FreedomFighters_Reoccupation

by Erdfuchs

2.0.0

Reworked patrol destruction reports with delayed notifications, shorter follow-up messages, and more varied recovered documents such as letters, diaries, notes, and radio logs.

Improved intelligence quality tiers, making precise information rarer and encouraging players to combine multiple reports.

Added configurable patrol range from 2,000 to 5,000 metres.

Added additional settings for intelligence reports, warning messages and recon and Patrol destruction notifications.

Reorganised the Reoccupation settings menu with clear category headings.

Improved reconnaissance handling, notification queuing, LOD protection, diagnostics, and general patrol stability.

Fixed the minimum counterattack strength setting so outdated saved values no longer override the intended configuration.
Game Version
1.7.0.54
Created
Sat, 18 Jul 2026 17:35:55 GMT
Last Modified
Sat, 18 Jul 2026 17:35:59 GMT

1.9.0

New Features in public Version 1.9.0

Many improvements to  patrols:

Patrols can consist of small fireteams, standard infantry patrols, or larger rifle squads, creating varied Encounters.

They deploy from occupied bases, form up safely outside the perimeter, and only begin their mission once the entire group is ready.

Patrols can now travel to objectives up to 5 km away, allowing them to reach remote parts of the map and create encounters far beyond the immediate frontline.

Patrols travel across the map using varied routes, navigate around coastlines, water, roadblocks, and difficult terrain, and may pass through populated areas on their way to strategic targets.

Soldiers remain together, wait for slower members, react to combat, and no longer abandon teammates who become separated or stuck.

Patrols can detect movement problems, retry orders, find alternative paths, and recover from many situations that previously caused them to stop permanently.

After reaching their destination, surviving patrols independently plan a return journey and withdraw toward their original base.

Failed or trapped patrols are detected and removed cleanly instead of remaining in the world indefinitely.

The result is a more believable occupation force, with patrols that carry out real missions and create unpredictable encounters far beyond enemy bases.
Game Version
1.7.0.54
Created
Thu, 16 Jul 2026 11:17:51 GMT
Last Modified
Thu, 16 Jul 2026 11:17:55 GMT

1.8.1

FreedomFighters_Reoccupation has been updated!

New Features in public Version 1.8.1

The next update introduces a dedicated, persistent settings menu for Freedom Fighters: Reoccupation. Settings can be changed during an ongoing campaign and remain saved after a server restart.

The following options can now be configured:

- Max. number of simultaneously planned counterattacks
- Min. and max. counterattack strength multiplier
- Earliest and latest regular counterattack timer
- Earliest and latest delay for counterattacks that cannot start because another battle is already active
- Enable or disable Recon before counterattacks
- Max. number of simultaneously active patrols
- Enable or disable artillery strikes and smoke screens
- Enable or disable detailed debug logging

This makes it much easier to adjust the frequency and intensity of Reoccupation activity to suit different servers and playstyles.
Game Version
1.7.0.54
Created
Tue, 14 Jul 2026 19:03:48 GMT
Last Modified
Tue, 14 Jul 2026 19:03:52 GMT

1.8.0

FreedomFighters_Reoccupation has been updated!

New Features in public Version 1.8.0

The next update introduces a dedicated, persistent settings menu for Freedom Fighters: Reoccupation. Settings can be changed during an ongoing campaign and remain saved after a server restart.

The following options can now be configured:

- Max. number of simultaneously planned counterattacks
- Min. and max. counterattack strength multiplier
- Earliest and latest regular counterattack timer
- Earliest and latest delay for counterattacks that cannot start because another battle is already active
- Enable or disable Recon before counterattacks
- Max. number of simultaneously active patrols
- Enable or disable artillery strikes and smoke screens
- Enable or disable detailed debug logging

This makes it much easier to adjust the frequency and intensity of Reoccupation activity to suit different servers and playstyles.
Game Version
1.7.0.54
Created
Tue, 14 Jul 2026 19:00:41 GMT
Last Modified
Tue, 14 Jul 2026 19:00:43 GMT

1.7.0

Patrols can now target FIA-held locations up to 4 km away, with up to three patrols active at once.

