Silence QOL Fixes
by Silence_AUS
2.0.33
roling back last edit
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 01:03:53 GMT
- Last Modified
- Sun, 08 Nov 2026 01:04:57 GMT
2.0.32
Players now get a fresh body through the deploy screen every time they join. Old saved characters are no longer handed back, which stops people spawning into bodies from days earlier or getting stuck with the camera in the sky. If you crash and rejoin within two minutes in the same session, you still get your body back. The map locator’s heading marker is now a plain compass-style arrow in your locator colour. The old chain of small diamonds is gone.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 00:19:34 GMT
- Last Modified
- Sun, 08 Nov 2026 00:19:48 GMT
2.0.31
- Each GM strike now shows its own icon instead of all using the same one
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 15:48:30 GMT
- Last Modified
- Sat, 07 Nov 2026 15:48:41 GMT
2.0.30
fixing welcom banner
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 14:31:27 GMT
- Last Modified
- Sat, 07 Nov 2026 14:31:37 GMT
2.0.29
- Added a GM HALO drop. Select players or a group, right-click the ground and they get lifted high above that spot to jump in - Choose 600, 1000, 1500 or 2500 m with "HALO drop: change height" - Players with no chute, a used chute or who are in a vehicle get skipped, and the GM is told who went and who didn't - Every HALO drop is recorded in the GM audit log - Needs Silence Parachutes loaded, otherwise the option doesn't show
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 14:12:47 GMT
- Last Modified
- Sat, 07 Nov 2026 14:12:58 GMT
2.0.28
- Redrew the Hypersonic and Rod from God strike icons to match the others - Fixed the group formation and stance icons that were showing as plain white - Cleaned out leftover source files to cut the download size
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 13:37:04 GMT
- Last Modified
- Sat, 07 Nov 2026 13:37:15 GMT
2.0.27
- Fixed a script error under Arma Reforger 1.9 in the welcome popup buttons
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 03:16:38 GMT
- Last Modified
- Fri, 06 Nov 2026 03:29:15 GMT
2.0.26
- Fixed a script error under Arma Reforger 1.9 in the welcome popup buttons
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 02:21:19 GMT
- Last Modified
- Fri, 06 Nov 2026 02:58:21 GMT
2.0.25
Silence QOL Fixes The Discord player list board no longer counts MOBs and the enemy command post as bases still to take. It now shows only real objectives, for example “50 of 50 (0 to go)”.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 11:19:32 GMT
- Last Modified
- Wed, 04 Nov 2026 11:19:45 GMT
2.0.24
Silence QOL Fixes Made start-up lighter on large mod lists. 425 fixed settings are now set when the game initialises instead of in the shared script start-up. This lowers the risk of start-up crashes when the server runs a lot of mods. No behaviour changes.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 09:18:00 GMT
- Last Modified
- Wed, 04 Nov 2026 09:19:01 GMT
2.0.23
Silence QOL Fixes - Crash log: disconnect lines now record the player's position, height above ground, vehicle, seat, speed and the other players aboard, so group drops (for example a full helicopter timing out together) can be confirmed from the server log. - Crash log: players getting in and out of vehicles is now logged to ARGC_Crashlog.log (not the console), giving a vehicle-use timeline.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 04:51:43 GMT
- Last Modified
- Mon, 02 Nov 2026 04:51:52 GMT
2.0.22
- Welcome popup uses the new Apocalypse Riders banner by default
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 02:53:25 GMT
- Last Modified
- Sun, 01 Nov 2026 02:53:37 GMT
2.0.21
- Fixed the Discord leaderboard and the in-game campaign scoreboard resetting to zero on every server restart - Fixed old leaderboard posts not being cleaned up after a restart - Fixed the season number jumping to a wrong value after a restart
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 22:31:08 GMT
- Last Modified
- Sat, 31 Oct 2026 22:31:24 GMT
2.0.20
Fixed: the game crashed when opening the F7 scoreboard. Fixed: the ARGC logo in the pause menu showed as a white box; the ARGC emblem on the scoreboard and list dialogs had the same problem. Fixed: the pause menu footer used the same broken layout format as the scoreboard; corrected before it could cause trouble. New: if a helicopter pilot disconnects mid-flight, the helicopter now holds a level hover for 60 seconds so a passenger can take the pilot seat. If nobody does, it lands itself gently, sets the brake and shuts down. Over water it holds above the surface instead of ditching. Passengers get on-screen messages. Settings are in Silence QOL/Config/PilotlessHeli.txt in the server profile.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 02:34:27 GMT
- Last Modified
- Sat, 31 Oct 2026 02:34:40 GMT
2.0.19
GM voice is clear by default: editor radio range raised so Game Master voice has full signal everywhere, no distance static. New GM right-click action “GM voice”: cycle Clear / Radio feel / Character radio. Character radio sends your voice on your own character’s radio and local speech instead of the editor broadcast, survives editor reopen, and is applied during AI possession. Replaces the GM VON FIXES mod, which is no longer needed.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 07:55:10 GMT
- Last Modified
- Fri, 30 Oct 2026 07:56:08 GMT
2.0.18
- New in-game scoreboard (F7): session and campaign halves with AI kills, player kills, TK, deaths, vehicle kills, K/D and time played; refresh interval in Scoreboard.txt - Replication readout now lists what the "other" replicated entities are, by prefab group - ARGC branding: ARGC logo in the pause menu, emblem and colours on the staff panel and server menus - VOIP indicator shows the GM icon for staff on duty (follows the staff badge), not for off-duty GMs in the editor
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 05:59:31 GMT
- Last Modified
- Fri, 30 Oct 2026 05:59:43 GMT
2.0.17
- Replication readout now lists what the "other" replicated entities are, by prefab group
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 04:53:08 GMT
- Last Modified
- Fri, 30 Oct 2026 04:53:17 GMT
2.0.16
- Perf log now adds a replication load line: replicated entities, characters (players/AI), vehicles, ground items and carried items, so lag can be read against what the server was pushing. - Welcome banner updated to the new ARGC artwork.
