Summary
Our custom PvE Framework mod, for creating awsome PvE Scenarios
Description
Counter-attacks on base capture
When your team takes a base, the enemy pushes back. AI vehicle squads and infantry converge from enemy territory — configurable per base with chance rolls, delays and spawn direction logic.
Mortar counter-fire
Capturing a base can also trigger mortars. Enemy crews spawn, arm themselves and open fire on your position — a siren at the captured base warns players. Endless or shot-limited, your call.
AI vehicle patrols
Crewed vehicle patrols follow custom road routes and only spawn when players are nearby — keeping AI counts sensible on dedicated servers.
Proximity-gated ambient patrols
Patrols only activate when players are close.
Configurable win conditions
Restrict which factions can trigger the campaign victory timer.
Periodic FOB assault events
On a configurable timer, the enemy launches a large multi-vehicle assault on player FOBs — complete with in-game popup notifications and sound cues.
License
Arma Public License Share Alike (APL-SA)