Rotor Framework

by Colton1070

0.1.42

Chinook compatibility patch.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:38:35 GMT
Last Modified
Mon, 02 Nov 2026 16:38:43 GMT

0.1.41

Compatibility update for new Chinook update.

Improves ground steering on the Chinook.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 19:57:45 GMT
Last Modified
Sun, 01 Nov 2026 19:58:08 GMT

0.1.40

Fixes to wind/weathervane effects.
Fixes airspeed display to use true airspeed rather than total velocity.
Fixes with MH-60 SOAR DAP physics conflicts with pylons affecting flight.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 23:40:47 GMT
Last Modified
Sat, 31 Oct 2026 23:41:05 GMT

0.1.39

Debug update for sim divergence on UH-60 with low server FPS
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 19:47:11 GMT
Last Modified
Sat, 31 Oct 2026 19:47:26 GMT

0.1.38

Adds lighting controls and backlighting to H-47 Chinook.
Adds maintenance panel to H-47 Chinook.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 07:01:47 GMT
Last Modified
Tue, 27 Oct 2026 07:02:13 GMT

0.1.37

Rotor Framework
H-47 now has a flight director: set IAS, heading, baro altitude, radar altitude and NAV cues on the CDU, then couple to them with the CPL key or the FLT DIR button. 
Coupled holds ramp smoothly to their targets and work from a hover.
Decoupling holds the aircraft’s current values instead of the old cues.
MFD bugs and FD command bars follow the flight director cues; the VSD mode strip shows CPL and NAV.
RW versions of the standby display, CDU and chronometer, powered from the DC buses.
MFDs only power on with AC power.
Cockpit switches now animate in multiplayer.
Fixed hydraulic cautions in multiplayer.
Fixed the AFCS knob’s rotation axis.
TQ available and required come from the performance card (PPC).
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 01:03:55 GMT
Last Modified
Mon, 26 Oct 2026 01:04:09 GMT

0.1.36

Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 09:32:08 GMT
Last Modified
Sun, 25 Oct 2026 09:32:22 GMT

0.1.35

Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 09:00:49 GMT
Last Modified
Sun, 25 Oct 2026 09:00:58 GMT

0.1.34

Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 20:45:59 GMT
Last Modified
Sat, 24 Oct 2026 20:46:09 GMT

0.1.33

Fixes issue with large contexts on H47
Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 19:50:57 GMT
Last Modified
Sat, 24 Oct 2026 19:51:40 GMT

0.1.32

Rotor Framework
Configurable cockpit signals for switch, lever and selector positions, published per airframe
CruiseGuide signal for rotor head stress
TorqueAvailable / TorqueRequired from engine ratings and the PPC hover chart
RW Chinook uses dedicated _RW MFD prefabs
Cockpit switch interactions split into separate contexts
Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 03:54:05 GMT
Last Modified
Sat, 24 Oct 2026 03:54:12 GMT

0.1.31

Adds MFD compatibility for H-47 Chinook.
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 01:14:03 GMT
Last Modified
Wed, 21 Oct 2026 01:14:14 GMT

0.1.30

Flight model
Hover Hold now holds its spot hands-off. It takes over the cyclic you were holding when it captures and works from the attitude the aircraft actually sits still at, so letting go of the stick no longer sends it creeping forward.
Fixed the tail wagging in a hover on the Arcade flight model.
Power required now rises with airspeed the way it does on the real aircraft. Blade drag is worked out at true blade speed, with a compressibility penalty on the advancing tip, so cruise torque climbs toward the published numbers.
The UH-60’s AFCS has been retuned. Attitude hold is prompt and firm, heading hold is back (pedal turns stay free, and it captures once the nose stops), and altitude hold captures and holds.
Ground handling
The UH-60 and CH-47 now have solid landing gear. A wheel pressed against a wall, roof edge or ledge stops there and holds its spot instead of passing through, and the aircraft no longer gets kicked up when a wheel is pushed sideways into a building. Set a wheel on a rooftop edge for a pinnacle and work the aircraft off it.
For modders
Added RW_WheelColliderComponent. Put it on any wheeled airframe and each wheel gets a collider that rides the suspension with it and grips what it’s pressed against. The airframe’s own physics body is not modified.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 06:58:10 GMT
Last Modified
Sun, 18 Oct 2026 06:58:56 GMT