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 19:44:12 GMT
- Last Modified
- Thu, 29 Oct 2026 19:45:10 GMT
2.0.15
change of banner
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 09:22:55 GMT
- Last Modified
- Thu, 29 Oct 2026 09:23:08 GMT
2.0.14
- Kill feed rewritten killer-first: "killer killed victim with weapon at distance". Team kills read "TEAM KILLED" so the offender is obvious. - Join feed is now cards: [JOIN]/[LEAVE] with faction dot, UID spoiler, leave reason and player count. - joins and chat channels post as cards by default (no server-name prefix); chat cards are coloured by channel (global blue, local teal, faction/group/vehicle purple). - Leaderboard header and #stats state the reset rule (day and time, server local) and the exact next reset.
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 05:48:22 GMT
- Last Modified
- Thu, 29 Oct 2026 05:48:31 GMT
2.0.13
- #status in chat (everyone) and status over RCON: bases held and to go, control points, players online. - #stats in chat: your own all-time rank, score, kills, deaths and K/D, plus your place, kills and longest shot in the current weekly season. RCON: stats <uid>. - Discord: base-capture events and the players-online board show game progress (bases held and left, control points against the number needed). - Crashlog: each disconnect line records seconds since the player's last death and their state at the drop (alive, unconscious, dead, no character, editor open).
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 01:02:10 GMT
- Last Modified
- Wed, 28 Oct 2026 01:02:24 GMT
2.0.12
- #stats in chat: your own all-time rank, score, kills, deaths and K/D, plus your place, kills and longest shot in the current weekly season. RCON: stats <uid>.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 11:24:43 GMT
- Last Modified
- Tue, 27 Oct 2026 11:24:54 GMT
2.0.11
- #status in chat (everyone) and status over RCON: bases held and to go, control points, players online. - GM Tiers: the player history keeps who issued the last warn, kick or ban, and the repeat-offender join alert shows it.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 08:10:51 GMT
- Last Modified
- Tue, 27 Oct 2026 08:11:39 GMT
2.0.10
- Discord: base-capture events and the players-online board now show game progress: bases held and left to go for the players' side, and control points held against the number needed to win.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 07:13:15 GMT
- Last Modified
- Tue, 27 Oct 2026 07:13:23 GMT
2.0.9
New: when you die you see who killed you, with what and from how far (death_report in KillLog.txt). New: SilenceAI after-action reports posted to Discord (aarUrl in DiscordBoards.json).
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 10:56:56 GMT
- Last Modified
- Mon, 26 Oct 2026 10:57:04 GMT
2.0.8
New: the Discord leaderboard resets weekly at 23:59 on Sunday, server time. It can also be set to daily, monthly or off. New: a weekly highlights post goes to its own channel just before the reset, with: podium most AI kills, most player kills and most vehicle kills longest shot best K/D most deaths and most team kills server totals New: the leaderboard shows the current week, with a countdown to the reset, the week’s longest shots and team kills, and the all-time longest shot. The weekly reset only clears the leaderboard. XP, ranks and lifetime stats are never touched, and each finished week is archived. If the server is down at reset time, the reset and highlights post happen when it next starts. A highlights post that fails to send is retried until it goes through. Change: repeating server timers no longer run on round numbers, so saves, cleanups and Discord posts don’t all fire at once.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 07:34:05 GMT
- Last Modified
- Mon, 26 Oct 2026 07:34:55 GMT
2.0.7
Discord: the killfeed and teamkill channels now post each line as its own coloured card (red kill, orange teamkill, purple GM, green event). Any channel can be switched with “embed”: true or false in Discord.json. Card posts skip the serverName prefix.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 19:40:09 GMT
- Last Modified
- Sun, 25 Oct 2026 19:41:02 GMT
2.0.6
XP decay: the first check after a restart no longer reports “PersistentXP.json is not loaded” and skips. It loads the file first.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 19:17:21 GMT
- Last Modified
- Sun, 25 Oct 2026 19:18:07 GMT
2.0.5
Discord chat log: lines now read “[Channel] Name ||UID||: message”. Names are bold and the UID is a click-to-reveal spoiler.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 12:54:26 GMT
- Last Modified
- Sun, 25 Oct 2026 12:54:38 GMT
2.0.4
Silence QOL Fixes 2.0.4 Discord killfeed has a new layout: [KILL] / [TEAMKILL] / [GM KILL] / [GM ACTION] / [VEHICLE] lines with faction dots, distance and readable weapon names. Player respawns are posted to the killfeed as [EVENT] <name> has respawned.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 11:36:09 GMT
- Last Modified
- Sun, 25 Oct 2026 11:36:17 GMT

