FreedomFighters_Reoccupation

by Erdfuchs
FreedomFighters_Reoccupation

Summary

This mod adds a counterattack-system, intelligence-system, and optional Martial-Law-Mode to Freedom Fighters (all credits to Johnny Kerner!).

Description

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FREEDOM FIGHTERS – REOCCUPATION
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Reoccupation expands the Freedom Fighters campaign by introducing a dynamic counteroffensive system. Captured bases, factories and settlements are no longer permanently safe. The occupying forces regroup over time and launch coordinated counterattacks to reclaim strategic positions.

Every base and factory maintains its own independent attack timer, creating a living battlefield where previously secured territory can become contested again. Reconnaissance, preparation and logisticsare now just as important as offensive operations.

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FEATURES
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• Dynamic counterattacks against captured bases and factories

• Independent and persistent attack timers for strategic locations of FIA that are based on the front line and the proximity to enemy facilities

• Occupying forces can successfully recapture territory

• Enemy garrisons are rebuilt after successful recaptures

• Multi-stage warning system before attacks

• Dynamic artillery support during assaults

• Smoke barrages to conceal enemy advances

• Patrols are dispatched from enemy bases to penetrate deep into FIA-controlled territory. They may be carrying important intelligence.

• Death squads are trying to intimidate settlements controlled by the FIA to lower support.

• Reconnaissance units scout Resistance facilities before counterattacks.

• Atmospheric intelligence reports, field reports, after action reports and casualty reports.

• Persistent campaign support

• RHML-Mode Bearbeiten
RHML adds persistent borders that adapt to territorial control, featuring minefields, guarded crossings, watchtowers and patrol camps, alongside vehicle inspections, curfews and enforced border-crossing restrictions.

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INTELLIGENCE NETWORK
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Capturing radio towers establishes an intelligence network that provides intelligence reports on enemy threats expected within the next four hours.

1 Radio Tower
Enables intelligence reports every 120 minutes based on intercepted enemy communications.

25% Radio Tower Coverage
Reports distinguish between attacks targeting bases and factories.

40% Radio Tower Coverage
Reports include a rough estimate of how soon an attack is expected.

55% Radio Tower Coverage
Improved network efficiency reduces the reporting interval to 60 minutes.

70% Radio Tower Coverage
Near-complete network coverage reduces the reporting interval to 30 minutes, providing much more timely intelligence.

85% Radio Tower Coverage
Complete network Coverage. Operational alerts can provide important geographic data about an impending attack.

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OPERATIONAL ALERTS
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Approximately 5-10 minutes before a counterattack, you'll receive an Operational Alert warning that an attack is imminent.

Enemy forces often launch preliminary artillery strikes before attacks to range in on the target, giving attentive players an opportunity to identify and reinforce the threatened position before the main assault begins.

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HOW CAN I PREPARE FOR COUNTERATTACKS?
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Use periods of peace to strengthen your defenses.

• Build and maintain adequate fortifications at every base.

• Keep your bases supplied so FIA-operatives (players) can effectively support the defense.

• Construct and protect recruitment tents to reinforce threatened positions.

• Consider establishing additional camps near remote bases to reduce response times.

• Supply the FIA headquarters and hideouts with supplies to receive support from FIA fighters during battles.

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COMPATIBILITY
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• Requires Freedom Fighters (All credits to Johnny Kerner!)

• Fully compatible with persistent campaigns

• Existing Freedom Fighters savegames are supported

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License

Arma Public License (APL)

Rating
100%
Version
6.4.4
Game Version
1.8.0.13
Version size
218.86 MB
Downloads
13,867
Created
18.06.2026
Last Modified
23.09.2026
ID
69A47272BCF14AD5

Dependencies