Silence QOL Fixes
by Silence_AUS
1.0.226
Silence QOL Fixes: Combat stats fix Combat stats now record in every game mode, PvE included. They were stuck at 0 because the base game scoring only counts players killing players, so AI kills never counted. Counted from the game’s own kill events: Kills: enemy AI and enemy players. Deaths: all of them, including deaths to AI. Friendly kills and suicides: counted separately. Vehicle kills: an enemy vehicle you destroy. This counter never worked before. Score uses the base game weights: kill +1, friendly kill −1, suicide −1, capture +1. Not counted: GM actions such as neutralize or lightning, and kills made while possessing an AI. Stats HUD: the server now sends your kills, deaths, score and live rank to your HUD, updating within about 2 seconds. Saved stats carry over when you reconnect, and the GM stats reset clears everything. Fixed the “ARGC_CombatStats.json is EMPTY” startup error, which went away once stats started saving.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 11:25:14 GMT
- Last Modified
- Mon, 19 Oct 2026 11:25:32 GMT
1.0.225
- Fixed AMP's player list freezing: spawn/disconnect loadout logs no longer print multi-thousand character lines to the server console. Full item lists now go to ARGC_Crashlog.log in the session's log folder, and the console gets a short summary line.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 10:39:34 GMT
- Last Modified
- Mon, 19 Oct 2026 10:39:55 GMT
1.0.224
- Now requires Silence Parachutes (the airdrop crates use its parachute model)
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 09:47:30 GMT
- Last Modified
- Mon, 19 Oct 2026 09:47:42 GMT
1.0.223
Silence QOL Fixes: changes New: GM Strikes Eight fire support tools in the GM Systems menu, each with its own icon and settings: Artillery Barrage, Rocket Salvo, Mortar Fire Mission, Gun Run Bomb Run, Cluster Strike, Precision Strike, Smoke Screen All of them need the one gm_strike permission. Base game audio: Distant guns or launchers fire from a battery position before the rounds arrive. Rounds and rockets can be heard coming in, and gun runs have bullet flybys. Impacts use the base game explosion sounds. Base game effects. Impacts use the mortar, rocket and cannon explosion effects. Gun runs only use a full explosion on every 4th hit, to keep frame rates up. Smoke Screen built for consoles: Each player's game draws the smoke itself, so no smoke objects are sent over the network. At most 12 smoke clouds on the whole server, with the oldest screen cleared first. Each screen lasts 2 minutes and fades out. Consoles draw half as many clouds. Settings. All strike settings live in $profile:Silence QOL/Config/GMStrike.json. Your existing file upgrades itself once and keeps a .bak copy. Security Every GM request is checked on the server. That covers stealth listen, teleport to player, module placement, module init, the lightning key and the spectate camera relay. Each checks the permission, the real sender, and a rate limit. GM Tiers and Queue integration. When GM Tiers and Queue is loaded, these checks use its tiers and ranks directly. Possessed AI. Stealth listen always uses the GM's own character, and refuses while possessing an AI. Data safety Safe player data saves. Player XP and combat stats are saved crash-safe with .bak, .tmp and .corrupt copies. A bad file can no longer wipe player data. No more lost XP. A player's XP is never saved before it has been loaded, which fixes rare XP loss on join. Disconnect saves are batched, and a failed write is retried. Events file rotation. events.json rotates past max_file_kb. Cleanup and cargo Bodies and loose items are protected while a player is nearby. The default radius is 30 m for bodies and 5 m for items. Vehicles: Vehicles carrying cargo get a longer lifetime, but only while they are actually in use. A requested vehicle is held while its owner is alive and close by. AI sitting in vehicles are never removed as stuck. Cargo trim. An overloaded vehicle now removes only the items over the limit, newest first. Performance Trench and body cleanup now spread their work across frames. Guided weapon, cargo, litter and damage checks use caches and early exits. Server report The [QOL Health] startup report now shows: cleanup totals cargo trims data file status refused requests the slowest step A short report repeats every 30 minutes (QOLReport.txt), with an optional $profile:QOL_report.txt. Fixes Fixed a compile error (a reserved word was used as a name). Bad airdrop entries are cleaned up, and the player is told. Safe zones rebuild when an HQ moves or changes owner. SilenceAI GM actions removed from the QOL menu config. SilenceAI adds them itself now, which stops the error spam when SilenceAI is not loaded. Various null-check and crash fixes.