Simply Optimized

by AlliumFr

3.0.1

Fixed Issues
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 14:48:41 GMT
Last Modified
Fri, 28 Aug 2026 14:48:51 GMT

3.0.0

Optimized for 128-player servers. Fixed a scheduler leak and an unguarded server-side particle query that could spike CPU usage under heavy load. No functionality changes same cleanup/network/vehicle behavior, just scales properly at high pop now.
Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 21:47:14 GMT
Last Modified
Thu, 27 Aug 2026 21:47:19 GMT

2.2.3

Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 18:52:50 GMT
Last Modified
Thu, 27 Aug 2026 18:52:57 GMT

2.2.2

Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 14:14:07 GMT
Last Modified
Thu, 27 Aug 2026 14:14:15 GMT

2.2.1

Game Version
1.8.0.10
Created
Fri, 21 Aug 2026 11:40:47 GMT
Last Modified
Fri, 21 Aug 2026 11:40:51 GMT

2.2.0

Allium Framework — Version 2.2.0 Release Notes
Milestone Update: All 13/13 optimization, cleanup, and management scripts have been fully audited, fixed, and verified for production environments.


Summary of Improvements
Core Architecture & Scheduler: Hardened central scheduling and boot pipelines to ensure reliable module initialization and execution stability.


Vehicle & Inventory Management: Streamlined abandonment timers, garbage collection, and clean entity deletion routines.


World & AI Systems: Verified time-to-live expiration for mapping features, dynamic base management, and performance-saving background tasks.


Performance & Polish: Cleaned up server log outputs and optimized background execution loops for smooth, production-ready gameplay.
Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 22:32:33 GMT
Last Modified
Tue, 18 Aug 2026 22:32:40 GMT

2.1.3

Game Version
1.8.0.10
Created
Fri, 14 Aug 2026 11:10:58 GMT
Last Modified
Fri, 14 Aug 2026 11:11:02 GMT

2.1.2

Game Version
1.7.0.54
Created
Wed, 05 Aug 2026 05:19:49 GMT
Last Modified
Wed, 05 Aug 2026 05:19:53 GMT

2.1.1

Game Version
1.7.0.54
Created
Wed, 05 Aug 2026 05:17:44 GMT
Last Modified
Wed, 05 Aug 2026 05:17:48 GMT

2.1.0

v2.1.0 Release Notes <3
Plug-and-Play Architecture: Zero configuration or Workbench setup required. Automatically boots up right out of the box via SCR_BaseGameMode.
zipcat Core Cache Engine: Integrated smart, count-based memory flushing to manage lookup tables efficiently without heavy per-frame overhead.
Core Network Protection: Added 75ms sliding-window deduplication, strict per-player rate-limiting, and automated malicious spam throttling.
Clean 24/7 Security Logging: Optimized to run completely silent during normal gameplay, while instantly flagging and logging any DDoS, flood, or exploit attempts via explicit [WSO_SECURITY] warnings.
Diagnostics Suite: Included a lightweight 5-minute sub-mod traffic execution profiler to easily spot heavy network loops.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 20:52:33 GMT
Last Modified
Sun, 26 Jul 2026 20:52:38 GMT

2.0.6

[WSO Optimization] Update v2.0.6: Diagnostic & Advisor Expansion
We’ve rolled out a massive expansion to the server optimization framework. The !diag command has evolved from a basic check into a deep, automated profiling suite designed to catch hidden performance hogs.
What's New:
15-Minute Profiling Suite: !diag now runs a balanced background collection cycle over 15 minutes (sampling every 30 seconds) to ensure accurate, representative performance data without impacting live gameplay.
Deep World Analytics: The report generator now tracks and logs averages for Active Particles, Dropped/Disposable Launchers, and Static Map Markers alongside player counts and abandoned vehicles.
Smart Advisor Rules: Added automated rules for particles and dropped weaponry. If thresholds are breached, the advisor will flag specific adjustments for your config.json (such as tightening cleanup intervals or cull distances).
Admin Guardrails: Overlapping diagnostics are now blocked with in-game UI hints, keeping your server logs clean and organized.
Type !diag or /diag in admin chat to begin profiling.
Game Version
1.7.0.54
Created
Wed, 22 Jul 2026 12:49:58 GMT
Last Modified
Wed, 22 Jul 2026 12:50:03 GMT

