Summary
Dynamic ambient zombie encounter system for Arma Reforger.
Small ambient groups stalk survivors while a hidden hive system escalates pressure through surges and waves.
Description
Ambient Zombies is a dynamic encounter system that brings persistent undead presence to Arma Reforger.
Instead of scripted hordes or static spawners, the system continuously evaluates player activity and introduces zombie threats organically across the world.
Players moving through the map will encounter small roaming groups, sudden surges, and escalating waves depending on how aggressively they engage.
FEATURES
• Ambient roaming zombie clusters that spawn around active players
• Surges triggered by rising threat pressure
• Wave escalation for players lingering in one area
• Hive pressure system that grows with kills and decays over time
• Dynamic spawn distances and terrain-aware placement
• AI cluster movement that intercepts and stalks players
• Automatic cleanup and population balancing
• Works with existing gamemodes without scenario edits
SYSTEM DESIGN
Zombies appear as natural encounters rather than obvious scripted events.
Small groups may appear nearby, follow player movement, or slowly close in.
Killing zombies increases the global hive pressure which can trigger larger threats.
Moving quickly or avoiding fights allows the pressure to decay.
The result is a persistent tension system that keeps the world dangerous without overwhelming players.
DEPENDENCY
Requires Bacon Zombies mod.
USE CASES
• PvPvE survival servers
• Dynamic zombie encounters in Conflict or custom modes
• Sandbox survival gameplay
• Stalker / DayZ-style tension systems
Designed to integrate seamlessly with existing Reforger scenarios.
License
Arma Public License (APL)