0.1.29

Tweaks to debug and fix HOTAS issues with collective on Rotor Framework aircraft.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 23:26:52 GMT
Last Modified
Thu, 24 Sep 2026 23:27:40 GMT

0.1.28

Tweaks regular collective control scheme to use world axis rather than local axis for altitude hold with hands off collective.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 22:46:54 GMT
Last Modified
Thu, 24 Sep 2026 22:47:06 GMT

0.1.27

Moves GM scenario category for Rotor Framework to the end of categories.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 01:00:09 GMT
Last Modified
Thu, 24 Sep 2026 01:00:20 GMT

0.1.26

Scenario settings (server owners / Game Masters)
New Rotor Framework tab in Game Master → Scenario Properties. Applies to every helicopter and every player, can be changed live, and can be set as defaults in the mission header.

Flight model: Realistic / Arcade. Arcade keeps everything — engines, gauges, systems, sling loads, MP — but the rotor no longer pushes the aircraft around: no precession, no flapback, no speed-related pitching. Centre the stick and it holds the pitch and bank you left it at. No torque to fight: the main rotor doesn't try to spin you, the tail rotor only acts on pedal, and rotor damage doesn't shake the airframe. Lose the tail rotor and the spin still comes.
Ground effect strength 0–100%.
Yaw auto-trim / torque-droop protection / wind: airframe default, on, or off. Wind strength slider.
Vortex ring state on/off.
Rotor overspeed protection on/off — off lets NR run to the burst threshold in a botched autorotation.
Run-up: Automatic (hold-to-start) or Advanced (full procedure only).

Flight model

Rotors coast down properly after shutdown instead of drifting on for minutes.
UH-60 flight path stabilization. Above 60 kt it holds the airspeed you were flying, hands off. Fly it away with the cyclic and it hands the nose back; come off the stick and it keeps what you have; trim release takes the new speed. Turn coordination now comes in at 60 kt, matching the aircraft.

Tweaks
Added WCS armament info to MH-60 DAP variant.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 00:46:35 GMT
Last Modified
Thu, 24 Sep 2026 00:46:46 GMT

0.1.25

Adjusts PPC for H-60 variants to be more accurate.
Adds MH-60 DAP variant from Awenzj.
Increases pilot link-loss threshold from 1.5s to 5s.
Fixes bug with autorotation being impossible with drive train destruction
Fixes issue with vortex ring state modelling.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 22:42:32 GMT
Last Modified
Mon, 21 Sep 2026 22:42:40 GMT

0.1.24

Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 21:20:42 GMT
Last Modified
Sat, 19 Sep 2026 21:20:50 GMT

0.1.23

Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 20:05:00 GMT
Last Modified
Sat, 19 Sep 2026 20:05:13 GMT

0.1.22

Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 00:50:33 GMT
Last Modified
Sat, 19 Sep 2026 00:50:45 GMT

0.1.21

Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 23:00:04 GMT
Last Modified
Fri, 18 Sep 2026 23:00:34 GMT

0.1.20

Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 22:28:21 GMT
Last Modified
Fri, 18 Sep 2026 22:28:37 GMT

0.1.19

Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 02:38:48 GMT
Last Modified
Fri, 18 Sep 2026 02:39:02 GMT

