Summary
Tweaked Wardenstein's mod to make zombies rarer but more persistent, while reducing pop in & out. Also disabled the exploder variant and added some new unarmored military variants for variety.
Description
The intention behind making the zombie encounters rarer is to make them less of a constant & repetitive threat, as well as less of a distraction & ammo-sponge for other NPCs. Particularly in a PvE Conflict scenario and as the player count increases (spawning more & more zombies).
If you like the other changes but want more frequent or intense zombie encounters, check out Schizo's tweak-of-my-tweak here: https://reforger.armaplatform.com/workshop/6A16707A27B7B9E3-ambientzombiestweaktweaked
Tweaks:
- Lowered chance of encounters
- Increased spawn distance
- Increased max clusters
- Increased arc infront of player where zombies won't spawn
- Less frequent and more distant cleanup
- Decreased chance of repopulation
- Increased safe zone around HQ
- Disabled zombie spawning on player origin (HQ spawnpoint)
- Disabled exploder variant
- Added unarmored military variants to base 'soft' spawn pool for variety
- Increased hive increase per kill
License
Arma Public License (APL)