EE_Heli_Enhanced_Frame
by Dekot3LT
1.0.56
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 15:18:53 GMT
- Last Modified
- Fri, 29 May 2026 15:19:00 GMT
1.0.55
CleanUp
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 14:34:23 GMT
- Last Modified
- Fri, 29 May 2026 14:34:28 GMT
1.0.54
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 09:10:40 GMT
- Last Modified
- Fri, 29 May 2026 09:10:47 GMT
1.0.53
Added attack Mi8 and UH1H
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 08:58:08 GMT
- Last Modified
- Fri, 29 May 2026 08:58:17 GMT
1.0.52
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 08:38:58 GMT
- Last Modified
- Fri, 29 May 2026 08:39:07 GMT
1.0.51
Fix for code
- Game Version
- 1.6.0.119
- Created
- Wed, 27 May 2026 05:57:58 GMT
- Last Modified
- Wed, 27 May 2026 05:58:03 GMT
1.0.50
CAS fix
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 21:04:45 GMT
- Last Modified
- Tue, 26 May 2026 21:04:58 GMT
1.0.49
Combat improvements. LP fix Marker system for GM helicopters
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 22:19:18 GMT
- Last Modified
- Mon, 25 May 2026 22:19:39 GMT
1.0.48
Added GRS and RHS radio support.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 22:14:17 GMT
- Last Modified
- Sun, 24 May 2026 22:14:24 GMT
1.0.47
Heli to Heli combat improvments.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 21:29:21 GMT
- Last Modified
- Sun, 24 May 2026 21:29:26 GMT
1.0.46
AI heli combat improve. AI heli can use MGs now. AI Heli vs Heli some combat already.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 20:51:04 GMT
- Last Modified
- Sun, 24 May 2026 20:51:10 GMT
1.0.45
- Game Version
- 1.6.0.119
- Created
- Sat, 23 May 2026 17:17:02 GMT
- Last Modified
- Sat, 23 May 2026 17:17:10 GMT
1.0.44
Updated CAS much better now.
- Game Version
- 1.6.0.119
- Created
- Sat, 23 May 2026 12:59:02 GMT
- Last Modified
- Sat, 23 May 2026 12:59:09 GMT
1.0.43
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 23:22:06 GMT
- Last Modified
- Fri, 22 May 2026 23:22:17 GMT
1.0.42
NH-90 support
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 13:45:28 GMT
- Last Modified
- Fri, 22 May 2026 13:45:38 GMT
1.0.41
MI-24 Support.
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 12:54:59 GMT
- Last Modified
- Fri, 22 May 2026 12:55:09 GMT
1.0.40
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 00:16:13 GMT
- Last Modified
- Fri, 22 May 2026 00:16:25 GMT
1.0.39
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 00:13:52 GMT
- Last Modified
- Fri, 22 May 2026 00:13:58 GMT
1.0.38
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 00:08:33 GMT
- Last Modified
- Fri, 22 May 2026 00:08:41 GMT
1.0.37
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 00:03:00 GMT
- Last Modified
- Fri, 22 May 2026 00:03:09 GMT
1.0.36
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 23:55:37 GMT
- Last Modified
- Thu, 21 May 2026 23:55:44 GMT
1.0.35
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 23:45:35 GMT
- Last Modified
- Thu, 21 May 2026 23:45:42 GMT
1.0.34
Alot of features and fixes. To Sellect helicopter now you need to right click helipad and click "Select Helicopter"
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 23:23:39 GMT
- Last Modified
- Thu, 21 May 2026 23:23:48 GMT
1.0.33
Version Rollback due to other mod conflict.
