Silence QOL Fixes

by Silence_AUS
Silence QOL Fixes

Summary

Persistent XP, ranks & combat stats, staff tiers, GM stealth & moderation tools, full-hide visibility (maps/AI), entity & vehicle persistence, and server cleanup tuning.

Description

SILENCE QOL FIXES
Server-side quality-of-life, progression & GM power tools for Arma Reforger.

>>> WORK IN PROGRESS - core systems are stable; the newest additions are still being play-tested. Status list at the bottom. <<<

--- PLAYER PROGRESSION ---
* Persistent XP & ranks: players keep XP across sessions and restarts, saved server-side. A per-server switch (PersistentXP_Enabled.txt) lets each server choose: XP carries over, or resets every restart for session-based ops.
* Persistent combat stats: kills, deaths, team kills, suicides, captures, score and vehicle kills are stored separately and ALWAYS carry over - until an admin clears them via the GM "Reset Server Stats" action or by deleting the stats file. Independent of XP.
* Extended ranks: progression continues past vanilla into three custom tiers - Veteran, Senior, Staff - with insignia on map, editor and nametags.
* Starting XP floor (PersistentXP_StartingXP.txt): raise every joining player to a chosen XP so a season can start at a free rank. Never lowers anyone.
* Promote / Demote from the right-click menu; a Staff Rank dropdown in a player's Edit Attributes jumps straight to a tier or strips it.
* Season resets: wipe all XP (stats untouched) via a server file edit or a two-step in-game GM action (arm + confirm).
* Stats overlay (F10): borderless readout of rank, XP, XP to next rank, kills, deaths, K/D, vehicle kills, captures, score and live global rank. Numpad 4/6/8/2 repositions, 5 resets.

--- GAME MASTER TOOLS ---
* Toggle Visibility - hide/reveal any AI, vehicle, player or prop. Hidden players vanish COMPLETELY: model, nametag, vanilla squad map markers, Player Map Markers, interaction prompts - and AI break off attacks on them. Network-safe for reconnects and late joins. GRS ATAK coverage via the Silence ARGC Patches - GRS companion.
* GM Stealth (checkbox in a player's Edit Attributes): everything above PLUS hidden from other Game Masters' editors, exempt from Reveal All, and no player collision - walk through crowds unnoticed. Only your own editor still shows you, so you can always untoggle. Made for moderation; gate GM access with your admin tooling.
* Spectate (first person) and Stealth Listen - moderation views for watching and hearing a player exactly as they do.
* Levitate - pin any character 12 m up (stack higher with repeat uses); Stop lowers them gently with no fall damage.
* Reveal All - one-click recovery of hidden entities (stealthed GMs excluded by design).
* Toggle Damage - invincibility; protected vehicles also shield occupants.
* Smite - lightning strike kills/destroys the target with explosion and thunder for everyone nearby. ACE Medical compatible.
* EMP integration via the companion Silence EMP GM addon.
* Teleport to Leader / to Squadmate - moves the player, seating them in the target's vehicle when a spot is free.
* Eject from Vehicle / staggered realistic Disembark.
* Entity persistence - mark placed entities (incl. whole AI groups) to survive restarts; marked vehicles also restore fuel, damage and cargo, and are exempt from cleanup.
* GM clipboard - copy/paste selections (F11/F12) with paste orientation cycling.
* Intel folders - place readable intel items; edit title/body in the attribute window.

--- GM MODULES (placeable Systems) ---
* Add Garrison - AI group garrisons a chosen building.
* Spawn Reinforcements - crewed vehicle (ground or heli) delivers groups to an LZ, unloads, holds or returns. Troops move to a Rally Point.
* Ambient Flybys - Mi-8MT or UH-1H atmosphere flights, self-despawning.

--- GM ATTRIBUTE WINDOW ---
* Staff rank dropdown and GM Stealth checkbox (player characters).
* Per-character AI skill plus server-wide Global AI Skill (applies to later spawns too).
* Stance and formation pickers with icons; waypoint radius slider and type dropdown.
* Enable-damage checkboxes synced with the right-click action.

--- SERVER HOUSEKEEPING ---
* Vehicle cleanup on the base-game garbage system - zero overhead. ~22.5 min lifetime, doubled (~45 min) over 25% fuel or supplies. GM-persisted vehicles never clean up. (Supersedes the standalone Silence Vehicle Persistence addon - don't run both.)
* Stuck-AI cleanup: members of oversized AI-only squads that stop moving are culled; every value host-tunable in StuckAICleanup.txt (interval, checks, radius, squad size, kill cap, on/off).
* GM-placed wheeled vehicles spawn in gear.

--- WIP STATUS ---
* STABLE: progression/XP/ranks, promote-demote, smite kills, EMP, clipboard, persistence, cleanup timing.
* TESTING: GM stealth suite (maps/ATAK/interactions/collision), levitate, staff-rank dropdown, starting XP floor, stats/XP split, vehicle state restore, rebuilt icons on console.
* KNOWN LIMITS: English-only names for ported features; don't run alongside the original GME addon (shared GM configs - load order decides).

Feedback and bug reports welcome - especially on the stealth suite, levitate and console icons.

License

Arma Public License No Derivatives (APL-ND)

Rating
33%
Version
1.0.184
Game Version
1.8.0.13
Version size
2.27 MB
Downloads
4,252
Created
17.06.2026
Last Modified
27.09.2026
ID
699E8C555BA7ADDD

Dependencies