0.1.18

Crew and multiplayer

Fixed the copilot's cockpit actions doing nothing. Parking brake, wheel swivel lock, AFCS master and the AFCS hold modes now work from either pilot seat.
Added Shadow Controls. The pilot who is not flying can pick it from the same place as Take Controls, and their cyclic, pedals, collective and wheel brakes are added to the flying pilot's — two sets of controls on one linkage. The pilot flying keeps the aircraft. An instructor can ride the controls, nudge a student out of trouble, or hold the brakes. The AFCS and brake keybinds work from that seat while shadowing.
A shadowing pilot's hands and feet move with the real controls.
If the pilot flying is lost — killed, knocked out, out of the seat, or disconnected — a shadowing pilot is given the controls straight away. When the lost pilot is back in a pilot seat they return as the shadow, and can keep shadowing, take the controls back, or let go.
The server now notices a pilot whose connection has dropped or whose game has frozen within a second and a half, instead of waiting for the game to time them out. Everyone aboard gets a PILOT LINK LOST message and the frozen stick is centred, so nobody is left wondering why the pilot is flying into a hill.
With nobody shadowing and the AFCS on, an aircraft that loses its pilot goes around by itself. It climbs away straight ahead, then settles into a standard-rate right-hand orbit at best-climb speed and keeps climbing to 10,000 ft, where it stays until somebody in a pilot seat takes the controls. The climb is torque-limited, so it never breaks the aircraft to get there. It does not start on the ground, and an aircraft with no AFCS, or with it switched off, only gets the centred stick.

Flight model

The pedals now move the held heading. Heading hold lets go while you are on the pedals, waits for the nose to stop after you come off them, and holds the heading you left it on — no more swinging back to the old one, which was most noticeable in Hover Hold. The selectable Heading Hold follows the pedals the same way.
A steady wind no longer makes a hover far cheaper than it should. The lift "pop" you feel accelerating through translational lift is now only paid while you are actually accelerating, not for as long as the wind holds you in that speed band. Takeoffs feel the same. A hover in wind is still cheaper than in still air, from any direction — that part is real.

Instruments

The Performance Planning Card shows the wind — direction it is blowing from and speed in knots — and the hover torque in and out of ground effect in that wind. Go / no-go still reads the still-air hover, as the paper card does: wind can drop.
The HSD shows the wind on both pages: direction and speed top right, with an arrow pointing where the air is going relative to the nose. An arrow pointing down the display is a headwind.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 00:45:00 GMT
Last Modified
Fri, 18 Sep 2026 00:45:10 GMT

0.1.17

Adds hovering symbology to HUD display.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 02:07:12 GMT
Last Modified
Thu, 17 Sep 2026 02:08:04 GMT

0.1.16

Fixes issue with Chinook annunciators not playing any sounds.
Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 00:39:26 GMT
Last Modified
Tue, 15 Sep 2026 00:39:37 GMT

0.1.15

Performance Planning Card update 

New:
- PPC overlay. A "VIEW PPC" cockpit action (next to the AFCS switches) toggles a Performance Planning Card over the HUD, filled for the aircraft as it is right now: gross weight, fuel, pressure altitude and air density; max and continuous torque available in dual- and single-engine columns; predicted hover torque IGE and OGE from the real aircraft's charts, corrected for density; go / no-go with margin; max allowable gross weight OGE / IGE; MTOW; max rate-of-climb / endurance IAS, max range IAS and single-engine speed band.
- Cards for every airframe. H-47, H-60, MH-6J, Mi-8MT, and UH-1H. Single-engine aircraft drop the single-engine column.
- Sling load on the card. Hovering within hook range of a sling load adds a block with the load's weight, the gross weight it would make, the hover torque and go / no-go at that weight - giving more confidence on capability to lift a sling load. Once hooked, the load is folded into gross weight.

Changed:
- Flight model changes for more accurate hover torque and cruise flight.
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 10:43:24 GMT
Last Modified
Sun, 13 Sep 2026 10:43:35 GMT

0.1.14

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 06:35:22 GMT
Last Modified
Fri, 28 Aug 2026 06:35:35 GMT

0.1.13

Huge improvements to AI heli flying logic.
Fixes broken config for UH-60 blur rotor.
Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 05:16:50 GMT
Last Modified
Thu, 27 Aug 2026 05:16:56 GMT

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