Patrol routes use more waypoints and improved water-aware pathfinding, allowing more varied off-road movement and limited detours around bays and larger bodies of water.

Stuck patrols are handled more reliably. Active combat is correctly recognized and no longer triggers waypoint skipping or despawning.

Counterattack timers have been reduced from 15 to 12.

An additional artillery strike may occur 18–22 minutes before an attack, while the priority warning is now sent 10–12 minutes beforehand.

The Reoccupation Manager now updates every 15 seconds, improving patrol movement, Recon handling and artillery timing.

Recon units spawn 25–35 minutes before the attack and must reach their observation position and survive to provide bonuses.
Game Version
1.7.0.54
Created
Mon, 13 Jul 2026 20:27:48 GMT
Last Modified
Mon, 13 Jul 2026 20:27:51 GMT

1.6.2

Only minor changes. Slightly higher spawn distance of recons, lower number of patrols (changed from max 3 to max 2).
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 13:58:21 GMT
Last Modified
Thu, 09 Jul 2026 13:58:23 GMT

1.6.1

Small changes to patrol behavior
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 06:22:19 GMT
Last Modified
Thu, 09 Jul 2026 06:22:22 GMT

1.6.0

The required number of radio towers to be captured is now scaled to the total numbe (1 Tower, 25%, 40%, 55%, 70%, 85%).

A sufficient number of radio Towers (85%) will provide additional geographic information in priority reports prior to counterattacks.

Reoccupation-specific messages are now queued instead of being displayed simultaneously.

Patrols now dispatch from enemy bases that can penetrate deep into FIA-controlled territory and may carry Intel.

Occupation patrols can now be reported by civilians when entering FIA-controlled settlements.

Destroying an occupation patrol may now yield valuable intelligence.

Both Recon teams and Occupation Patrols now use a much more reliable route generation system. They also remain fully active regardless of player distance through permanent LOD protection

Routes of Patrols and recons will in most cases avoid water.

Many small improvements and finetuning.
Game Version
1.7.0.54
Created
Wed, 08 Jul 2026 21:23:38 GMT
Last Modified
Wed, 08 Jul 2026 21:23:43 GMT

1.5.3

Game Version
1.7.0.54
Created
Wed, 08 Jul 2026 21:14:01 GMT
Last Modified
Wed, 08 Jul 2026 21:14:03 GMT

1.5.2

Reduction of counterattack strength from 1.75 to 3.5 times to 1.25 to 2.75 times.

Reduction of artillery fire ranges before attacks to increase the total duration of fire and make it slightly easier to locate them.

Increased the base probability of artillery attacks during a counterattack from 50 to 75 percent.

Delayed counterattacks now occur after 2 to 6 hours instead of 2 to 4 hours, to give players a little more breathing room.

The minimum counterattack timer has been increased from 30 to 45 minutes. The first 45 minutes after a server restart are therefore always free of counterattacks.
Game Version
1.7.0.54
Created
Mon, 06 Jul 2026 17:57:07 GMT
Last Modified
Mon, 06 Jul 2026 17:57:10 GMT

1.5.1

- Only 15 counterattack timers can now be active at the same time to ensure the mod remains playable even on maps with a large number of factories and bases to capture. If the Resistance has more than 15 facilities, 15 facilities are randomly selected to receive a counterattack plan.

- Optimized pathfinding for Recons. Recons now spawn 25 to 35 minutes before a planned counterattack and move step by step toward the facility from a greater distance. They make stops along the way to observe.

- If a Recon successfully reaches its observation point 120 to 220 m in front of a facility and survives until the start of the battle, the subsequent artillery strikes will be guaranteed and highly precise. Combat effectiveness increases by another 50 percent. It is therefore now even more important to seek them out and eliminate them.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 19:17:52 GMT
Last Modified
Thu, 02 Jul 2026 19:17:54 GMT

1.5.0

Successful reconnaissance missions now lead to stronger attacks and increased artillery accuracy. If these are located and neutralized before an attack, the probability and accuracy of artillery fire are reduced.