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 06:26:40 GMT
- Last Modified
- Mon, 19 Oct 2026 06:27:07 GMT
1.0.222
• Removed the default double-tap L lightning hotkey (still in the right-click menu, rebindable in Controls) • Raised Game Master budget caps (AI, systems, props, vehicles, waypoints) so event builders don’t hit the limits
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 04:14:47 GMT
- Last Modified
- Sun, 18 Oct 2026 04:14:56 GMT
1.0.221
Silence QOL: Map Locator Added Map locator: your own position on the full-screen map, drawn live by your game every frame, so it no longer lags up to 2 seconds behind you. Marker: a diamond with a dark outline and a dark centre. Heading trail: six fading dots ending in a small diamond, pointing the way you or your vehicle face. Lock-on: four corner brackets close in on you each time the map opens. Pulse: the brackets gently pulse every 3 seconds so you’re easy to spot. Centre on open: the map centres on you when it opens. Readout: under the marker, showing grid reference and bearing, for example 047 122 | 045° NE. Map tool bar buttons: “Centre on me” (person icon) and “Locator settings” (gear icon). LOCATOR settings panel: each player sets their own: Show locator, heading trail, lock-on, pulse, centre on open, grid reference and bearing, each on or off 6-digit (100 m) or 8-digit (10 m) grid Size from 60% to 200%, in 10% steps Colour: Server, Yellow, Cyan, Lime, Orange, Magenta or White Reset to defaults per-player locator settings (each part on or off, size 60 to 200%, 7 colour choices, 6 or 8 digit grid). On PC they’re saved and carry across sessions. On console they apply straight away but may reset when the game restarts. Controller support: The tool bar buttons work through the base game’s tool menu. In the panel, the D-pad or stick moves between rows and A (Cross on PlayStation) selects. Every row is a single action, so no mouse is needed. New keybinds: in Settings > Controls > Silence QOL, with no default keys: “Map: centre on me”, “Map: locator on / off”, “Map: locator bigger” and “Map: locator smaller”. Changed Your own player-marker dot is hidden while the locator is on, so you don’t see yourself twice. If you’re leading a vehicle, its marker with the “+N” crew count still shows.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 23:39:58 GMT
- Last Modified
- Sat, 10 Oct 2026 23:40:31 GMT
1.0.220
- Added keybinds (no default key, set them in Controls > Silence GM) for the SilenceAI Game Master orders: weapons safe / free, stop moving / move, hold position / release.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:58:16 GMT
- Last Modified
- Sat, 10 Oct 2026 04:58:39 GMT
1.0.219
- Registered the SilenceAI right-click orders (weapons safe, stop moving, hold position) in the Game Master menu.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:36:38 GMT
- Last Modified
- Sat, 10 Oct 2026 04:36:59 GMT
1.0.218
- Fixed airdrop crates throwing a NULL pointer error every time an item was added on landing. - Resupply airdrop now carries [ARGC] .308 AP HOT 40rnd (L5AWM Carbon) magazines instead of Colourful items PMAGs. Existing servers: update the item line in Silence QOL/Config/ARGC_Airdrops.txt. - Registered the SilenceAI "Commander objective here" and "Remove commander objective" Game Master right-click actions, which were missing from the menu.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:13:19 GMT
- Last Modified
- Sat, 10 Oct 2026 04:13:42 GMT
1.0.217
