Summary
3.. 2..1.. DEFUSED!
Two-person defusing of anti-personnel mines.
Description
AP mines can no longer be disarmed by one soldier alone. Each M14 and PMN-4 has two wires, red and blue, and cutting them takes teamwork and timing.
HOW IT WORKS:
- Hold wire cutters (from Wirecutters2) and get close to an armed AP mine.
- Two actions appear: "Cut red wire" and "Cut blue wire". Each cut takes 2 seconds.
- Cutting the first wire starts a short countdown. If the second wire isn't cut in time, the mine goes off.
- Cut both wires together and the mine is safe. Pick it up and use it again.
One person can't cut both wires in time. Find a buddy, count down, cut together.
FEATURES:
- Works with the base game AP mines: M14 (US) and PMN-4 (USSR)
- Anti-tank mines are not affected
- The vanilla "Disarm Mine" action is removed from AP mines, so cutting the wires is the only way
- Defused mines can be picked up and placed again, with both wires intact
- Multiplayer-ready, all logic runs on the server
REQUIREMENTS:
- Wirecutters2 (downloaded automatically as a dependency)
NOTE:
For mission makers: countdown time, cut time and reach can be changed on the mine prefabs.
License
Arma Public License Share Alike (APL-SA)