2.0.5

Caching Overhauls
System-Wide Caching: Implemented comprehensive caching across all core structures to completely eliminate redundant script execution.
Data Optimization: Overhauled how references and variables are stored, ensuring rapid retrieval without repetitive resource consumption.
Performance & Stability
Server CPU Relief: Drastically reduced server CPU overhead and streamlined frame times across the board.
Memory Management: Cleaned up underlying tracking arrays to permanently eliminate potential memory bloat and stale data.
Game Version
1.7.0.54
Created
Mon, 20 Jul 2026 00:15:25 GMT
Last Modified
Mon, 20 Jul 2026 00:15:30 GMT

2.0.4

Update: Vehicle Damage & Cleanup Optimization

Bug Fixes:

Vehicle Attachment Preservation: Addressed an issue with the optimization script where attached vehicle parts (e.g., rotors, wheels) were being incorrectly flagged for deletion upon being destroyed. Ruined parts will now safely remain on the vehicle to allow for repairs.
Game Version
1.7.0.54
Created
Sun, 19 Jul 2026 10:10:37 GMT
Last Modified
Sun, 19 Jul 2026 10:10:39 GMT

2.0.3

auto kick disabled
Game Version
1.7.0.54
Created
Sat, 18 Jul 2026 18:42:40 GMT
Last Modified
Sat, 18 Jul 2026 18:42:43 GMT

2.0.2

licensing changed!
Game Version
1.7.0.54
Created
Sat, 18 Jul 2026 18:02:02 GMT
Last Modified
Sat, 18 Jul 2026 18:02:05 GMT

2.0.1

Update Log: Idle Network Throttling
System Overview: Implemented automatic detection and network throttling for idle players to reduce server CPU load and bandwidth usage.
Key Features:
Replication Throttling: Suspends network data streams for idle players, preventing unnecessary world updates and saving bandwidth.
AFK Management: Automated kicking for prolonged inactivity to free up server slots.
Centralized Configuration: All thresholds (idle time, kick timers, check intervals) are now managed via OptimizationModConfig.
Seamless Resync: Streaming data is restored automatically the moment a player resumes movement.
Admin Information:
Settings are fully adjustable in OptimizationModConfig.
ENABLE_DEBUG_LOGS can be toggled to monitor system activity in the server console.
Game Version
1.7.0.54
Created
Sun, 05 Jul 2026 21:26:04 GMT
Last Modified
Sun, 05 Jul 2026 21:26:07 GMT

2.0.0

Update Notes
Added two new cleanup systems to help keep servers tidy during long play sessions.
Disposable Launcher Cleanup
Empty disposable launchers now disappear automatically after a configurable amount of time, reducing battlefield clutter.
Map Marker & Drawing Expiry
Player map markers and tactical drawings now expire automatically after a configurable duration, keeping maps clean and easy to read.
Both features are fully configurable through OptimizationModConfig.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 17:42:42 GMT
Last Modified
Mon, 29 Jun 2026 17:42:45 GMT

1.0.7

Game Version
1.7.0.49
Created
Sun, 21 Jun 2026 22:31:45 GMT
Last Modified
Sun, 21 Jun 2026 22:31:47 GMT

1.0.6

Game Version
1.7.0.49
Created
Sun, 21 Jun 2026 09:38:06 GMT
Last Modified
Sun, 21 Jun 2026 09:38:08 GMT

1.0.5

Update: Particle Cleanup Optimization
Changelog
Centralized Config: Moved all particle settings into OptimizationModConfig for quick and easy tweaking.
Muted Logs: Connected all particle console text to your ENABLE_DEBUG_LOGS switch to keep live servers clean.
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 18:01:51 GMT
Last Modified
Thu, 18 Jun 2026 18:01:53 GMT

1.0.4

Game Version
1.7.0.49
Created
Sun, 14 Jun 2026 17:38:01 GMT
Last Modified
Sun, 14 Jun 2026 17:38:04 GMT

1.0.3

Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 20:00:25 GMT
Last Modified
Fri, 12 Jun 2026 20:00:28 GMT

1.0.2

Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 19:24:03 GMT
Last Modified
Fri, 12 Jun 2026 19:24:05 GMT

1.0.1

Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 19:21:54 GMT
Last Modified
Fri, 12 Jun 2026 19:21:55 GMT

1.0.0

Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 19:16:44 GMT
Last Modified
Fri, 12 Jun 2026 19:16:46 GMT

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