- Fixed airdrop crates throwing a NULL pointer error every time an item was added on landing. The crate now uses a general storage manager instead of the player character one. - Airdrops should now fill completely and place their supply stockpile as configured. - Resupply airdrop now carries [ARGC] .308 AP HOT 40rnd (L5AWM Carbon) magazines instead of Colourful items PMAGs. Existing servers: update the item line in Silence QOL/Config/ARGC_Airdrops.txt.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 02:36:13 GMT
- Last Modified
- Sat, 10 Oct 2026 02:36:42 GMT
1.0.216
Fixed server failing to start (“Can’t compile Game script module”) on large mod packs: static values are now set when the game starts instead of when scripts load. Server files moved from the “ARGC” profile folder to “Silence QOL”. Settings, XP, stats and logs move across automatically on first start.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 01:52:49 GMT
- Last Modified
- Sat, 10 Oct 2026 01:53:14 GMT
1.0.215
Server files moved from the “ARGC” profile folder to “Silence QOL”. Existing settings, XP, stats and logs move across automatically on first start.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 01:03:22 GMT
- Last Modified
- Sat, 10 Oct 2026 01:03:46 GMT
1.0.214
Fixed server failing to start (“Can’t compile Game script module”) with large mod packs: moved 50 text constants inline and removed unneeded start-up values. No change to features or settings.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 00:51:09 GMT
- Last Modified
- Sat, 10 Oct 2026 00:51:33 GMT
1.0.213
Fixed server failing to start (“Can’t compile Game script module”) when run alongside large mod packs. Removed 92 unnecessary static start-up values. No change to features or settings.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 00:33:04 GMT
- Last Modified
- Sat, 10 Oct 2026 00:33:41 GMT
1.0.212
Removing redundant dependencies, ensuring any trace documentation is removed and that ll should be good again, new refinements to come. in the downtime I have added in a secondary gate to the spawn protection to detect the vanilla projectile types to remove missiles or bombs dropped on the safezons. If that fails the damage gate will prevent damage
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 11:22:35 GMT
- Last Modified
- Fri, 09 Oct 2026 11:22:59 GMT
1.0.211
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 07:56:44 GMT
- Last Modified
- Tue, 06 Oct 2026 07:56:57 GMT
1.0.210
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 05:53:51 GMT
- Last Modified
- Tue, 06 Oct 2026 05:54:15 GMT
1.0.209
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 04:13:04 GMT
- Last Modified
- Tue, 06 Oct 2026 04:13:33 GMT
1.0.208
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 11:51:12 GMT
- Last Modified
- Mon, 05 Oct 2026 11:51:23 GMT
1.0.207
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 08:22:35 GMT
- Last Modified
- Mon, 05 Oct 2026 08:22:48 GMT
1.0.206
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 05:33:04 GMT
- Last Modified
- Sun, 04 Oct 2026 05:33:16 GMT
1.0.205
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 04:32:36 GMT
- Last Modified
- Sun, 04 Oct 2026 04:32:49 GMT
1.0.204
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 01:37:28 GMT
- Last Modified
- Sun, 04 Oct 2026 01:37:55 GMT
1.0.203
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 23:35:48 GMT
- Last Modified
- Sat, 03 Oct 2026 23:35:55 GMT
1.0.202
adding in the MOB cleanup to clear the dropped items every 47 seconds and clean up those entities
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 14:06:13 GMT
- Last Modified
- Sat, 03 Oct 2026 14:06:36 GMT
1.0.201
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 06:44:08 GMT
- Last Modified
- Fri, 02 Oct 2026 06:44:15 GMT
1.0.200
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 04:28:43 GMT
- Last Modified
- Fri, 02 Oct 2026 04:28:54 GMT
1.0.199
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 12:34:11 GMT
- Last Modified
- Thu, 01 Oct 2026 12:34:21 GMT
1.0.198
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 11:38:56 GMT
- Last Modified
- Thu, 01 Oct 2026 11:39:03 GMT
1.0.197
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 09:07:44 GMT
- Last Modified
- Thu, 01 Oct 2026 09:07:53 GMT