Reconnaissance missions are now carried out by specialized units.

Implementation of despawn routines for reconnaissance units.

If enemy units successfully conduct reconnaissance, intercepted radio messages are relayed.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 09:18:48 GMT
Last Modified
Thu, 02 Jul 2026 09:18:50 GMT

1.4.1

FreedomFighters_Reoccupation has been updated!

New Features in public Version 1.4.1:

- New Recon System: Enemy reconnaissance units now scout Resistance bases and factories before major counterattacks. Recon teams attempt to gather intelligence before the attack begins.

- Recon teams approach their objective using off-road infiltration routes and establish concealed observation positions instead of moving directly into the target area.

- If a reconnaissance unit is detected and eliminated, an intelligence report with its last known map grid is generated, allowing players to anticipate the likely direction of the upcoming counterattack.

- Recon units that successfully complete their mission improve the effectiveness of the following counterattack by increasing the attack strength and providing more accurate artillery targeting.

- Intelligence reports have been improved and now provide clearer information about the timing of the next expected counterattack.

- Various improvements and optimizations to the reconnaissance and counterattack systems.

I highly recommend to use the following mods to enhance your experience with the implemented artillery counterattacks:

1. Smoke Mortar Fix (64F646B29F299B8A). The original Smoke Mortar leave much to be desired, last very shortly. So use this mod!
2. Bigger Mortars by Tonnie (667771246E11136D). Makes the mortars mehr effective and scarry, thus they will more likely destroy walls and other defensive measures, making it harder to defend. For everyone, who want the extra challenge.
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 13:54:50 GMT
Last Modified
Tue, 30 Jun 2026 13:54:52 GMT

1.4.0

New Features in public Version 1.4.0:

- New Recon System: Enemy reconnaissance units now scout Resistance bases and factories before major counterattacks. Recon teams attempt to gather intelligence before the attack begins.

- Recon teams approach their objective using off-road infiltration routes and establish concealed observation positions instead of moving directly into the target area.

- If a reconnaissance unit is detected and eliminated, an intelligence report with its last known map grid is generated, allowing players to anticipate the likely direction of the upcoming counterattack.

- Recon units that successfully complete their mission improve the effectiveness of the following counterattack by increasing the attack strength and providing more accurate artillery targeting.

- Intelligence reports have been improved and now provide clearer information about the timing of the next expected counterattack.

- Various improvements and optimizations to the reconnaissance and counterattack systems.
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 13:51:49 GMT
Last Modified
Tue, 30 Jun 2026 13:51:53 GMT

1.3.1

Small bug fixes.
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 06:27:07 GMT
Last Modified
Sun, 28 Jun 2026 06:27:11 GMT

1.3.0

Artillery now occasionally uses smoke shells to conceal attacks and confuse the enemy.

Improvements to the formatting of intelligence reports and attack warnings.

Longer and more varied news reports on world events during peacetime.

Optimization of artillery counterattack parameters.

Capturing 9 radar towers results in reports every 30 minutes.

Live success notifications when radar towers are captured.
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 09:47:59 GMT
Last Modified
Sat, 27 Jun 2026 09:48:02 GMT

1.2.1

Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 09:46:31 GMT
Last Modified
Sat, 27 Jun 2026 09:46:34 GMT

1.2.0

More realistic artillery barrages, with longer intervals between individual shells and variable durations, making them feel more realistic and causing the attacks to last longer.
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:53:45 GMT
Last Modified
Thu, 25 Jun 2026 20:54:09 GMT

1.1.15

Test!
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:22:27 GMT
Last Modified
Thu, 25 Jun 2026 20:22:30 GMT

1.1.14

Test, Use 1.1.12!
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:16:00 GMT
Last Modified
Thu, 25 Jun 2026 20:16:03 GMT

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