply truck. Player count raised to 12.
- Fixed: seats under camo nets showing "Obstructed" - you can sit under your own net now.
- Fixed: structures built with a camp could be left standing after breaking camp.
- Removed: the US Large Camo Net, to keep the build list clean.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 12:19:38 GMT
Last Modified
Tue, 28 Jul 2026 12:19:48 GMT

1.0.7

1.0.7
- Test Range now has a proper deploy flow: choose your faction, join or create a squad, pick a spawn point on the map, and deploy - just like Conflict. Respawns go through the deploy screen too.
- Camps can now be raided: the campfire takes damage, and a couple of grenades or a satchel will destroy it. When the fire dies, the camp is razed to remains and the squad loses its spawn. Small arms barely scratch it - bring explosives.
- Incoming fire snuffs the campfire. If your camp goes dark, you're under attack - relight it once things quiet down.
- Fixed: seats and other camp props under a camo net losing their interactions.
- Fixed: campfires left behind after breaking camp could appear to burn forever for other players.
- Fixed: a camp could still be packed up for a full tent refund in the instant before it collapsed from damage.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 10:32:03 GMT
Last Modified
Tue, 28 Jul 2026 10:32:07 GMT

1.0.6

1.0.6
- Fixed: camo nets now actually appear when built on servers - they were being
constructed correctly but as server-only objects invisible to every player
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 08:19:11 GMT
Last Modified
Tue, 28 Jul 2026 08:19:14 GMT

1.0.5

1.0.5
- Camp card construction (camo nets, MG nests) completes on a rebuilt, fully
monitored path - chasing the case where a completed card produced nothing
- Building cards from within the build editor is now properly tracked
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 23:30:54 GMT
Last Modified
Mon, 27 Jul 2026 23:30:59 GMT

1.0.4

1.0.3
- Fixed: camp card scaffolds (camo nets, MG nests) are now always visible to
players on servers - previously the scaffold could be invisible outside the
build menu, leaving you digging at empty air until the dig cancelled
- Added detailed build-pipeline logging for camp card construction - no
gameplay changes
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 23:19:07 GMT
Last Modified
Mon, 27 Jul 2026 23:19:13 GMT

1.0.3

1.0.3
- Added detailed build-pipeline logging for camp card scaffolds (camo nets,
MG nests) to pin down the camo net construction issue - no gameplay changes
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 23:07:39 GMT
Last Modified
Mon, 27 Jul 2026 23:07:43 GMT

1.0.2

1.0.2
- Fixed: camo nets and MG nests can now be built to completion - the Build
prompt shows on the scaffold and tells you it wants the entrenching tool
(previously they charged supplies and could never be finished)
- Test Range rebuilt as a proper multiplayer environment: US and USSR bases
across the island, two supply-truck camp grounds, and camp packs cached
around the map
- Squads are now per faction - join and you land in your side's squad under
its leader; OPFOR players get their own
- Fixed: no more spawning as a faction with no gear, and spawn points are
kinder to players still loading in
- Game Master now available to server admins on the Test Range
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 22:35:07 GMT
Last Modified
Mon, 27 Jul 2026 22:35:10 GMT

1.0.1

1.0.1
- New: Camping Tutorial - a solo scenario that teaches the whole camp loop,
one night at a time, with proper artwork and description on the loading screen
- Fixed: respawning at a camp no longer drops you on top of the fire - you wake
a step back, facing it
- Fixed: resupplying from a supply truck now works on dedicated servers
(the truck was wrongly reported as not nearby)
- Fixed: camo nets and MG nests can now actually be built - the Build prompt
shows on the scaffold and tells you it wants the entrenching tool
- Fixed: everyone at the camp hears it rise, not just the host
- Fixed: staking the camp now takes on the first press
- New: resupplying the camp plays the proper supply-transfer clunk off the truck
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 22:24:26 GMT
Last Modified
Mon, 27 Jul 2026 22:24:30 GMT

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