Rotor Framework
by Colton1070
0.1.11
Adds cockpit switch audio, electrical bus audio, as well as APU start, shutdown, and running audio to Mi8, H47, and H60 variants.
- Game Version
- 1.8.0.10
- Created
- Tue, 18 Aug 2026 02:23:01 GMT
- Last Modified
- Tue, 18 Aug 2026 02:23:13 GMT
0.1.10
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 20:46:29 GMT
- Last Modified
- Sun, 16 Aug 2026 20:46:39 GMT
0.1.9
Allows passenger seats to be enterable on the Chinook.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 09:12:09 GMT
- Last Modified
- Fri, 14 Aug 2026 09:12:17 GMT
0.1.8
Adds M240H guns to Chinook prefabs.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 02:45:20 GMT
- Last Modified
- Fri, 14 Aug 2026 02:45:27 GMT
0.1.7
1.8 Fix
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 00:42:33 GMT
- Last Modified
- Fri, 14 Aug 2026 00:42:43 GMT
0.1.6
Adds UH60 SOAR variant (UH60 Tweaks version) Adds fuel system component to UH60. Tweaks to UH-60 stab/fin position.
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 05:19:50 GMT
- Last Modified
- Wed, 12 Aug 2026 05:19:58 GMT
0.1.5
- Game Version
- 1.7.0.54
- Created
- Tue, 11 Aug 2026 19:49:55 GMT
- Last Modified
- Tue, 11 Aug 2026 19:50:35 GMT
0.1.4
Fixes to H-47 AFCS tuning
- Game Version
- 1.7.0.54
- Created
- Tue, 11 Aug 2026 07:19:21 GMT
- Last Modified
- Tue, 11 Aug 2026 07:19:30 GMT
0.1.3
Fixes fuel and torque readings on glass HUD display for owner/proxies Refinement of proxy interpolation MH-6J forward flight trim adjustments and air resistance adjustments. Transmission damage protection added to MH-6J and Mi8MT (limited time protection from damage).
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 00:10:31 GMT
- Last Modified
- Mon, 10 Aug 2026 00:10:44 GMT
0.1.2
Crew and multiplayer Fixed the copilot's instrument panel staying dark. Every glass display, gauge and bar strip now reads from the left seat, not just the pilot's. Fixed the copilot being unable to start the engines. Ignition was refused for a lack of electrical power even with the battery, APU and generators visibly on. It now works from either front seat. Helicopters flown by another player no longer jitter. Position and attitude are smoothed between network updates instead of guessed ahead of them, so the view holds steady and the airspeed reads cleanly from the cabin. Flight model Strengthened turn coordination on the UH-60. It was applying about half the pedal it should in a banked turn, so the nose washed out of the turn instead of tracking around it. Made the MH-6J heavier in roll and a little heavier in pitch. It was snapping between attitudes rather than rolling into them. Known issues Crew members other than the pilot see the aircraft about a twentieth of a second behind the pilot's own view. This is what keeps the ride smooth and is not a fault. See 0.1.1 for other known issues.
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 23:00:37 GMT
- Last Modified
- Sun, 09 Aug 2026 23:00:47 GMT
0.1.1
New aircraft Added the MH-6J Little Bird. No stability augmentation of any kind, matching the real aircraft — it is quick, light and never stops asking for corrections. Added the Mi-8MT, and the AP-34B autopilot is modelled at its real authority. Includes a full electrical and hydraulic system to the Mi-8MT, including the AI-9V APU. Cold and dark, hold the start action to run the battery, APU and engine start in sequence. Ground handling Added free-castoring landing gear. The Mi-8 nose wheel and the UH-60 tailwheel now swivel to follow the ground track instead of being steered by the pedals. Fixed the pedals losing authority on the ground on aircraft with no nosewheel steering. The tail rotor turns the aircraft with the wheels down, which is how they are actually taxied. Adjusted/fixed UH-60 suspension and animation Flight model Reduced the right yaw after takeoff and after collective changes on the UH-60. Misc Separated parking brake/swivel lock actions from autopilot action context on UH-60M. For modders Added a Workbench airframe generator that builds a Rotor Framework aircraft from a donor prefab. It is a prototype and reports what it could not translate rather than guessing at it. Known issues The UH-60 tailwheel can ground-loop if you leave it unlocked at taxi speed. Lock it for running takeoffs and landings. The UH-60 still has a light right yaw after collective changes that settles after a few seconds. Rotor strikes are only registered on the main rotor hub of the MH-6J and Mi-8MT. Blade strikes and tail rotor strikes do no damage on either aircraft yet. Aircraft produce no engine audio. Engine RPM gauge on UH-1H is erratic - and is not simulated. Passengers cannot enter their seats on the CH-47.
