VehicleCounterAttacks

by Gramps303
VehicleCounterAttacks

Summary

Vehicle AI Counter Attacks for Conflict game modes

Description

This mod creates vehicle counter attacks for the conflict game mode.
It is triggered by point capture start and end.
You can configure the mod for your server/scenario with a config file that is generated on first run of the mod.  The config file is created in your server profile folder inside another folder called VCAConfig.
In this folder you can also find exported lists of the vehicles available on your server for ease in creating custom lists of vehicles available for the counters.  I've separated the lists into vehicles and helicopters.  AI can not fly helicopters without other mods, that's why I've separated them.

Explanation of the config file variables are as follows:

"version": 1.1,
(Do not change, this is for updating the file in the future)

"attackVehicleChance": 50,
(Percent chance the counter vehicle will be an attack vehicle vs a transport vehicle.  Default: 50)

"VCAChanceOnCaptureStart": 80,
(Percent chance you will get a counter on capture start.  Default: 80)

"VCACaptureStartCooldown": 900,
(Cooldown in seconds before another counter can be triggered by capture start.  Default: 900 - 15min)

"VCAChanceOnCaptureEnd": 80,
(Percent chance you will get a counter on capture completed.  Default: 80)

"VCACaptureEndCooldown": 900,
(Cooldown in seconds before another counter can be triggered by capture completion.  Default: 900 - 15min)

"VCASpawnDistanceMin": 500,
(Minimum distance in meters the vehicle spawn point must be from the base.  Default: 500)

"VCASpawnDistanceMax": 1500,
(Maximum distance in meters the vehicle spawn point must be from the base.  Default: 1500)

"counterFactionKey": "USSR",
(The faction of counter vehicles.  This also determines that faction of the vehicle export lists.  Default: USSR)

"factionKeyOverride": "",
(Used to override the faction of the AI once spawned in.  Default: empty - no override)

"allowEnemyFactionCapTrigger": false,
(Allow enemy faction captures to trigger counters in PVE modes)

"attackVehicleTypes": [],
(Array of attack type vehicles for counter attacks.  Default: vanilla USSR armed vehicles)

"transportVehicleTypes": []
(Array of transport type vehicles for counter attacks.  Default: vanilla USSR transport vehicles)


Discord for feedback/donations:  f2Ze6vU

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
0.9.24
Game Version
1.8.0.13
Version size
35.43 KB
Downloads
8,245
Created
07.06.2026
Last Modified
13.09.2026
ID
698B4763AEBA5D36