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 10:06:26 GMT
- Last Modified
- Thu, 21 May 2026 10:06:38 GMT
1.0.32
Flight Model Overhaul Helicopters now slow into turns and accelerate out — creates natural banking arcs instead of sharp snaps Turn speed reduction is mass-based: light helis (Little Bird ~2000kg) maintain ~70% speed through turns, heavy helis (Chinook ~11000kg) drop to ~38% Enhanced nose pitch: heli dips nose when accelerating, raises nose when braking Increased bank angle during turns for more dynamic, realistic flight visuals Maximum turn rate clamped to prevent instant heading snaps — smooth banking at all times All flight improvements apply to both CAS patrol AND transit flights (LZ, LN, HALO, RTB) Attack helicopters fly 20-30% faster in straight-line flight Attack Helicopter / CAS Improvements Free roam helis now properly detect and engage enemies they fly over Target search centered on helicopter position during free roam (was incorrectly searching around the next waypoint) Post-attack cooldown no longer blocks target reacquisition during free roam patrol Heli only attacks occupied enemy vehicles — empty parked vehicles are ignored Friendly vehicles and infantry are never targeted Mandatory line of sight — heli will not fire through buildings or terrain Memory system: if enemy ducks behind cover, heli remembers last position and attacks that spot Paired Marker System (LZ1 → LZ2) Place "LZ1" (or just "LZ") as pickup point, "LZ2" as drop-off destination Place "LN1" (or just "LN") as pickup landing, "LN2" as drop-off landing Mix and match: "LN1 - OSCAR" (land pickup) + "LZ2 - OSCAR" (rope drop-off) works Named markers pair by suffix: "LN1 - OSCAR" only matches "LZ2 - OSCAR", not "LZ2 - DELTA" Flexible naming: "LZ1-OSCAR", "LZ1 - OSCAR", "LZ1 OSCAR" all work the same After dropping troops at LZ2/LN2, heli automatically RTBs to helipad If no paired marker exists, old behavior is preserved (RTB directly after ready) HALO (HL) unchanged — single marker, jump point CAS unchanged — single marker, attack patrol Multiple helis are now called by using radio multiple times (LZ2 no longer means "2 helis") LP Waypoint Fix Fixed issue where LP markers close to the start point were being skipped during climb-out Heli now always follows LP1 → LP2 → LP3 → LP4 → LP5 → LZ in correct order regardless of physical distance Return path follows highest to lowest: LP5 → LP4 → LP3 → LP2 → LP1 → helipad Reduced waypoint pass-detection radius from 280m to 80m to prevent false skips Helipad / Spawning Master Helipad now has faction selection (None/US/USSR/FIA) in GM properties Faction is applied immediately on first spawn — no more "spawn empty, re-select faction" workaround Changing faction on helipad auto-respawns the helicopter with correct crew Helicopter rearms all weapons (rockets, AA missiles, guided missiles) on RTB landing Guided Missile System Added Deko_AirToAirMissileComponent — heli fires AA missiles at enemy aircraft Added Deko_HeliGuidedMissileComponent — heli fires guided missiles at ground targets Added Deko_GroundToAirMissileComponent — ground vehicle AA launcher Added Deko_GroundGuidedMissileComponent — ground vehicle guided missile launcher Added Deko_GroundATMissileComponent — ground vehicle AT direct-fire missile All missile components have adaptive update rates (fast when tracking, slow when idle) Auto-shutdown when ammo depleted (zero CPU cost) Server-only execution — clients do nothing Mandatory line of sight — missiles never fire through terrain or buildings 95-100% accuracy with natural per-shot variance Remembered target position allows blind fire at last known location (configurable chance) Full rearm on RTB landing at helipad Server Performance Optimization Removed WITH_OBJECT flag from all sphere queries — no longer scans trees, rocks, and buildings (thousands of unnecessary entities eliminated) Added pre-filter that only passes vehicles and characters to the target evaluation callback Cached raycast exclude arrays — eliminates ~40 garbage array allocations per second per helicopter during hover/landing Cached vehicle occupant check array for CAS target scanning Broad target search runs every 1.5s during free roam (was 3s) for better responsiveness without excessive load Missile components auto-shutdown their update loops when ammo is depleted — zero ongoing CPU cost No background scripts running when helicopter is idle on helipad
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 09:26:39 GMT
- Last Modified
- Thu, 21 May 2026 09:26:51 GMT
1.0.31
Potentiall crash fix for server, when someone calls heli and leaves server.
- Game Version
- 1.6.0.119
- Created
- Sun, 17 May 2026 18:02:01 GMT
- Last Modified
- Sun, 17 May 2026 18:02:14 GMT
1.0.30
Buffed parachute. Hopefully ai does not get of rope now. Hopefully ai will stay in heli when gets in combat (PILOTS) Force departure for GM heli should work now.
- Game Version
- 1.6.0.119
- Created
- Thu, 14 May 2026 20:48:23 GMT
- Last Modified
- Thu, 14 May 2026 20:48:33 GMT
1.0.29
Added to LZ if pilot and copilot dies heli can go in to 3 different animations for crashing with 35% chance to not explode on impact. Some other fixes as well.
- Game Version
- 1.6.0.119
- Created
- Thu, 14 May 2026 13:32:47 GMT
- Last Modified
- Thu, 14 May 2026 13:32:56 GMT
1.0.28
- Game Version
- 1.6.0.119
- Created
- Tue, 12 May 2026 18:46:57 GMT
- Last Modified
- Tue, 12 May 2026 18:47:04 GMT
1.0.27
Fixed issue with gettign in to the heli with rope works fine some small glitches left to fix.
- Game Version
- 1.6.0.119
- Created
- Tue, 12 May 2026 18:19:46 GMT
- Last Modified
- Tue, 12 May 2026 18:19:52 GMT