Summary
WARFARE: NIGHTMARE EDITION — 1.0 IS LIVE
Kolguyev was quarantined for a reason. The living just didn't get the memo.
Description
The final chapter of WARFARE has officially released. One rotting island, three factions clawing over it, and something underneath the ash that never stops coming. This is the version we've been building toward — polished, brutal, and ready for you to lose sleep over.
THE MISSION
US forces are here to retake Kolguyev — and everything on it wants them gone. The USSR won't surrender ground they've bled for. The Ashborn answer to no one. And the dead don't care whose flag you're flying. Every meter of this island has to be taken, held, and defended on three fronts at once.
There is no clean victory here. Only ground you're still standing on.
THREE SIDES. NO GOOD GUYS.
- US Military — Boots on the ground with orders to reclaim the island. Discipline and firepower against a war that stopped making sense hours ago.
- USSR — Cold, relentless, and dug in for a fight they refuse to lose.
- The Ashborn — The island's own. Survivors who stopped surviving and started taking. Enemies to everyone, including themselves. (Playable in limited capacity — step into the ash if you dare.)
And the dead don't pick sides.
WHAT'S WAITING FOR YOU
- 42 capture points sprawled across an overgrown, ruined Kolguyev
- PvEvP chaos — fight two factions *and* the undead at once
- Hives scattered across the map — living nests that bleed the undead into the world. Clear them or drown in them
- Radiation zones — invisible teeth on the map. Push through for the good loot, or bleed out learning why you shouldn't have
- The Ashborn faction — Survivors and Bandits merged into one self-sufficient, hostile force
- Hardcore survival rules — no saved kits, randomized spawns, scavenge or die
- A living nightmare — the map fights back as hard as the players do
BUILD YOUR OWN NIGHTMARE
NIGHTMARE EDITION is modular by desig. Don't like something? Change it. Want more? Add it.
- Plug-and-play content mods** — tune the experience to your squad's playstyle
- Mix and match weapons, gear, and systems without breaking the core mode
- Your server, your rules — run it lean and brutal, or loaded and loud
License
OFFICIAL WARFARE SYSTEM LICENSE AGREEMENT (ArmA Edition)
The WARFARE game mode ("WARFARE" or "the System") was originally designed and developed by RebornSaga and TASK FORCE GHOST for the Enfusion framework, incorporating components of the Combat Operation Scenario Framework and the Conflict Campaign Framework alongside additional proprietary scripts, configurations, mechanics, and media. Effective immediately, WARFARE is released as an open system: any individual, community, or server operator may freely host, use, modify, and redistribute the Mode without requiring express written permission from the original creators. Ownership of the Enfusion Framework, the Combat Operation Scenario Framework, the Conflict Campaign Framework, and any other third-party dependent mods remains with their respective original authors and rights holders, and users remain responsible for reviewing and complying with those separate licenses.
In exchange for this open access, all users, server operators, and communities must credit RebornSaga and TASK FORCE GHOST as the original creators of the WARFARE System wherever the WARFARE name AND framework are used to create their own WARFARE style game modes. You must not present the System as your own original creation or remove identifying credit references. This Agreement supersedes all prior restricted or Unlisted-State terms previously issued for the WARFARE System.