Simply Optimized

by AlliumFr
Simply Optimized

Summary

Beyond basic cleanup, this Arma Reforger tool safely removes old items, cuts idle network traffic, and boosts game perfomance all without interrupting active players.

Description

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Stop using basic cleanup scripts that delete vehicles while players are still using them.
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Simply Optimized is built to keep your Arma Reforger server running smoothly during long play sessions. Instead of blindly deleting items, it tracks who owns what, controls network traffic, and uses safety checks to keep your server fast without ruining the game.
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Core Features
Vehicle and Item Management
Vehicles and leftover items can slow down your server. This mod handles them safely.
Vehicle Tracking: The system knows exactly who owns a vehicle. If the owner gets into a new vehicle, dies, or leaves the server, their old vehicle is marked for cleanup.
Safety Checks: A vehicle will never be removed if someone is sitting inside it, or if players are standing nearby. Cleanup always waits for active players.
Command Vehicle Protection: Important vehicles should not disappear. By typing a simple word (like "command" or "HQ") in the settings, those specific vehicles will never be deleted.
Battlefield Cleanup: Destroyed vehicles and empty launchers are automatically removed after a set time to free up space.
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Network Traffic Control
Unlike basic cleanup mods, this tool actually reduces the workload on your server.
Idle Player Rules: It slows down network updates for players who are away from their keyboards or looking at menus. This frees up server power for players who are actively fighting.
Connection Protection: It protects the server from network spikes, keeping connections stable during huge battles.
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Player Performance and Maps
Good performance is important for the players on the ground, too.
Particle Cleanup: Big battles create thousands of smoke and explosion effects. This system hides faraway effects that players cannot see anyway, which helps the game run smoother. It also has a backup feature that clears effects if a player's frames per second drop too low.
Map Marker Cleanup: Long sessions make the map hard to read. Tactical drawings and markers automatically fade away after a set time, keeping the map clean.
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How It Works
Track: The system watches items like vehicles, launchers, and map markers.
Queue: Once an item is abandoned or destroyed, a countdown timer begins.
Verify: When the timer ends, the mod runs a final safety check. It asks: Are players nearby? Is it a protected vehicle? Is someone inside?
Execute: If the area is totally clear, the item is safely removed.
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Total Configuration Control
You can change every single feature using one main settings file (config.json).
You control:
Cleanup Timers: Set exact times for removing destroyed wrecks, abandoned vehicles, and empty disposable launchers.
Safety Distances: Choose how close a player needs to be to stop a vehicle from being deleted.
Protected Vehicles: Set the exact keyword (like "command") that saves important vehicles from cleanup.
Particle Management: Control how far away particles are hidden, the size of the scan area, how often the server sweeps for them, and the frame rate (FPS) limit for emergency cleanups.
Map Markers: Set how long tactical drawings and markers stay on the map before fading away.
Idle Player Throttling: Turn network throttling on or off, choose how often the server checks for away-from-keyboard (AFK) players, and set how long they must be idle before throttling starts.
Idle Player Kicking: Turn automatic AFK kicks on or off and set the maximum time a player can sit idle before being removed from the server.
Debug Logs: Turn on tracking logs to help server admins see exactly what the mod is doing.

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
3.0.1
Game Version
1.8.0.10
Version size
361.38 KB
Downloads
9,048
Created
12.06.2026
Last Modified
28.08.2026
ID
6998B7A34DD20A9E

Dependencies