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 21:46:26 GMT
- Last Modified
- Sun, 09 Aug 2026 21:46:40 GMT
0.1.0
Autorotation Fixed helicopters being unable to enter autorotation. Fixed rotor RPM decaying an order of magnitude too fast with the engines off. Fixed loss of pitch control around 80% NR that caused an uncommanded nose-over. Fixed cyclic not converting to disc tilt, which made an autorotative flare impossible. Fixed pitch damping cutting out while recovering from a departure. Fixed the bottom of the collective sitting at negative blade pitch, which braked the rotor when you lowered the lever. Flight model Fixed the UH-60 stabilator holding the nose down in every flight regime. Fixed rotor downwash being applied backwards to tail surfaces. Restored automatic stabilator scheduling on the UH-60. Fixed anti-torque trim fading out when you move the pedals, which made pedal response asymmetric. Fixed anti-torque feed-forward assuming hover inflow at every airspeed. Fixed the vanilla car engine running underneath the rotor simulation, causing signal conflicts and car startup audio on entering the cockpit. AFCS Fixed attitude hold flying to an attitude you never commanded after a hard manoeuvre. Fixed uncommanded roll input in forward flight caused by SCAS amplifying rotor vibration. Fixed attitude setpoints winding to their limits during long accelerations. Fixed hover deceleration oscillating instead of stopping. Fixed hover hold capturing while still nose-up, then departing the spot it captured. Fixed the aircraft sliding indefinitely with hover mode engaged instead of capturing a hover. Fixed hover hold overshooting back and forth past its position. Removed a duplicate yaw rate damper on the UH-60. Added airspeed gain scheduling for SCAS, attitude and speed modes. Added pedal expo shaping and a separate tail-rotor pedal authority taper. CH-47 Fixed uncontrollable right roll. Fixed hover position hold being unstable. Fixed fuel capacity to the real two-main, four-auxiliary arrangement. Retuned AFCS gains against the airframe's actual inertia and control power. Other Fixed engine-failure beep and warning playing the wrong, near-inaudible sound (Chinook CAAS). Cleaned debug logging. Removed unused VRS attributes from rotor config. Removed the unused ramp animation driver and rotor tip-spark component. Known Issues Anti-torque auto-trim is still not good enough on the UH-60, expect some left pedal when flying. Aircraft produce no engine audio. Engine RPM gauge on UH-1H is erratic - and is not simulated. Passengers cannot enter their seats on the CH-47.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 02:49:03 GMT
- Last Modified
- Sat, 08 Aug 2026 02:49:42 GMT
0.0.73
UH-60 Tweaks
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 17:01:31 GMT
- Last Modified
- Sat, 25 Jul 2026 17:01:39 GMT
0.0.72
Adjusts Blackhawk flight model. Adds missile annunciator to Chinook CAAS. Fixes proxy signal desync issue with vehicle HUD.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 16:08:05 GMT
- Last Modified
- Sat, 25 Jul 2026 16:08:13 GMT
0.0.71
Adds updated radar altimeter to vehicle HUD cluster.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 14:15:28 GMT
- Last Modified
- Sat, 25 Jul 2026 14:15:38 GMT
0.0.70
HUD TQ readout fix for multiplayer.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 12:31:26 GMT
- Last Modified
- Sat, 25 Jul 2026 12:31:36 GMT
0.0.69
Fixes issue with SFD overflowing from container. Adds Torque, NR, Fuel gauges to HUD. Attempted fix for performance issues with refuel hose. Adds better overtorque protection for pilots using Regular control scheme. Attempted fix for desync/divergence between client and server when AFCS modes are in use.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 11:32:51 GMT
- Last Modified
- Sat, 25 Jul 2026 11:33:01 GMT
0.0.68
FARP Refueling (new) Physically simulated fuel hose at refuel stations: deploys from the pump to the aircraft's fuel cap, sags and drags realistically, and reels back in when done. Carry the nozzle to the aircraft, drop it, or hook it up — refueling itself uses the vanilla flow, supplies, and notifications. New US Fuel Service composition prefab for building FARPs. Fuel System (new) Multi-tank fuel management: main and auxiliary tanks with transfer pumps and per-engine feeds. Chinook wired with 2 mains + 4 aux tanks feeding both engines. Standby Flight Display (new) Procedural glass flight display — attitude sphere, pitch ladder, heading, airspeed/altitude tapes, vertical speed, radar altitude, slip — replaces the analog HUD gauge cluster. Dark until battery/APU/generator power, like the rest of the dash. Reads in knots/feet/fpm. MH-47 (new variant) Special-ops Chinook: black livery, terrain radar and FLIR slots. Flight & AFCS Anti-torque feed-forward is now computed from live rotor physics (main-rotor torque, tail-rotor geometry, air density) instead of a hand-tuned gain — correct pedal trim at any collective, altitude, and airframe. The manual gain/sign attributes are gone. Collective torque guard: raising collective is capped against the drivetrain's actual torque ceiling, tied into the CAAS torque tone. Landing collective bleed now requires sustained full wheel contact — no more collective bleeding away during pinnacle or slope landings on partial contact. UH-60 prefabs updated to inherit the retuned attitude-hold gains (fixes stale prefab overrides that kept the old sluggish response). AI Pilots AI hover collective is now self-estimated in flight and the ground-detent collective is derived from rotor geometry — the hand-tuned bridge collective/pedal attributes are removed. AI yaw trim uses the same physics-derived anti-torque as players. Internal Cargo & Winch Bay floor is only wheel-solid while grounded or winching, so rotorwash and effects no longer collide with the bay in flight; anything loose in the bay is auto-secured on liftoff instead of falling through. Fixed secured cargo lagging/drifting behind the airframe and streaming out for nearby players: the payload's own network movement is suppressed and its pose is held rigidly to the aircraft on every peer.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 08:55:34 GMT
- Last Modified
- Sat, 25 Jul 2026 08:55:44 GMT
0.0.67
Adds collider config to Chinook floor for winch operations.
- Game Version
- 1.7.0.54
- Created
- Sun, 12 Jul 2026 22:52:33 GMT
- Last Modified
- Sun, 12 Jul 2026 22:52:41 GMT
0.0.66
- Game Version
- 1.7.0.54
- Created
- Sun, 12 Jul 2026 22:27:29 GMT
- Last Modified
- Sun, 12 Jul 2026 22:27:35 GMT

