Summary
Forked from JLH Conflict PvE Bootstrap (original author: Ignatius_Fenix).
Description
- Creates a linear PvE front with one active USA `Attack` task and one `Defend` task.
- Controls USSR base defense, the USA assault, and USSR attacks against USA bases.
- Generates and mobilizes garrisons, building defenders, QRF units, and other frontline forces as the situation changes.
- Provides friendly mechanized support: infantry transport and armed overwatch vehicles.
- Selects vehicles and infantry group compositions from catalogs instead of relying on one hardcoded variant.
- Uses QRF approach direction, flanking, fallback/retreat, reserves, and defensive positions.
- Adds anti-camp reactions: reconnaissance, FPV attacks, artillery pressure, and vehicle hunters.
- Creates persistent tactical minefields. Cleared or detonated mines do not respawn.
- Automatically applies faction markings to spawned vehicles.
- Scales AI, reinforcements, and vehicle respawn with the number of connected players.
- Uses AI and spawn budgets to keep the active battle meaningful without overloading the server.
+PlusPlus PVE Ukraine | HardCore | discord.gg/xZ6j8YJRPZ
License
Arma Public License (APL)